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New in the Extended Edition
- 4 new spells and 2 modified spells
- 3x potion flasks with different magical effects
- Several new interactive items and additional objects in the tower
- New Achievements system
- Ability to use fireball magic in the labyrinth area
- Remastered visuals and effects, like a shape-precise interactive water surface in cauldron
- New options and accessibility improvements to make showcasing easier for new VR users (eg. physical movement only, reach assist)
- Major performance improvements
- New crossbow mini-game and scoring systems for swordgame
- Customer support and future updates
- Index Controller (Knuckles) with finger tracking, optimized natural grabbing and throwing, magical spell controls (finger guns for spells, luftguitar in Symphony spell) and character reactions to finger gestures like pointing, sign of the devil and shaka sign.
Today’s update makes the virtual a reality with the release of DiRT Rally 2.0 on Oculus, and the addition of OpenVR support to the Steam version. Ever since VR was teased many months ago it’s been at the top of the community’s wishlist and now it’s here. This is the perfect time to revisit the game or jump in for the very first time.
Perfect VR is coming people... codename, ProjectTX. I'll explain more about the new project later on.
Step into the park and bring yourself back online with the VR experience Westworld Awakening. Available for download on Viveport, Oculus and Steam on August 20.
There's no nice way to say this, $30 is a big ask for less than three hours of actual gameplay in a home gaming environment. Aside from that, Westworld Awakening is one of the most emotionally engaging VR games I've ever played. Experiencing Westworld through the eyes of a host is terrifying, and at several points, I could feel my heart race as I hid under virtual tables while someone passed me by. The combination of Survios' unique VR movement mechanic and a wrecked Delos lab full of bodies makes you genuinely feel like you're running for your life for a couple of moments, which is genuinely thrilling.
If you're a fan of Westworld and you enjoy the scarier things in life, buy this game. You won't regret a moment of it.
Patch Notes
- added AntiTank rifle
- added new pistols
- added new rifle-smg
- added new characters
- added Gore System
- added third person finger tracking
- added several surface hit sounds
- added Eye and Mouth dynamic animations
- added snapturn checkbox and default on Vive
- added Russian Grenades
- added cocking hand animation/poses
- added pooled corpses with permanent blood decals
- added official left handed steamvr bindings
- balancing tweaks
The game is not longer a solo-dev project, we're a dozen developers working on this full time. This will happen on the next update, the biggest to date on November 1st. In the mean time grab it for cheap if you haven't already
The Lab was released in 2016. It had been created for roomscale VR in a world with no roomscale VR games, and took on the difficult task of building its conventions from the ground up. Now, three years later, conventions have evolved, the state of the art has progressed, and it seems fitting for The Lab to progress as well.
In the Hands-On update, we have brought the latest innovations in VR tech to the various pocket universes of The Lab:
- Physics-Based Interaction
- Steam Audio
- Optimizations and improvements
- Support for all Refresh Rates

Der Hidden Champion unter den weltgrößten Games-Messen war 2017 vermutlich die Internationale Automobilausstellung in Frankfurt: Damals sahen mehr als 800.000 Besucher wohl ebenso viele VR-Brillen wie PKWs.
Und dieser Trend setzte sich bei der alle zwei Jahre stattfindenden Messe 2019 fort. Denn auch dieses Jahr protzten die Aussteller mit zahlreichen VR-Erfahrungen und Gamification-Ansätzen.
We are pleased to announce the release of update 1.7, bringing workshop support, new and improved AI and more to Onward! Below is a list of new features and their details, along with information on how to create your own custom maps for Onward. We hope you will enjoy the myriad of new gameplay experiences available to you with 1.7. Thank you for supporting Onward!



"but why does this have to be VR only?
"Which you know is a fair concern for people, right? It's like, are they forcing me to buy VR to have the next "Half-Life" experience? Is that just 'cause you think the opportunity for innovation was sort of in the VR space with this? You're not doing a flat screen version of this game, right?
Yeah, I mean we would love to be delivering a version of this that you could play with a mouse and a keyboard, but like as we said,it began as an exploration of VR, (snippet ends)
Bin gespannt, ob sich das bewahrheitet. VR-only wird wohl für einen Shitstorm sorgen.Angeblich wird das neue Spiel von Valve "Half-Life: Alyx" (ein Prequel zu Half-Life 2) am Dienstag vorgestellt und soll im März 2020 erscheinen![]()
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