<+yogibbear> Can you tell us more about the daylight gameplay in Alan Wake? What sorts of things do we get to do and how are the transitions between night and day handled? i.e. are episodes accessed via triggers within the daylight mode, or is there a structured path through the “episodesâ€. Basically how does what you do in daylight mode affect what happens when darkness falls?
<@Morry> grilling them already haha
<+yogibbear> Yeah sorry...

Just really interested in the daylight gameplay
<@MarkusRMD> yeah, sure, we'll try to shed some more light (haha)
<@MikaRMD> Nice question, the ball's on Markus' court...
<@MarkusRMD> so, first of all, we control the time of day - i.e. the clock doesn't run automatically
<@MarkusRMD> some parts of the game are during daytime, some during night.
<@MarkusRMD> the daytime is more about interaction and storytelling
<@MarkusRMD> and I'm about 3 times faster writer than the others

<@MikkiRMD> From the story point of view, the daytime scenes tend to be more plot-oriented -- most of the action happens at night, as I'm sure no one is shocked to hear. A lot of the time we set up things during the day and watch the chaos unfold during the night. (And sometimes vice versa.)