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MULTI Deus Ex: Mankind Divided

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Und danach kam nix, oder wie? Die 4 Sequenzen, die danach kommen, sind der Punkt, auf den ich mich beziehe. Tor 1, 2 oder 3 hatten schon viele andere Spiele, nur die Umsetzung was den jeweiligen Toren folgt, ist entscheidend... (siehe Mass Effect 3, wie man es grade nicht macht z. B.)
 
Tja, das sehe ich nunmal leider anders.
Es war mal eine herovrragende Abwechslung nicht eine überkrasse CGI-Sequenz gegen den großen, bösen Endboss, oder ein friedliches "und er lebte bis ans Ende seiner Tage" zu sehen, aber die möglichen Konsequenzen seiner Entscheidung, anhand der Auswirkung auf all die gewöhnlichen Menschen und der Geschichte der Menschheit im Kontext.

Das Spiel hieß ja nicht "Deus Ex: Adam's Revenge", sondern "Human Revolution", für mich war immer der Konflikt "Augmentierung Pro/Kontra" zentral und Adam nur eine Figur in diesem Ablauf, von daher ist es imo nur richtig dies als zentralen Ausgangspunkt der Enden zu wählen...
 
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ich kopier mal frech ausm gaf

-Takes place in 2029, 2 years after Human Revolution
-Listed as single-player, no mention of multiplayer
-Jensen is part of a covert, goverment-sponsored task force called Task Force 29, a new bracnh of Interpol, to combat a new breed of terrorism
-Jensen doesn't full trust Task Force 29, also feeds intel to another covert organization called the Juggernaut Collective
-In true Deus Ex fashion, you often receive conflicting missions, neither can be fully trusted
-Boss encounters are designed in a way to allow players to approach any way they want (stealth, full combat, etc)
-Eidos won't comment on which ending it considers canon but is trying to string together different parts of each ending for the overall background of Mankind Divided
-Story is in many ways a story of redemption for Jensen
-The story they're telling is building to events that take place in the original Deus Ex
-With Mankind Divided, they're exploring the original game's past; "Is the depiction of past events from the original Deus Ex true? Will we discover stuff we never knew?"
-Added a lot of diversity to the environments
-Females are also now part of the regular enemies in the game
-One of Jensen's missions takes him to Utulek Station in Prague, now a ghetto for augmented individuals
-It is nicknamed "Golem City", based on the real life Kowloon Walled City
-Shops line the streets, temporary housing units stacked on one another reaching upwards toward the sky; claustrophobic atmosphere
-Mission to track down a leader of an aug group, but police have captured the informant
-Can choose to butter up the informant's wife for clues or cause a scene with the police
-Alternatively Jensen can bypass this area of the game altogether and find the leader's hideout on his own
-Mentions Jensen engaging in tense conversation with the leader, resulting in a diplomatic solution or violence
-Transhumans (augs) referred to as "clanks" by police
-"You can go full combat or full stealth throughout any part of the game"
-Side quests meant to be more meaningful; ex. players can choose to make deals with criminal organizations and its mob boss might call in a favor later interrupting main missions
-Doesn't want fetch quests, the team sees the extra quests as a way to explore the main themes of the game more deeply
-Features twice as many augmentations as Human Revolution
-Aug examples:
  • Tesla: little darts pop out of Jensen's knuckles allowing him to tag enemies and take them out quietly
  • Silent Run: Allows Jensen to move quickly across any floor without making a sound (can combine with cloaking)
  • C.A.S.I.E.: Allows Jensen to analyze the mental state of individuals, helping him to respond adequately in conversations
  • PEPS Gun: Non-lethal weapon that pops out of Jensen's bionic arm and fires a concussive blast allowing him to knock an enemy out, kill him or flee
-Augmentation features can be assigned on the d-pad for quick selection
-Augmentations consume a fixed amount of energy, when Jensen stops using them he regains a portion of it
-Can still refill his augs completely with bio cells, Eidos wants the recharge mechanic to encourage using augs more liberally
-New remote hack augmentation allows Jensen to activate shortcuts through areas to pass enemies
-No plan for Human Revolution saves to carry over, but Eidos is planning for a franchise now, want to expand further after HR's success
-No plans for a Deus Ex MMO
-Eidos noted fans who played stealthily enjoyed the game more so spent several years iterating on gunplay
-Mankind Divided's moment-to-moment action plays out like a series of set-piece moments, a 'remarkable feat' considering nothing is scripted
-Jensen can adjust his weapons at any point mid-battle, changing ammo type, firing pattern, scopes, etc
-Some enemies have external tech like exoskeletons and mechs to combat Jensen
-Variety of enemies have a diversity of weapons, augments, or other high-tech combat tools, some have high-jump abilities, etc
-Focused on making A.I. more aggressive, flanking, etc
-Certain elements of the environment now react to combat

http://www.neogaf.com/forum/showpost.php?p=159238063&postcount=1
 
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hoffen wirs. bei den ganzen verschiebungen ins nächste frühjahr würde mir deus ex gut in den herbst reinpassen.
 
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