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https://kotaku.com/call-of-duty-modern-warfares-developers-are-still-deci-1835430191/The creative team is, apparently, still figuring out exactly how much emotional discomfort they want to dole out. At least one line of dialogue from the footage shown to the press is going to be removed from Modern Warfare later, they said. The line in question is delivered by a Russian soldier who has apprehended a girl from the fictional country of Ursekstan, where some of the game will be set. The soldier considers whether he should hand over this girl to his commanding officer who “likes the young ones.”
During this scene, the player is inhabiting a different young Ursekstan girl who is in the midst of sneaking away from the Russian forces. This young girl has just watched both of her parents die before her eyes; the scene culminates with her eventually getting a gun and forcing herself to use it. It’s already a harrowing scene even without the implication of sexual pedophilic peril.
The first scene that the developers showed was harrowing in a different way. It starts with a terrorist attack in London, then transitions to a townhouse where some of the terrorists (and some civilians) are staying. The player is part of a special forces team that infiltrates this house, takes out each one of the terrorists and leaves the civilians unharmed—ideally, that is. This scene shows off the extent of the research that the Modern Warfare team did to make the game feel real. The soldiers’ movements are based on the movements of real-life Navy SEALs who consulted on Modern Warfare, and the design team spent “a year and a half” perfecting the look of the night-vision sequences.
Those kinds of mistakes could result in some different dialogue responses from the people around you. “If you are taking an action that is over the line but understandable, your dialogue with your allies will branch,” Minkoff said. “In some cases, their performances will branch, and they will call you out on it, and there will be other animated captured performances.”
“Now, the story itself is linear, but in the context of the mission, if you go up to the line but you don’t cross it,” he said, “what you will end up with is characters who are saying things like, ‘Dude, what did you just do? God damn it. I hope nobody hears about this.’”
Emslie and Minkoff said they hoped that this level of realism, as well as the difficult challenges that players will face in the campaign, will spark some sympathy in the player towards soldiers, and also, towards the people who live in neighborhoods that become war zones.
“We want you to experience just how difficult it is for a soldier to face the modern battlefield,” said Minkoff. “And we talk about the world that they have to deal with, and it’s a world where one man’s freedom fighter is another man’s terrorist. We talk about this a lot. We say, what’s the difference between a freedom fighter and a terrorist? The difference is what your government says, right? Who does the CIA funnel arms to this week? Those are freedom fighters. Who are they fighting against, this week? Oh, those are the terrorists.”
That includes the introduction of the character Farah. The scene featuring her was a flashback to a notably tragic day in her childhood. She sees her mother crushed to death in the rubble of a building hit by some sort of artillery strike, and then she watches her father get murdered by a Russian soldier. Farah and her young brother, both of whom appear to be around 7 to 10 years old, must spring back almost immediately from their parents’ death to work together to overcome the soldier who killed their dad. Farah takes his gas mask, sneaks out of their home, and evades the remaining Russian soldiers. At the end of this level, Farah finds a pistol and, with a shaking hand, lifts it to aim at one of the Russian fighters.
Rather than dealing with an American occupying force in their country, Farah witnesses a Russian invading force. This particular group of soldiers she encounters is not doing what they’re supposed to be doing. Minkoff was reluctant to spoil any major plot beats, but did note that one of the antagonists would be a Russian general, who he described as “one particular rogue general, who you should think of like Colonel Kurtz in Apocalypse Now, who goes off the reservation and says: ‘I know how to protect Russia. Don’t you worry about legality and all that. This country—this fictional country of Ursekstan—this is a breeding ground for terrorists. And if they can’t administrate themselves, I will do it for them.’ And, ultimately, we work with Russians to take him out, because he’s a problem.”
After that response, I asked my question about the Russian soldier who had noted that his commanding officer “likes the young ones,” and asked about the implied sexual peril towards the player character in that moment, who is herself a young girl trying to sneak her way out of that situation.
“Part of the reality of war is that there are people who face unpleasant events, and there is a portion—I’m really trying to work around spoilers—but what we don’t want to shy away from is the realities that some people face in war,” Minkoff said. “And some of those things are touched upon in the storyline. All I can tell you is that, as with every case, we have many consultants on staff.”
As a follow-up, I asked Minkoff about whether any of the team’s research about child soldiers had involved, say, pedophile rapists. At that point, he had a very different response.
“This is a fictionalized world,” he said. “This is not real life. This is not real politics. This is not even a real country in the world. So, no. These events are not specific to any real-world research. What this is, is an entertainment product with a fictional story.” But, I asked, it’s a story that is intended to be grounded in realism, right? Minkoff said “yes,” and left it at that.
Gekauft. Was ist eigentlich der Unterschied zwischen den einzelnen Versionen? Sind das nur kosmetische Dinge?
Hat da jemand eine Ahnung von?
huh. bei dem einsatz von chromatic aberration musste ich erstmal checken ob das nicht bloodborne 2 ist.
Gegenfrage. Wann gibts die nächste State of Play von Sony?Wann wird man denn echte Gameplay Szenen zu sehen bekommen? Auf der E3 gabs ja nichts.
Aber schon mal mega enttäuschend, dass sie immer noch keine richtigen Factions wieder haben. Hatte die Hoffnung, dass das als Feature zurückkehrt, dank dem Reboot, da dass eine der besten Sachen waren, die in modernen Cods fehlt, da Activision da gut kosten cutten kann für VAs und beim Soundtrack. Aber es war so atmosphärisch in CoD 4 als Spetsnaz, in MW2 wollten man zu 90% die Rangers spielen, nur um die Chance zu haben wenn man gewinnt das geile Victory Theme zu hören:
Hatte die Hoffnung dieses atmosphärische durch richtige Factions, je nach Map, käme zurück um halt auch nen richtiges Reboot zu sein, aber nein, da will man wohl noch Kosten sparen...

die bisherigen waffen sehen aber sehr vielversprechend aus.

Auf jeden Fall. Beliebte Waffen wie "Sturmgewehr" oder "Shotgun"![]()

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