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ONE/PC Dead Rising 3

Benutzer, welche sich diesen Thread anschauen:

Hier mal ein paar Infos zum Update:

Xbox Wire: If you had to single out some of the biggest elements of the title update, what would they be?

Josh Bridge:
We know folks had some frustration when they couldn’t pick up the weapon or food item they wanted if there was a bunch of stuff grouped together. Since there’s always a ton of stuff around in "Dead Rising 3", we found some use cases and reached out to some fans and we improved that in this update, which is really cool. Beyond that, we’ve got some more telemetry and found there were some issues with blueprints and PP-related achievements and trials. They weren’t unlocking properly depending on the order in which they were played, whether it was online or offline, so we addressed those. We also looked at various performance improvements. In this type of big open-world game with tons of zombies and the ability to do whatever you want to do, like stacking a bunch of things and blowing them up, we knew we had to improve on those high points and tighten the gameplay experience. Finally, there were some stability issues that we dealt with to make everything that much smoother.

http://news.xbox.com/2014/01/games-diving-deep-into-the-add-on-content-of-dead-rising-3
 
Wenn ich das bei Xbox Wire richtig gelesen habe, bringt das Update aber auch echte neue Features wie z.B. die Unterstützung der Rumble Trigger. :dhoch:
 
Also die Rumbletrigger haben bei mir vorher auch schon gearbeitet. Immer die letzten 5 Schuss einer Waffe bevor sie alle war wurden die Trigger angesprochen. Ich finds echt ein Unding so dermaßen große Patche den Usern vorzusetzen. Mit meiner 3000er DSL Leitung brauche für die 13 GB halt auch gut 13 Stunden. Mir graut es echt davor dass das jetzt Standard werden könnte. Wenn ich jetzt noch nen Drosselvertrag bei der Ekelkom hätte, wäre ich vollkommen bedient...
 
Habs jetzt letztens auch endlich mal geschafft es durchzuzocken.
Werds auch nochmal reinschmeissen um noch Spaß zu haben und ein bisschen zu leveln.
 
Kann es sein das seit dem Patch der Coop Modus nichtmehr funktioniert?
Will mit nem Kumple zocken aber immer wenn er mich einlädt verlieren wir die Verbindung.
Sonst noch wer solche Probleme?
Vor dem Patch ging es einwandfrei!
 
Gibt's Patchnotes?

EDIT: Ah hab was…dafür 13 GB?


  • Content for DLC episodes 3 and 4 added as part of this CU.
  • Various Stability Fixes.
  • Various Performance Improvements.
  • Online Stability improvements.
  • Added a progress bar to main menu while installer is running.
  • Fixed an issue which could allow the user to overwrite their save file during streaming install while the game is booted.
  • Fix for missing English VUI command in Multiplayer menu.
  • Some improvements to item pickups.
  • Fixed a reproducible issue where the player could get out of the world.
  • Fixed an issue where music wasn’t present during the streaming install.
  • Fixed some mission scripting issues.
  • Fixed an issue which could cause some co-op players to not progress blueprint collection achievements correctly.
  • Fixed an issue where the UI was not updating properly.
  • Fixed an issue which caused glass textures to appear low-res.
  • Fixed an issue which could cause shadows to render incorrectly.
  • Fixed a texture issue with the Golden SledgeSaw weapon.
  • SmartGlass stability fix.
 
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