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Upcoming Content
Starting in January we'll be updating the game with additional content for you to enjoy. We'll detail more in the new year as it begins to roll out, but for now, a quick list of things that we're thinking about (not all for January, just in general).
- Additional Arena modes and challenges
- New Sandbox environments
- The Test Chambers seen in development videos
- New guns along with specialized content to try out and unlock the guns with
- New melee weapons (suggestions are welcome in the comments below)
- New tools (we can confirm the Board Gun's existence since it was discovered by Lava Gang)
- Collectible display case
- The Hover Junker will be uncaged
- Lots and lots of VR physics
Welcome to the first major update of 2020! We've been working hard to simultaneously add new content, improve the existing experience of the campaign, and strengthen the core tech for you to enjoy in this and future SLZ titles! Today we bring you:
- New Content
- Save spots
- Brawl mode
- Improved climbing stability
- Improved hand responsiveness to quick actions
- Sandbox Gachapons
- Blankbox, performance light sandbox
- Adjustments and fixes
Boneworks is now available on the Oculus Store!
The 'redacted Chamber' is coming to Boneworks in Update 1.4 on April 9th! Here is some background on why redacted was made and where it fit into the project.
With the new update just 6 days away, we take a look at the [redacted] chambers place in the projects development. Enjoy the [redacted] Chamber yourself alongside Tuscany and a handgun course when 1.4 drops April 9th.
Welcome to [REDACTED] life, today we've got an update straight from quarantine. For the past month we have been adjusting to work-from-home life while plugging away at Boneworks update 1.4, the [REDACTED] Update. To get started: new players will find the [redacted] level module in the museum by the reclamation bin, players who have claimed the museum sandbox already will have it already plugged in in the main menu.
- Greatly Improved Hand Physics (Punching, Climbing, Swinging)
- New Sandbox Environments
- New Minigame - Time Trial course
- New Spawnable Gachapons
- New Firearm - p350 Handgun
- Adjustments, Bug Fixes, Performance increases
und die Rätsel und Physik gefallen mir bisher ganz gut. Muss mich nur erstmal daran gewöhnen das ich Arme in dem Spiel habe 
1.5 Zombie Warehouse is coming June 18th, one week from today!
- Zombie mode where the enemies will climb, drop, go through windows, and zipline to get to you!
- Defend your position with the Boardgun.
- Tighter player mechanics as we've continued to improve the Boneworks core!
Boneworks 1.5 is out today! Enjoy a new zombie mode along with general improvements to the player.
BONEWORKS 1.6 - Hover Junkers is coming Dec 29, next week!
Happy Holidays! As we've been hard at work on the core and future titles, it seems prudent to take a look back at where we started. Whereas in 2016 we introduced artificial locomotion via piloting your ship with tracked locomotion moving you on the deck, with Boneworks we synergized tracked, artificial, and physics locomotion. Highlighting this evolution with a Hover Junkers sandbox featuring the first Junker we built satisfies us with the progress that has been made, but ultimately excites and energizes us to keep pushing VR into the future that we all know is possible!
Enjoy this update in 4 days and look forward to '21, the future is bright for physics VR.
Suspected of séancing with an unknown power, you are on trial. During your execution you are called to action. Escaping death you descend into an unknown underworld lab. A series of preparatory challenges await you, but for what? Will you transcend them and discover your calling?
BONELAB is an experimental physics action game. Explore a mysterious lab filled with weapons, enemies, challenges and secrets. Escape your reality, or wreak havoc. No wrong answers.
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