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NEWS Der Hammer ist gefallen - Ergebnisse der THQ-Versteigerung

Benutzer, welche sich diesen Thread anschauen:

Zerfikka schrieb:
silbex schrieb:
Segas PC-Division leistet aber hervorragende Arbeit. Siehe Total War oder Football Manager.
Es hätte wohl keinen besseren Käufer für Relic geben können.

Der Pc Port von Binary Domain war auch sehr gut, da kann FromSoftware noch viel von lernen. :D

Ich glaube für den Kack-Port von Dark Souls war eher Namco verantwortlich, irgendwer muss so ein Zeug ja auch absegnen...
 
Kotaku hat die genauen Zahlen und Infos zu den Gewinnern und den nächsthöchsten Geboten:

Relic - Gewinner: SEGA (26,6 Millionen Dollar) - nächsthöchstes Gebot: ZeniMax Media (26,3 Millionen)
THQ Montreal - Gewinner: Ubisoft (2,5 Millionen) - nächsthöchstes Gebot: Keins
Evolve - Gewinner: Take-Two (10,8 Millionen) - nächsthöchstes Gebot: Turtle Rock Studios (250.000 Dollar)
Volition - Gewinner: Koch Media (22,3 Millionen) - nächsthöchstes Gebot: Ubisoft (5,4 Millionen)
Homefront - Gewinner: Crytek (544.218 Dollar) - nächsthöchstes Gebot: Keins
Metro - Gewinner: Koch Media (5,8 Millionen) - nächsthöchstes Gebot: Ubisoft (5,1 Millionen)
South Park - Gewinner: Ubisoft (3,2 Millionen) - nächsthöchstes Gebot: Keins

EG.de

Hätte Crytek, theoretisch, auch 1 $ bieten können und hätte die Lizenz erhalten?
 
My name is Ben Cureton, and I was the Lead Combat Designer at Vigil Games. I'm sitting at my desk among... what appears to be a warzone. The walls look bare. It's quiet.

The seats are empty.

We've all been on edge for the past couple months... and more so, the last couple weeks. I mean, I'm sure you can imagine what it's like to wonder if you will have a job tomorrow. Most of us here joked about it just to keep the mood light, but we all knew what could happen. Now I look around and I realize... it did happen.

Am I sad? Well yea. I've been in this industry for 20 years. Seriously. Two decades. I've been laid off more than once. It sucks every time. But am I sad I don't have a job? Not really... I'm sure I'll get another one eventually. I'm sad because it won't be THIS job. It won't be at Vigil. That's why I'm sad. The people I waged war with are no longer together. The people that I bled with, vented with, argued with (often times LOUDLY), and kicked back with... these people will never be together again in the same combination.

Not that it was perfect. But what is perfect? Did I like coming to work? Yes. Was I proud of the work that I did? Yes. More importantly, was I proud of the work that WE did? Absolutely. I knew, without a shadow of the doubt, that the project we were working on (Codenamed: Crawler) was going to blow people away. In fact, it DID blow people away. We did, in TWO months, what many companies haven't done in a year. The pride of knowing that no one was doing anything like us was so satisfying, it kept us coming to work and giving 100% every single day, even through the dark times.

... so maybe you can imagine what it feels like when you read the list of who bought what only to discover your name is not on the list. Why? Did we do something wrong? Were we not good enough? Were we not worth 'anything?' Imagine that.

Vigil was filled with people that I would put up against the best in the industry. People that made my work better, people that made me a better designer, and people that made me a better person. And now they are gone.

Their seats are empty.

It's OK, though. I guess this post makes it sound a bit melodramatic. Seriously... if you work in the video game industry you have to be resilient. Doing what you love often comes with a price - anyone who has been around for a while can tell you that. Today, that price has been paid. That being said, I'd still never dissuade anyone from following their dreams if their dream is to make video games. While it's not as romantic as it sounds, it's sure a hell of a lot of fun.

So don't cry for the people at Vigil. We made games for game players. I have no Horror stories from working here... only Honor stories. Through both praise and critiques alike, our goal was always to make a product as if we, ourselves, were the end-user. We may have gotten pushed and pulled in certain directions by forces out of our control, we were always in it to make games for game players. And that's what we did.

I can only hope that those spared from the other companies remain employed long into the future. There is not much worse than false hope, and these people deserve to continue making great games. You may not know their names, but they exist, and they bleed, sweat, and cry for your entertainment. I mean that honestly, with no negativity. They do it... no, WE do it... because we want you to have a good time.

In closing, I can only say thank you to the fans of Vigil games. Your support means more than you can imagine. Your feedback (both positive and negative) gave us long-lasting insight that we will all take with us, wherever we may go. You are the reason we made Darksiders 1 &2... and you are the reason we will continue to make games.

And with that... my seat is empty.


Ben Cureton
Lead Combat Designer
Vigil Games


P.S. This is no place for a horse.

4page-img10.jpg
 
naja.

ich kann mich nicht erinnern ein "glitchigeres" spiel als darksiders 1 gespielt zu haben. jahre nach dessen veröffentlichung wohlgemerkt.

als beim release des zweiten teils ähnliches in diversen foren verlautbart wurde, habe ich mir einen kauf direkt gespart.
 
Ich hätte Relic gerne bei Bethesda/Zenimax gesehen. KA welche Lizenzen da überhaupt mitverkauft werden, aber ein Singleplayer-RPG von Bethesda im Warhammer-Szenario wäre schon super.
 
Türenmacher schrieb:
Für Vigil Games fand sich kein Käufer, bis auf weiteres liegen die Marken auf Eis
Darksiders never knocked it out of the park financially – [...] It's surprising that no publisher was willing to pick them up – though perhaps it was simply cheaper to buy them outside of THQ.
http://www.gamasutra.com/view/news/185345/With_THQs_demise_plenty_of_questions_remain.php

Ob er träumerisch sinniert oder ernste Absichten hegt, weiß man nicht: Als Platinum Games-Chef Atsushi Inaba erfuhr, dass kein Hersteller Interesse an Darksiders gezeigt hatte, merkte er auf Twitter (via Polygon) an, man würde die Marke liebend gerne kaufen, wenn man sie denn zu einem günstigen Preis bekäme.
http://www.4players.de/4players.php/spielinfonews/Allgemein/4132/2125107/THQDie_Versteigerung_im_Detail.html
 
Laut IGN wird nun doch Take 2/2K das Publishing für weitere WWE-Games übernehmen
http://www.ign.com/articles/2013/01/23/wwe-video-game-license-to-be-acquired-by-take-two
 
Versteigerungen noch nicht abgeschlossen
Ältere Marken und Spiele - der so genannte Back-Katalog - werde man erst in den kommenden Wochen in einem separaten Verfahren anbieten und veräußern.
http://www.4players.de/4players.php/spielinfonews/Allgemein/4132/2125192/THQRubin_ueber_Vigil_und_alte_Marken.html
 
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