Foren Aktuelles Erstellen Mitglieder Anmelden

MULTI Cyberpunk 2077

Benutzer, welche sich diesen Thread anschauen:

Man erwartet zu viel, ist letztlich enttäuscht.

Never ever ! :headbang:

cyber.JPG
 
Sags ja nur. Ich denke es wird ein gutes Spiel. Drüber lass ich es auf mich zukommen, mit den Witcherspielen haben sie zumindest einen bedenkenlosen Kauf eines soliden Spieles bei mir gut. Nur lass ich mir nichts kaputt machen, indem ich jetz das beste Spiel aller Zeiten erwarte.
 
Um diese Inhalte anzuzeigen, benötigen wir die Zustimmung zum Setzen von Drittanbieter-Cookies.
Für weitere Informationen siehe die Seite Verwendung von Cookies.

-------

CD Projekt Red Shares More On Size And Scope Of Cyberpunk 2077
"We have the six [main] districts, which also have [sub-districts]. We have the Badlands, which is the area surrounding the city, the outskirts. The city itself is pretty big, but it also has levels. Because there are missions that will lead you to a specific building, and these can be pretty high, multiple levels and so on."
"The game itself is pretty big, I would say," Tomaszkiewicz says. "It's hard to tell right now how long it takes to traverse because we are still in development. But I would say the game is pretty substantial. If you enjoy big open worlds, this is a game for you." Tomaszkiewicz also confirmed many side quests and random events happen within the world, but that was pretty much a given.

-------

CE-Figur:

Um diese Inhalte anzuzeigen, benötigen wir die Zustimmung zum Setzen von Drittanbieter-Cookies.
Für weitere Informationen siehe die Seite Verwendung von Cookies.

-------

Photo-Mode:

Um diese Inhalte anzuzeigen, benötigen wir die Zustimmung zum Setzen von Drittanbieter-Cookies.
Für weitere Informationen siehe die Seite Verwendung von Cookies.
 
Hoffentlich kommt das direkt auf Stadia raus mit ray tracing, wäre schon geil das in 4k 60fps in ultra Einstellungen zu spielen :waah:
 
Es hagelt übrigens nicht nur Lobpreisungen, sondern hier und da auch Kritik:

On a very different note, the shooting looks limp. Bullets pile into people as their healthbars tick down, each shot lacking impact despite goon after goon tumbling to the floor. I’m hoping I won’t need to resort to my gun too often, though: abilities like that turret manhandling spice up what looks like piddly gunplay.
I’m also increasingly concerned about Cyberpunk’s handling of non-white cultures. Last year’s Gamescom demo drew criticism for its clumsy and inauthentic presentation of a Latino character, and I’m not convinced the Voodoo Boys are a step in the right direction. At one point V, the player character, mockingly says “and who are dem” in response to Placide’s pronunciation.
We’ve still seen only another small slice of a game that will be dozens of hours long, but after this year’s inconsistent combat and questionable representation, my expectations have been tempered.
https://www.rockpapershotgun.com/20...s-weak-gunplay-and-unimaginative-stereotypes/

There is some questionable dialogue - or rather, questionable subtitling - where the man's thick Creole accent is also written out in the subtitles, "they" as "dey" and "the" as "da" or "de". This is the same for nearly all of the Voodoo Boys and people of this area, and actully after you unlock a chip in-game that translates launguage for you, your software presents it as such - "la" in a foreign language still "da" in English. Later on, Placide mentions "they are coming", or something of that ilk, and our white male character asks "who is "dey"?".
https://www.eurogamer.net/articles/...f-cyberpunk-2077-gameplay-is-it-cyberpunk-yet

Motorcycle driving looks fairly arcadey and sort of stiff.
https://www.ign.com/articles/2019/06/11/cyberpunk-2077-new-gameplay-details-from-the-e3-2019-demo
 
Zurück
Oben