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PC Counter-Strike 2

Benutzer, welche sich diesen Thread anschauen:

Naja, man kann die Skins auch jederzeit wieder verkaufen! Das Geld ist nicht einfach weg nach dem Kauf.

Der Preis kann sich im Laufe der Zeit natürlich noch nach oben und unten verändern und man verliert die 5% die Valve sich einsackt aber ein Messer das heute 200€ kostet wird in einem Jahr nicht für 20€ verramscht.


bei CS:GO Stash kann man sich alle Skins und Preise ansehen: http://csgostash.com/
 
Naja, man kann die Skins auch jederzeit wieder verkaufen! Das Geld ist nicht einfach weg nach dem Kauf.

Der Preis kann sich im Laufe der Zeit natürlich noch nach oben und unten verändern und man verliert die 5% die Valve sich einsackt aber ein Messer das heute 200€ kostet wird in einem Jahr nicht für 20€ verramscht.


bei CS:GO Stash kann man sich alle Skins und Preise ansehen: http://csgostash.com/



Solange es keine Möglichkeit gibt dass das Geld wieder auf dem Bankkonto landet und nicht auf einem CS Konto , ist es weg.


Auch wenn ich es dann noch total übertrieben finde würde: gibt es denn eine Möglichkeit sich das nach Verkauf wieder auszahlen zu lassen?
 
Winter Update ist da! Neue Waffe: R8 Revolver

revolver_blog_image.png


[WINTER UPDATE]
– Slight adjustments to Holiday Cheer.
– Gifts are now available for purchase. Gift leaderboards will be displayed until January 15th.
– Added the Revolver Case.
– Added several new community sticker capsules, currently available as offers.
– Added Service Medals for 2016. Players achieving Global General rank after December 31st will receive the new year’s medal.

[R8 REVOLVER]
– Added a new secondary weapon, the R8 Revolver, which occupies the Desert Eagle loadout slot.

[GAMEPLAY]
– In Competitive Matchmaking times are now 1:55 and 0:40 for round and C4, respectively. These are also the new times for CSGO Major Championships.
– Adjusted recovery time on the AK47, M4A4, and M4A1-S assault rifles to reduce the range at which spraying is preferable to tapping/bursting.
– Increased move inaccuracy on pistols: Elites, Fiveseven, Glock, P2000, P250, Tec9, USP, CZ75a.
– Added team timeouts to Competitive Matchmaking, which can be called with a vote. Default is 60 seconds, set by mp_team_timeout_time.

[KILLER REPLAY]
– Added new Killer Replay to Casual and Demolition modes. GOTV must be active on the server to enable the feature.
– Menu option Help/Options->Game Settings->Automatic Killer Replay will turn replay off.
– Several convars are available to customize the Killer Replay. Search for ‘replay’ in the console for a complete list.

[COMMUNITY]
– Game servers and GOTV relays not logged in to a persistent game server account with a Game Server Login Token (GSLT) will only allow clients to connect from the same LAN.
– Community servers can now be only connected by their real public IP or their internal RFC1918 address.
– To create a GSLT, visit the GSLT creation utility here: http://steamcommunity.com/dev/managegameservers
– Each GSLT is restricted for use on one dedicated server instance only, and should be passed on command line with +sv_setsteamaccount THISGSLTHERE -net_port_try 1
– Added an option to report servers for misrepresenting players’ inventory and/or rank.
– Game servers will now display their SteamID to an operator’s status request in the server console.
– Game servers with GOTV enabled and GOTV relays that need to support external clients connecting on GOTV port must set tv_advertise_watchable 1

[MISC]
– Users’ options are now stored independently in a Steam account-local data folder and can be different across Steam accounts on the same machine.
– Administrators setting up tournament Active Directory logons with Roaming Profiles can create a directory inside the user’s roaming profile storage and expose that location to the game by setting an environment variable USRLOCALCSGO=%USERPROFILE%\AppData\Roaming\csgo
– Video options for shadow quality, model/texture detail, effect detail, shader detail, and texture filtering mode can now be autodetected at startup to adjust for multitasking with other background applications. These video options can also be permanently set by the user to remain the same regardless of other background applications detected during game launch.
– Minor sound mix tweaks. First person footsteps slightly quieter, third person footstep volume remains unchanged.
– Highlights and Lowlights now transition smoothly between clips.
– Lowlights will now identify the target using the same visual indicator as the Killer Replay.

[MAPS]
– Fixed some surfaces playing the wrong footstep sounds in Mirage, Overpass and Train.
– Fixed a DM spawnpoint in de_dust where the player would get stuck.

[STEAM CONTROLLER]
– Made toggle crouch work
– Fixed several bugs

[GAME STATE INTEGRATION]
– CS:GO’s game state can be relayed remotely, allowing third parties to integrate their services with the game. For example, game state integration was used at the CS:GO Major Championship at DreamHack Cluj-Napoca to present special stage effects (e.g., lighting and pyrotechnics) during a match.
– For details on how to set up your service to use game state integration, visit the wiki page here: https://developer.valvesoftware.com/wiki/Counter-Strike:_Global_Offensive_Game_State_Integration

[SERVERS]
– Added official servers in Hong Kong

http://blog.counter-strike.net/index.php/2015/12/13288/
 
CS:GO Handschuh Update ist da

2015 was an incredible year for the Counter-Strike community, with over 10 million unique players launching CS:GO just last month and new players joining us every day! We’re excited to see where you take us in the coming year.

To celebrate the community’s success, we’re starting the new year by shipping a big visual upgrade to all of the first-person arm, hand, and glove models in the game.

http://blog.counter-strike.net/index.php/2016/01/13475/

Vorher:
2016-01-0811_47_36-co9sanp.png


Nachher:
2016-01-0811_45_53-co6gkep.png


gloves_update.jpg
 
Counter-Strike: Global Offensive über 20 Millionen mal bei Steam verkauft!


Counter-Strike: Global Offensive hat sich seit dem Release im August 2012 über 20 Millionen mal verkauft und ist damit das meistverkaufte Spiel von Valve.



 
Operation Wildfire verfügbar: 7 neue Maps, de_nuke komplett überarbeitet

wildfireg7ke9.jpg


OPERATION WILDFIRE
  • Operation Wildfire is LIVE: http://www.counter-strike.net/operationwildfire
  • Seven community maps available in Competitive Matchmaking as well as other game modes via the Operation Wildfire map group
  • The Operation Wildfire Access Pass ($5.99) is now available giving access to the following features:
  • The Operation Wildfire coin, upgradeable through the completion of challenge missions
  • An Operation Journal that tracks your stats in official competitive matches and includes a Friends Leaderboard
  • The cooperative Gemini Campaign, featuring replayable missions with individual mission leaderboards.
  • The Wildfire Campaign, featuring 30 missions in Casual, Arms Race, Demolition, and Deathmatch modes.
  • Blitz Missions, global events that grant bonus XP for completing a specific action (must be Private Rank 3 or above to participate in Competitive Blitz Missions).
  • Access to weapon drops from Operation collections: Cobblestone, Cache, Overpass, Gods and Monsters, Chop Shop, and Rising Sun
  • Exclusive access to the Operation Wildfire Case featuring 16 community-created weapon finishes and the all-new Bowie Knife.
http://steamcommunity.com/app/730/discussions/0/412447613559748293/



Nuke ist zurück

nukegyywt.jpg


de_nuke wurde komplett überarbeitet mit neuer Grafik und neuen Wegen

http://counter-strike.net/reintroducing_nuke
 
Müsst ich mir fast holen, Nuke war schon immer eine der geilsten Maps, auch wenn ich mit GO bisher noch nicht so richtig warm wurde.

Hol es dir! Also GO rauskam fand ich es total Kacke. Vor knapp nem Jahr hab ich wieder angefangen zu spielen und inzwischen ist es mein Lieblingsmultiplayershooter :)


edit: das einzige was mich nervt ist das die Patronenhülsen nicht mehr auf den Boden fallen wie bei 1.6 und Source :I
 
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