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MULTIDestiny 2: Renegades (Every End is a New Beginning)
Vielleicht beantwortet dieser Artikel deine Frage.
Story von Forsaken mit Hilfe der High Moon Studios
Und was macht High Moon Studios? Bislang dachte man, die „High Moon Studios“ arbeiteten als „Hintergrund“-Studio bei Destiny 2 mit, liefern ab und an mal einzelne Teile. Jetzt durch die Vorstellung von „Forsaken“ wird klar, woran die „High Moon Studios“ seit 2015 federführend gewerkelt haben. Denn im „ViDoc“ waren bei der Vorstellung der Story von „Forsaken“ zwei hochrangige Mitarbeiter der High Moon Studios zu sehen:
Je mehr Hilfe, desto besser. Die Engine soll ja immer noch ein einziger Krampf sein. Wenn da jetzt aber mehr Leute mithelfen, dann kommt da vielleicht auch was gescheites bei rum.
Die letzte Woche fleißig gewesen und Level 50 erreicht und alle Ornamente freigeschalten. Die Graviton Lance ist auch komplett aufgewertet. Dafür wieder in die verhassten heroischen Abenteuer gegangen. Verhasst? Weil es die Chance auf den Huckleberry Catalyst nur bei heroischen Abenteuer gibt und ich Depp musste wochenlang täglich 3 spielen bis ich ihn endlich bekommen hatte.
Sowas hätte Bungie nicht zeigen sollen. Käme richtig geil wenn die Spieler das zum Release erst beim zocken diese Szene sehen.
Naja ich hoffe die bleiben konsequent und Cayde6 bleibt tot. Nicht das wir ihn am Ende irgendwie wiederbeleben.
@Mavs
Hab mir auch den grind angetan und den Katalysator für die Lanze geholt und natürlich fertig gemacht
Spielt sich jetzt wie ein Scoutgewehr mit der Zusatz Reichweite.
Jetzt kann man wenigstens auch beim Iron Banner und der Competitive Playlist gleichzeitig den Valor Rang aufleveln. Letzte Iron Banner gar nicht mehr gespielt, weil ich da schon jeden Loot hatte und man nicht im Valor aufsteigen konnte.
Fange dann vermutlich auch mal mit der Competitive Playlist an, bisher nur Quickplay gespielt. Endlich wird man auch mit Spielern des selben Rangs in das Match geworfen und eine Niederlagensträhne wird nicht mehr so hart bestraft. Die Chance auf die Redrix's Claymore (Waffe für bestimmten Rang) wird bei mir vermutlich trotzdem als Solo Spieler nicht so hoch sein. Da müsste ich bis September wahrscheinlich zu viel Zeit reinstecken, mal sehen wie hoch der Abzug per Niederlage noch ist. Viele wünschen sich da anscheinend auch eine komplette Abschaffung.
What items from Year 1 inventory will Collections track?
Collections include any weapon, armor piece, Ghost, ship, Sparrow, emblem, or shader available in Year 1 of Destiny 2.
Is there anything I can dismantle before Forsaken launches?
If you have an item in your inventory right now, you can safely discard it and retrieve it from Collections in September. This does not include consumables, so hang on to those if they matter to you.
If I dismantled something previously, will it be waiting in my Collections this September?
Your Collection will begin with every piece of gear that you were holding in inventory or within your vault upon the launch of Warmind. If you had dismantled an item prior to May 8, it will not be available within your Collections.
Erst neulich aus Platzmangel viele Rüstungen der einzelnen Planethändler gelöscht. Dachte, die hole ich mir kurz vor der Erweiterung wieder und lager sie beim Postmaster, aber so hat sich das Problem zum Glück erledigt. Obwohl ich da nicht mehr als nötig löschen werde, bevor die am Ende doch irgendetwas verkacken.
In den folgenden Spoiler auch noch Infos zu den Prestige Raid Lairs (Waffen mit 400er Level schon vor Forsaken, spezielle Loadouts usw) und weitere Einzelheiten zu den Collections & PVP Änderungen:
Crucible isn’t the only activity getting some love in Update 1.2.3. The raid team is excited to release Prestige difficulty for both the Eater of Worlds and Spire of Stars raid lairs. Senior Raid Designer Joe Blackburn set some expectations in February, and he's back to flesh out some details on what the experience will be for players taking on the new challenge.
Hey everybody,
In Destiny 2 Update 1.2.3, we will be launching Prestige versions of both Spire of Stars and Eater of Worlds raid lairs. Prestige raid lairs use new activity modifiers and a new system of curated loadouts to challenge you in new and exciting ways each week. I wanted to give a quick rundown of what you can expect to get, what you can expect to do, and answer some questions you might have.
What You Get
We believe players will be chasing after three different pursuits in the summer Prestige raid lairs.
400 Power Weapons: The only way to get 400 Power armor before Forsaken is by participating in the Summer Solstice event, but the only way to get 400 Power weapons before Forsaken is by completing Prestige Spire of Stars and Eater of Worlds. Every time you complete all the encounters in a Prestige raid lair that week, you will be rewarded a 400 Power raid weapon. This can be any raid weapon from Destiny 2, not just the weapons that drop in that raid lair.
Raid Armor Ornaments: Each Prestige raid lair has its own set of unique armor ornaments.
Exotic Masterwork Catalyst: Both raid lairs have a Masterwork catalyst that can be found only as a rare drop in the activity.
What You Do
Each week, there is a curated weapon suite and a global activity modifier for Spire of Stars and Eater of Worlds. The weapon set and modifier will be the same across both activities.
Curated weapon loadouts are based on weapon archetypes. So over the summer, you might see combinations that require you to equip Auto Rifle/Submachine Gun/Sniper Rifle or Scout Rifle/Hand Cannon/Rocket Launchers
Loadouts are not locked inside the Prestige raid lair. You can bring tons of different guns into a raid lair and swap between them at will as long as the gun meets the required curation. For example, if you were doing Spire of Stars and the loadout is [Auto Rifle/Submachine Gun/Sniper Rifle], you might want to use Surous Regime for Val Ca’uor Phase 1, but swap to Ghost Primus for Val Ca’uor Phase 2 so you can equip D.A.R.C.I. for boss damage.
We are shipping three activity modifiers that the raid lairs rotate between. Two of these modifies are brand new and were built from the ground up by the raid team to work in raids. The third is a fan favorite from Destiny 2: Prism.
Each of these modifiers is designed to provide Guardians with advantages over their enemies when they lean into it.
The goal of using these modifiers and loadouts is to change the way you engage with Prestige raiding each week. The first week, the modifier and weapon loadout might synergize really well with strategies and armor exotics you’ve been using for months. Next week, the modifier and weapon loadout might push you to explore the encounter in a different way and use different exotic armors (looking at you Lunafaction).
Questions you might have:
Is anything happening to the Prestige version of the Leviathan raid?
Nope! Prestige Leviathan will stay exactly as is, this weapon curation and modifier will only apply to Eater of Worlds and Spire of Stars—but in 1.2.3, it might be worth going back and playing some more Leviathan Prestige to see if Callus has a new way to enhance one of your favorite exotic Shotguns.
Are Prestige raid lairs getting per-encounter changes?
Nope! When we originally created the raid lairs, we wanted to focus on making the normal modes of encounters the most complete forms of the experience. We believe these modifiers and loadouts will create more variety in your Prestige gameplay than small, per-encounter changes. We also believe that the mechanical complexity in Destiny 2 raid lairs is very high, and we want to lean more into the moment-to-moment sandbox engagement in Prestige.
How many of the Prestige raid activities will be active each week?
All of them! Do you want to play all three prestige raid activities each week on three different classes for maximum Exotic catalyst and 400 Power weapon farming potential? GO FOR IT!
When will the Prestige raid lairs become available?
Current plan is for both Prestige raid lairs to be active with modifiers right when the patch goes live. We feel like this is in line with Prestige being a new way to play each week instead of a one-time event, but we are open to feedback on this.
Costs and Collections
The Destiny 2: Forsaken reveal brought a lot to the table on what’s coming in September, but there are many questions surrounding new features that we’ll be tackling leading up to launch. This week, we’re hitting a few of the most frequently asked questions about the upcoming Collections feature. Investment Designer Matt McConnell is here to bring the knowledge.
What items from Year 1 inventory will Collections track?
Collections include any weapon, armor piece, Ghost, ship, Sparrow, emblem, or shader available in Year 1 of Destiny 2.
Is there anything I can dismantle before Forsaken launches?
If you have an item in your inventory right now, you can safely discard it and retrieve it from Collections in September. This does not include consumables, so hang on to those if they matter to you.
If I dismantled something previously, will it be waiting in my Collections this September?
Your Collection will begin with every piece of gear that you were holding in inventory or within your vault upon the launch of Warmind. If you had dismantled an item prior to May 8, it will not be available within your Collections.
What items from Year 2 can be reacquired from Collections?
With the addition of random perk rolls to items starting in Year 2, we had to make a tough call for Collections. We investigated numerous options for gear with random perks: fixed Collections perks, buyback limits, reroll mechanics, and many others—but each of these came with issues that impacted the Collections experience in a negative manner. Ultimately, we decided to disable purchase of all Year 2 randomly-rolled Legendary weapons and armor.
We don’t like keeping some items from experiencing the full Collections treatment, so we’re looking at a long-term solve for storing your exact perk rolls in Collections.
How much will it cost to reacquire items out of Collections?
We’re currently working on costs for item acquisition and will have more information at a later date.
We have two main goals when deciding on reacquisition costs:
Reacquisition isn’t a currency sink. We aren’t trying to make you spend all of your hard-earned Glimmer. We just want to make sure the items you find out in the world still have value.
Players won’t have to deal with currency conversions. For example, if a shader dismantles into Glimmer, it costs Glimmer to reacquire. If the shader came from Eververse, it will dismantle into Bright Dust, and therefore costs Bright Dust to reacquire. These same goals are true of all Collection items.
Note: A lot of you have been asking about the cost of shaders. We can say that they will have a cost to reacquire from Collections, but there will no longer be a cost to apply shaders to gear.
Here’s a quick example: Let’s say you just got that sweet Calus’s Treasured shader to drop from the raid. You’re able to apply it immediately at no cost. If you want that specific shader on all your armor, weapons, Ghost, ship, and Sparrow, you’ll need to pay some Glimmer to reacquire a handful of copies straight out of Collections.
Before we move along—purple and gold looks fantastic on the upcoming Tangled Shore Warlock armor set. You heard it here first.
When reacquiring gear from Collection, what Power level will they be?
Collection items will come out close to your current Power level, but will require infusion to be ready for endgame activities. This is a delicate balance of making sure Collections don’t create a leveling exploit, but still providing items that are usable right away in most activities.
The Crucible team has been hard at work over the last few months, digesting player feedback and tuning the experience. Normally we’d have a Crucible representative jump in to give some commentary on goals, but they’re currently all hands on deck working on the future of the Crucible. Here’s a quick Patch Notes preview for what you can expect to become available when Update 1.2.3 is released on July 17, 2018: Crucible Playlist Update
Quickplay
Increasing player configuration to 6v6 and updating the playlist description
Removing Supremacy from the pool of available game modes
Control
Updating Control win score to 150
Control Zones will initially be neutral
Clash
Updating Clash win score to 100
Competitive
Bomb Fuse timer in Countdown lowered from 40 seconds to 35 seconds
General
Rumble will become a full-time playlist
Supremacy will be added to the weekly featured playlist, updated to 6v6, and have a win score of 150
-----------
Diese Woche dem Future War Cult beigetreten. Level 50, Ornamente und den Catalyst für die Sunshot sind erledigt. Den Catalyst kann man zum Glück sehr einfach bei einer Nexus Höhle erledigen.
Ist es nicht schön Hier sieht man dann auch wo es ist.
Leider gibt es keine neuen Gewinnerwaffen und so bekommt man das geile Teil vom FCW wirklich nur wenn diese auch gewinnen. Bei neuen Gewinnerwaffen wären die Alten in den normalen Loot Pool der Fraktion geworfen worden. Habe die Befürchtung das der Dead Orbit erneut gewinnen wird.
Du scheinst ja auch noch sehr aktiv zu sein, wie sieht es bei dir bisher mit dem Catalyst Glück aus?
Vor 1 bis 2 Wochen endlich meinen ersten bei einem heroischen Strike bekommen (für die Merciless). Davor noch kein Glück bei Strikes oder Nightfall gehabt. Im PVP leider auch noch keinen. Hoffentlich bekomme ich dann gleich den für die Vigilance Wing und nicht die Jade Scout. Sonst habe ich noch Sunshot, Graviton, Hucklberry, Darci, Borealis, Crimson, Polaris & Traktor. Das Schwert könnte ich mal noch in Angriff nehmen.
Die letzten 2 Wochen kann ich mich wirklich nicht über meinen Lootglück beschweren. Die exclusiven Nightfall Waffen Duty Bound (Pflichtgebunden) & DFA (TVO) nach 4 & 6 Versuchen bekommen . Musste da nicht wie andere Pechvögel ewig darauf warten, dafür habe ich bei der Huckleberry gelitten.
Joa, Destiny 2 ist trotz allen schwächen eins der wenigen Spiele die mich dazu bringt die PS4 einzuschalten ^^
Bis auf die Raids logge ich mich jede Woche ein und arbeite alle 3 Chars die ganzen Meilensteine ab. Wenn es mal klappt auch ab und zu bissel Eskalation Protokoll zu neunt.
Katalysatoren die man im PvP bekommt habe ich bis jetzt keine bekommen. Ich weiß auch nicht so genau wo ich welche Katalysatoren bekomme. Die die ich bis jetzt habe und fertig gemacht habe sind: Scharlach, Graviton, Darci, Traktor und Arbeitstier.
Bei den Strike Exklusiven Waffen hatte ich bis jetzt noch kein Glück gehabt.
Bis auf die Raids logge ich mich jede Woche ein und arbeite alle 3 Chars die ganzen Meilensteine ab. Wenn es mal klappt auch ab und zu bissel Eskalation Protokoll zu neunt.
Ich weiß auch nicht so genau wo ich welche Katalysatoren bekomme.
Protokoll muss ich demnächst auch noch richtig angehen, zumindest die Shotgun will ich unbedingt haben. Zu Beginn des DLC wurde ich mal von einer Gruppe angeschrieben und wir haben es bis zur 7ten Welle geschafft, aber der Boss war für unser Powerlevel zu stark. Jemand konnte gar keinen Schaden machen und 2 weitere waren noch nicht mal 350 oder nur knapp drüber.
Hier siehst wo es die Chance auf die Katalysatoren gibt:
Can't enter this location until you finish the campaign
Quest after the campaign that will open access to this location, but difficulty may be too high to do much here initially for most players
Size of location is about the size of Nessus
Can ride sparrow here
Elven homeland is under threat from "an isidious dragon that has infected its heart."
Destination exists across "dual planes", can be pulled into Ascendant Realm with Taken foes
Will take weeks to fully unravel the mystery
Dreaming City will literally change from one week to the next along a 3-week cycle, as Petra Venj relocates over time
A great secret awaits discovery at the end of the cycle, as destination becomes "more and more cursed"
New Scorn Enemies:
Mongrels - Tower over battlefield, blast out cascades of lightning that are near-impossible to dodge.
Screeb - Scramble on all fours in packs, explode like cursed-thralls but with much more range on explosion.
Raiders - Send out explosive spinning saw blades of void energy, can teleport.
Lurkers - Carry small shields.
Ravagers - Charging hunchbacks with spinning lantern-like censers they slam into the ground, creating a solar flame attack.
Chieftains - Throw out three types of totems, one of each element, each does something different. Solar is area of denial turrets of flame, void create shield for all enemies in range, arc will pull guardians towards them.
Another interesting bit about the new Subclass abilities:
Scott Taylor said, "On the subclasses right now there are two diamonds on the right at the top and bottom of the screen. We're essentially inserting a third one. We'll probably deliver three on day one, and have the others take a little bit longer than players are used to. imagine one or two weeks before you can even earn the next batch. They won't all be available on day one."
Regarding Mods:
Mods are recoverable from dismantled legendary gear
Will serve as the player's way of improving and customizing, even beyond random rolls
Fewer mods, but more interesting mods
They will act as a way of doubling down on weapons that you like
Will feature fewer conditionals that limit what class or weapon type they can apply to
Most mods learned about by GI will allow you to specialize a peice of gear into a preferred play style, like hip fire or airborne accuracy, or extra damage to vehicles
Mods will no longer boost item by 5 points in power
Regarding Perks:
Perks are going to be new and different
Actual mechanic of random rolls will be the same as it was in D1
Also confirmed you will now have a Triumph Score that's akin to the Grimoire score from D1. This also plays into the special titles you can unlock if you complete lots of triumphs in particular areas, which has been mentioned before. There are allegedly about a dozen of those titles.
Regarding the Director and Weekly Resets:
Director screen has been redesigned
Less focus on milestones, made to be a more intuitive guide to meaningful content
More organic approach to playing how you want, progressing no matter how you prefer to play
Crucible and Vanguard nodes are moved to the bottom of the screen, will be joined by Gambit node - All of those activities (And Flashpoints) will refresh every four days (no longer a week).
Raids will remain on a weekly cycle
Daily heroic missions are back, appear on respective destinations
Individual strikes can be picked again
Regarding Lore:
Looks like Lore will be its own category inside the Triumphs system
Forsaken will introduce a "bevy" of new written stories to chase, both in new and old locations.
Dozens of lore fragments to gather
Between 10 and 15 distinct stories
All readable in-game (assuming this means every piece of discover-able lore will be readable inside the Triumphs system, but doesn't get into details on that)
Regarding Crucible:
In addition to the changes coming this summer regarding 6v6 quickplay and always-on Rumble playlist, they specify that "for the first time" curcible improvements are going to be "decoupled" from content expansions. Meaning they will be able to "evolve" crucible at a faster pace and react more quickly than they could in the past. (sidenote: I call bullshit, we've heard this before but it's what they claim)
They claim they are going to "lay low" for a few weeks after Forsaken drops before rolling out 4 new maps and a new game mode called Breakthrough
It's going to be in the competitive playlist, it's designed for 2 teams of 4
Both teams will attempt to control a single Breaker, the breaker allows you to hack into the enemy vault. Once the central breaker is owned by a team, it can't be recaptured by the other team, and the team that did not capture it goes on the defensive. The team that captured the breaker will need to capture the opponents' vault before time runs out or else the defending team wins the round.
Very objective focused mode
3 of the 4 new maps were designed specifically for this game mode"
Destiny 1 hab ich echt viel gespielt aber nach Division hat mich Teil zwei nicht mehr abgeholt leider.
Denke von mal eben durchzocken hat man bei Teil 2 auch nicht viel.
Wo der erste neu war hat halt das ganze Erlebniss auch Laune gemacht.
Nehme mal an jetzt bei den ganzen Games die so kommen, alleine im Oktober und später März Division 2 und Anthem wird es sowieso Vlt nochmal lieber ein Sale Artikel.