Lieber Gott las diesen Trailer die Deutsche Synchro sein
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Vielleicht ja dann auf der Eurogamer Messe in Berlin? Würde zumindest zeitlich passen und die Eurogamer Conventions sind immer von Sony gesponsert. Wäre realistisch.
Yep, Death Stranding gave me nightmares! Never in my 20-something years of gaming have I ever felt so hopeless and lost while playing a videogame. And it has nothing to do with the game mechanics, but the world itself. Death Stranding’s environments are nightmare inducing. The world of Death Stranding is indeed a strange one. Imagine this:
You are wondering a almost barren alien planet with no knowledge of what kind of life it harbours. It’s a massive open world with wide open spaces and you are completely exposed. As night falls you begin to hear creepy sounds but you have no idea what they are. You try to look around for signs of danger but a thick mist slowly begins to suffocate your site. The sound gets louder and you strain your eyes to see if you can see something and, lo and behold, there seems to be something floating in the mist, and towards you, I might add. I don’t know what this is, I don’t know what to do, I just freak out and toss the controller over to my friend. That’s my experience in a nutshell.
Death Stranding’s environment is one of the scariest and immersive I’ve ever experienced in a videogame. Although the world may seem barren and void of life, it never feels like you are truly alone… and it is terrifying. You don’t know what will pop out from where and it feels like there is this larger than life presence constantly watching you through the friggen’ clouds! It feels like Hideo Kojima took the Silent Hills vibe and injected it with steroids.

dieses wochenende war pax australia und death stranding war hinter verschlossenen türen anspielbar.
Death Stranding’s environments are nightmare inducing
https://www.sausageroll.com.au/entertainment/death-strandings-environments-are-nightmare-inducing/
nachts wird das spiel zum survival horror![]()
Der Artikel ist deutlich besser, wenn man nicht mehr davon liest. Der Rest ist reines Fanboy-Gehype inkl. zwei Mal der Aussage, dass das Spiel GotY wird und einer Verlinkung zu einer australischen Apotheke, um Windeln zu kaufen. Und das von jemandem, der sich nicht einmal getraut hat, das Spiel selbst zu spielen. Der Blog wirkt auch ansonsten nicht sonderlich seriös.![]()
aber die 34 abos auf instagram.![]()

Toward the end of a Famitsu interview, Kojima talked about the difficulties he experienced setting up his own studio.
“It was three years and nine months ago that I struck out on my own,” Kojima told Famitsu. “At that time, I was 53 years old. That’s an age in which you’d retire, right? My family members were also against the idea [of me setting up a new studio]. I was a 53-year-old middle-aged guy, I didn’t have any money or much of anything else, and it was just me saying I was going to make this open-world game.” Granted, Kojima might have had money, but probably not enough to finance the type of projects he was used to making.
According to Kojima, there were doubters that anyone thought the game would be good. “The reason for that is that there hasn’t been a single world-famous game designer who has had success after striking out on their own.”
“Even when I went to the bank, I couldn’t borrow money,” he continued. “They said, ‘We know you’re renowned, but you don’t have any actual results.’ This is the kind of country Japan is.”
It can be quite difficult to get a loan in Japan, especially if you are not working for a large company. Kojima was on his own at this point, so financing his studio so he could get an office lease and hire staff might have been harder than you would think. Plus, making Metal Gear games was expensive and took lots of time. Those games always seem to have done better outside of Japan. All of this might explain the reluctance on the part of this financial institution.
“But then, there was a banker at the biggest bank [in Japan] who was a huge fan of mine, and I got the financing.”
To give confidence to the families of the staff he was hiring, Kojima wanted to set up the studio in a nice building. That way, he said, it would look like the company was going to be successful, and husbands and wives of his employees would be less inclined to worry. But usually, whenever he’d find a good building, he’d eventually be asked, “What is Kojima Productions?”
In Japan, Kojima isn’t as famous as someone like Hayao Miyazaki, so it seems like many landlords were unfamiliar with the studio’s previous iteration and his work. But out of those desirable locations, he once again lucked out in finding a fan and was able to move into the studio’s current location.
“The reason why I’m who I am now is because of the 30 years I had at Konami,” Kojima told Famitsu. “I am grateful to Konami, and I cannot deny that connection.”
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