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Vice City Police Department has a budget that works somewhat similarly to RDR2’s camp funds feature. It is not necessary to keep on top of the budget, but some features are limited or unavailable otherwise. Solving cases, issuing tickets, and convicting criminals will boost the department’s budget. Hiring new officers, calling backup, committing crimes, purchasing supplies, and replacing equipment will need to be manually assigned from the budget at Rose’s office.
- If you are seen speeding by police officers, you will receive a one-star wanted level. Pulling over will result in a ticket.
- Near the end game, Ricardo and Casey form their own criminal organizations. Ricardo then mainly resides in South America and smuggles drugs back to Vice City. Casey forms his own criminal ‘empire’ in Carcer City & Liberty City. The direction of Casey’s empire is more up to the player.
- As a drug lord, Ricardo must hire criminals into his cartel. These ‘employees’ can smuggle drugs for Ricardo or he can choose to do this himself. Should you assign your employees to do this for you, it will eat into your profits and comes with added risk, but you don’t need to spend your own time doing this and can make money passively. If you travel to the right locations, you can see Ricardo’s men smuggling contraband. Ricardo must buy the drugs, cut them down, and smuggle them to Vice City. Each stage requires employees to carry out their operations.
- There are multiple active serial killers throughout the game that will kill periodically throughout the story, leaving clues for Rose’s department. In-game news outlets will speak on the ongoing cases.
- If Rose’s department manages to greatly reduce crime rates, residents of Vice City will be more likely to cooperate. However, if the public loses trust in the police, people will often refuse to cooperate, making Rose’s job much more difficult.
- There is an alternate ending where Rose is discovered for her affiliation with Ricardo and Casey and is subsequently killed in a gunfight. Unsure how each ending comes about.
- News broadcasts (TV and Radio) and newspapers (online and trash around the world) will often have information about your character’s crimes.
- Gangs occupy different territories. In Vice City, Rose can arrange sit-downs with gang leaders to help keep the peace. The map can physically change in accordance with gang influence, with areas being gentrified or falling into slums.
- Absent cheats, players will have far less health than in previous titles - little more than NPCs.
- Cash will be far more difficult to obtain in this title. It’s very possible for players to end the main game broke.
- Weapons are kept when ammo runs out, but the player can choose to voluntarily throw their weapon away.
- Scanning license plates in police vehicles reveals information on the driver, including name, address, occupation, criminal history, and if the suspect has a valid license.
- All NPCs will be assigned a place of residence and occupation, and go about their day accordingly. Following an NPC could see them leave their house in the morning, drive to work, head to a red light district and go back home, for example. Because of this, rush hour will see the city streets flooded with cars, while the roads will be significantly less congested at night and during working hours.
- Known gangs include: Aztecas, Vagos, Colombian Cartel, Lobo Cartel, Madrazo Crime Family, Yardies, Broker Kings, Angels of Death MC, Skinheads (predominantly prison gang with some outside chapters), Korean Mob, Vasquez Crime Family, Russian Mafia, Triads, Ballas, The Tong Family, Amir Group, Jewish Mob.
- Niko Bellic is not a major character in this title. Other returning characters include: Bruce Kibutz, Poppy Mitchell, Bruce Spade, ‘Little’ Jacob (known only as Jacob Hughes in this title), Lacey Jonas, Roman Bellic, Miranda Cowan, ‘Gay’ Tony Prince, Candy Suxxx (referenced), January Vasquez, Cloe Parker, Yusuf Amir, the Avon Crastenburg Family.
- Celebrity life will be a huge part.
- The world is fully fleshed out, with a far more expansive internet, a plethora of celebrities, interactive social media (Lifeinvader, Bleeter [players can set up their own Bleeter accounts and interact with each other online] and ‘ChiSpy’ [Video sharing platform taking the world by storm, a parody of TikTok]).
- Children do not feature predominantly in the game.
- Rose is known to like lettuce.
- ‘Wildstyle’ is an in-game radio network connected to Rockstar Games Social Club with new songs being added every week alongside a new radio host.
- Each character needs to sleep periodically. Refraining will slowly decrease health and slow regeneration, gradually blur the player’s view and occasionally cause the player to blackout for a small time. Missions and gunfights do not exempt the player from needing to sleep, so it’s important to stay well-rested. Depending on the time of day, characters will often sleep when the player is not controlling them if they are poorly rested.
- If your character is feeling stressed, they will have a harder time getting to sleep and may be unable to at all. Gunfights (with the exception of Casey), drug withdrawals, police attention, work pressure (for Rose), and many other dynamic factors will affect the character’s stress levels.
- Drugs can be taken by the player with the following effects:
Dr. Dre hosts his own in-game radio station, ‘The Pharmacy’, which plays the entire
2001 album, as well as a select number of other titles.
- A robot named Lola hosts ChiSpy's “The Journey 2.0” radio station.
- The player can apply for a credit card at a bank or online. Credit cards allow the player to make purchases if they don’t have the funds available (or, for whatever reason, want to pay at a later date).
When a character makes a purchase with credit, they have 7 days to pay it back (with interest) before the bank sends goons after them. If the player is killed by the bank’s goons, they must repay in full, along with their medical expenses. The player also loses anything they bought with their credit. If the player still can’t afford to, they will lose whatever they purchased and have another 7 days to repay as well before the bank sends goons after them again.
- Banks offer Rose an interest rate of 5%, Casey an interest rate of 15%, and Ricardo an interest rate of 25%.
- As a crime lord, Casey has to build up his own gang, starting from the very bottom. You must recruit gang members, negotiate with other bosses, claim territory and set up illicit operations.
- When addicted to gambling or substances, your character will go into withdrawals, stress levels will rise and health will suffer if you don’t partake. When switching away from your character, they will Immediately seek out their desires to their physical and financial detriment.
- NPCs in different locations interact with the characters differently. For example, Ricardo is often the victim of racist comments in Carcer City and the ‘south’, but is more accepted in Liberty City. Casey is assumed to be a violent delinquent in Carcer City, but is treated with respect in Liberty City and Vice City if well dressed. Poor areas are reluctant towards Rose when she’s in uniform in Vice City. Out of uniform, she’s often the victim of distasteful comments.
- Looting works similarly to other Grand Theft Auto titles.
- As crime lords, Casey and Ricardo can hire people to stand guard outside their place of residence. Rose can order her officers to do the same.
- Rose can’t swim.
- Rose gets seasick.
- Casey can’t fly.
- Rose is the physically weakest of the three. Casey is the physically strongest.
- You can be sued and forced to pay out cash to victims of crimes of their family members. It is also possible to sue others if the police catch them.
- You can call the police, ambulance, fire service, and coast guards by dialing 911.
- It’s well known that Rose can call for police backup, but she can also call for N.O.O.S.E and FIB assistance. FIB will take credit for any crimes they assist in and your VCPD department will not be rewarded. N.O.O.S.E. callouts are very expensive and should be reserved for the most serious situations.
- If the player gets into trouble with another gang, the gang may hunt them down and perform a drive-by or initiate a shootout. Getting into trouble with the mafia could cause a highly skilled hitman to be sent after you.
- It is possible for Casey to obtain a legitimate job such as a soldier, paramedic, delivery driver, or firefighter to name a few. Each has a unique gameplay element.
- The characters can develop friendships and business relationships with other characters. Some are important characters in the story (Jacob Hughes, for example), but the player can befriend random civilians. All relationships come with three distinct stats: respect, and trust. These stats change how people interact with your character.
- The story is very slowly paced and drawn out over roughly 80+ hours.
- When the action does come, however, it’s very fast-paced and intense.
- Rockstar Games is planning two single-player DLCs, one where the character plays as a drug-addled Tony Prince which occurs during the same timeline as Grand Theft Auto IV, and another where the player plays as Ramon, a Vice City Vagos gang member fresh out of a 15-year stretch trying to adjust from life as a shot caller to a new generation of gang bangers with no respect for him which occurs slightly before the events of Grand Theft Auto IV.
- Both DLCs are about 15-20 hours long.
- Tony Prince’s DLC intertwines heavily with Grand Theft Auto VI’s main story.
- Ramon’s DLC features Rose and her husband prominently.
- Both Ramon and Tony Prince will be in at least one of the Grand Theft Auto VI trailers, but each will have its own trailers before release.
- At first, the DLCs will be digital downloads only.
- The game is very cutscene and dialogue-heavy.
- You can wear headphones to listen to radio stations on foot.
- You can purchase music from the game’s soundtrack for your phone and create custom playlists from this music.
- Rose and Ricardo can reduce their stress levels by participating in yoga.
- Televisions are completely stepped up with schedules. The player can set alerts on their phones to remind them of upcoming shows. There are reality, comedy, and drama series with multiple episodes the player can watch on given schedules. The player can also tune into sporting events.
- NPCs will talk about ongoing shows and new cinema releases and sporting outcomes will temporarily have large impacts on the world around you.
- Rose is a fan of football and a huge ‘Mambas’ fan. Rose’s late husband was a tennis fan and finds sentimental value in the sport.
- Similar to ‘Wildstyle’ being updated weekly, TV and cinema content will be updated regularly.
- The player’s actions in and out of missions affect news broadcasts on radio and TV.
- Each character has a preferred weapon. Each is a pistol. Rose’s is modeled off a Glock 17. Ricardo’s is modeled on a Colt 1911. Casey’s is modeled on a Desert Eagle.
- The characters will, by default, reach for their preferred weapon and prefer it when the player is not controlling them provided they have the gun and it contains ammo.
- Rose will almost always have at least two magazines and her preferred pistol and can obtain the gun and ammo at the station.
- Casey is the worst shooter of the trio, but is the only one that can dual-wield pistols.
- Dual-wielding pistols greatly reduces accuracy and increases recoil.
- Rose will struggle to purchase illegal firearms in Vice City.
- Occasionally, Casey will show up in a cell at the VCPD station and Rose will have to release him. Switching to Casey without releasing him first will confine him to the cell for a couple minutes and lock the switch feature before Rose comes down to release him.
- El Rubio is an important character to Grand Theft Auto VI’s story.
- Rose can create a ‘ChiSpy’ account and ‘ChiSpy’ certain aspects in her work life. She can become a ‘ChiSpy’ star and earn a decent income from it.
- Social media is completely revamped in Grand Theft Auto VI. Each character has their own Bleeter and Lifeinvader accounts and can interact with other characters with impressive detail.
- Online, in-game social media are integrated with Social Club and players can post statuses, pictures, etc., and message/comment on other people’s accounts.
- The player can manage their in-game social media accounts for their online characters via a real-life phone app.
- Online, the player can create a ‘ChiSpy’ account and share 6-second clips from in-game. Other players can follow and view their clips similar to LFI and Bleeter. This can also be interacted with via a real-life phone app.
- Online, Rockstar Games will use ‘ChiSpy’ to advertise in-game products and micro-transactions and pay the players GTA$1 per ‘ChiSpy’ play, GTA$3 per ‘ChiSpy’ like, GTA$10 per ‘ChiSpy’ follow, and GTA$10 per ‘ChiSpy’ share (to Facebook/Twitter).
- Online, Rockstar Games will pick certain creators for verified LFI, Bleeter, and ‘ChiSpy’ accounts making it easier to find these creators. Verified creators' content is better promoted to other players.
- Online, ‘ChiSpy’ ad revenue is held by Eyefind (max capacity: GTA$100,000) and the player has to manually withdraw the funds.
- Casey can enter underground boxing competitions for cash.
- Given the trio's unique combat training, each will fight very differently. Casey will punch and weave, Rose will mostly kick and open palm/backhand and Ricardo will grapple.
- If the characters are addicted to smoking or drinking, for example, cutscenes will change to show them partaking.
- Drug and alcohol abuse will alter the character's physical appearance.
- Rose’s patrol car at the beginning is a VCPD Buffalo, but if this is destroyed, the player will need to buy another patrol car from the department’s budget.
- Phoning other characters has a far higher chance of them answering, leading to a host of conversations and scenarios, sometimes even promoting missions.
- Online, the players’ active friends are listed in their phone contacts. Phoning a friend can allow you to voice chat across lobbies.
- Rose and Ricardo can both speak Spanish. Spanish spoken in their presence will be subtitled for English-language users. The same will not happen for Casey.
- Rose will be informed of all major crimes committed in or around Vice City by Ricardo or Casey and will have to act accordingly to discreetly aid their interests.
- Paintballs, blood, dirt, etc. will remain on your skin until you wash.
- NPCs can be overheard having full conversations, rather than the occasional one-liners and small talk of past titles.
- How Casey dresses can completely change how characters perceive and interact with him. Wearing a suit in a nice part of town, he might be treated with the fullest respect. If he’s wearing worn sweatpants and a dirty shirt, those same people might assume he’s there to steal and keep a close eye on him or treat him with indifference.
- Rose’s brother-in-law is a former marine trying to start up a private security company. Late in the game, Rose becomes a silent partner in the company after helping him out.
- Rose’s department’s budget will be reduced if she arrests innocents. This is not the case if they have outstanding warrants.
- For an unknown reason, Rose hates Mondays. She’s visibly more annoyed on Mondays and her dialogue changes. It’s mentioned multiple times throughout the story that, for some reason, Rose has a serious and genuine hatred for the day.
- When not being controlled, characters will favor certain cars. For example, if switching to Ricardo, you’re far more likely to find him cruising in the classic sports car from your garage than the sedan.
- It’s rare, but on occasion, the character you’re controlling might do things that align with their personalities on their own without any input from the player. For example, if Rose is investigating a house and a large dog comes quickly charging at her, she may react on instinct and shoot the dog before the player has had time to process the situation and flee. Similarly, Ricardo might react instinctively and disarm someone who’s pulled a knife on him at close quarters.
- If the player has enough cash, the characters might occasionally make purchases on their own (besides the food and alcohol/tobacco/drug purchases necessary to meet their needs). For example, Casey might splash out on some jewelry or, if rich enough. Rose is the least likely to make luxury purchases without player input.
- You can rock climb up cliffs.
- After firing, bullets gradually drop below the line of departure.
- Engine tuning has been completely reworked and is said to be similar to the top racing games on the market. It’s no longer the case that a tuning menu features where one option is definitely better than another. Cars can be tuned manually from various grids, sliders, and options, or more costly pre-sets are available for players after a certain result without the knowledge of which options are preferable for that outcome.
- Jewels can be embedded into weapons.
- When taking a taxi or other public transport, the ‘skip’ option no longer costs more. Instead, the skip option has been replaced with a sleep option where your character will have a nap on the way to the destination. This is not only good for skipping the journey but also slightly rests your character.
- If you sleep during a journey, it is possible for you to wake up having been robbed in your sleep.
- Commercial flights have different classes depending on price.
- In the English language version of the game, there is an option (default) where subtitles only show if a character is speaking Spanish. The subtitle only translates for Rose and Ricardo (who both understand Spanish) and will not show for Casey.
- When taking girls on dates (as Casey) they will each have their likes and dislikes, similar to Grand Theft Auto IV. Some may like Casey to wear nice clothes and will respond negatively and less energetically if he isn’t, or if he wears the same clothes on multiple dates. Similar preferences exist for activities, food, vehicles, and music. Most girls will respond negatively to Casey being rude or hostile to others (or them). Others may not. Each has its own unique personality.
- Commercial flights aren’t skipped. You can see the journey. You can, however, choose to sleep through it, similar to sleeping on the subway or in a cab, to skip to your destination.
- When flying commercially, you view the inside of the plane, not the plane itself in third person. The journey doesn’t ‘zoom’ but you are unable to jump out of the aircraft if you’re over the land in the center (inaccessible and usually zoomed through). Attempting to will show an animation of you flying through the inaccessible area before you exit the aircraft. You can, however, look out the window over the inaccessible area during the flight.
- Hair and beard growth returns.
- Casey has a harder time growing facial hair than Ricardo, it’s a slower process and looks patchy.
- Sweat can drip from characters or visibly build up.
- The airport security service doesn’t mess around. Acting strangely in an airport will have you questioned. Skipping searches will have severe consequences. Attempting to steal or hijack an aircraft will have deadly consequences.
- You can stand in aircraft when exiting your seat, rather than just jumping out immediately. You can walk around and interact with the aircraft, including drinking at bars or sneaking into a different class.
- Butlers, chiefs, maids, and other household staff can be employed at your residence. Each home will need unique staff.
- Feeding corpses to wild animals will have them devour them.
- Handguns can be fired a lot faster than in previous titles.
- Known weapon attachments and modifications include (but may not be limited to): embedded gems, gold and platinum coatings, engravings and carvings, barrel lengths and riflings, bump stocks, muzzle breaks, suppressors, extended magazines, various sights and scopes, bipods, under-barrel grenade launchers, under-barrel flamethrowers, lasers (customizable colors), varying stocks, grips, ammo types, quick release triggers (allow for faster firing), flashlights, IR lamps, strobe lights, gun shields, wraps, and paints.
- Embeddable gems include (but may not be limited to): diamond, ruby, tanzanite, opal, alexandrite (changes color), emerald, sapphire, and benitoite (fluoresces under ultraviolet light).
- You can rappel down buildings and cliffs and out of helicopters.
- Steve’s thick cockney accent and breathless melodic rhyming slang, makes every character struggle to understand him. Thus, his dialogue is not subtitled (similarly to how Spanish is not subtitled for Casey). This can make listening to his instructions for repo work difficult in combination with the limited directional HUD (you might be told where a car is, but there will be nothing on the map showing you where the car is: if you didn’t hear it, you may struggle to ever find it).
- There is an interactive map online where location names (including streets, properties, etc.) can be entered to show you where on the map it is relative to you and help provide directions. Waypoints return, but markers are rarely marked on your map by default. If you’re told where to go (for example, ‘W.M. Pharma factory’) and you don’t know where it is, you can type it in on the online map and mark it with a waypoint.
- Like RDR2, passengers in your car will often tell you directions as you’re driving.
- When chasing a car that’s gotten away from you as Rose, a helicopter can be dispatched to find it (if no other officers have it in sight). The helicopter will then feed you directions. Similarly, if officers are perusing in a car, they will keep the radio updated on the suspect’s location.
- If you own legitimate businesses in Liberty City and refuse to pay the mafia protection money, they won’t burn the building, destroy stock or attack your workers as other gangs will. Instead, they can actually unionize your workforce, sending them into an indefinite strike until high fees are paid.
- Being kind to the homeless (giving them money, talking to them, etc.) can be extremely beneficial. Ricardo explains that where he’s from the homeless see everything. His philosophy can prove true in-game: treat the homeless well and they will volunteer valuable information to your character about things and people they’ve seen.
- When under the influence of some hard drugs, people (including playable characters) may have contorted facial expressions and slurred or interrupted speech.
- Rose can give speeches to her team to boost morale.
- If a member of your crew is incapacitated on a heist (shot but not killed, unable to get up, and continue) Ricardo will shoot and kill them automatically.
- Rose is the only character that will never directly ask for help. If she’s taking heavy fire, she’ll say something along the lines of “over here” or “fire from my 12” rather than saying she needs help.
- Rose’s husband’s name is Arthur McClane.
- Every non-restricted area of the map is gang-controlled unless the player changes that (by taking the gang down as Casey in the north, or by cleaning the area up as Rose in Vice City.
- Cottonmouth cannot be ‘cleaned up’ by any character. There will be a constant motorcycle gang presence in the town.
- Ducking while in vehicles returns. If your car is stopped with the engine turned off, you will duck very low to avoid being spotted.
This has the greatest success if you’re in a natural area for parking. Doing this in the middle of the road will arouse suspicion. Doing it in a parking lot, or alongside parked cars, will not.
- Cutscenes aside, it is possible to complete the game without killing anyone as a character you’re controlling. There are achievements for doing this.
- Funerals can sometimes be seen taking place across the map. Sometimes, it’s possible to overhear details suggesting they’re people the characters may have killed.
- Every time an important character or friend dies, they will have a funeral. The player is asked to dress nicely in a black suit or dress and attend. Attendance is optional.
- The trio has an ‘HQ’ where heists are planned and missions are often started from. It’s a large empty premise above a cafe in a run-down part of town. Towards the end of the game, Rose takes over the cafe and opens
it to the public, which can provide a secondary source of income for Rose. The HQ can be customized and can be used to store weapons, cash, and disguises.
- When Rose gets promoted towards the end of the game, her salary actually increases.
- Sometimes, crooks the player has recruited to help them can be found having a drink in a closed cafe.
- Sometimes the characters will argue over what music to play in vehicles and the HQ. The character you are controlling always wins the argument.
- Rose will sometimes jokingly threaten to arrest crooks hired to help the trio. The fact it was a joke flies over their heads and the crooks get nervous.
- Rose can take up bounty hunting missions, bringing in people who have skipped for extra cash. She can invite Casey and Ricardo to help her, who will each get 25% of the money (Rose keeps 50%). There are 30 bounty hunting missions, and they are the only formal missions the three characters can all do together after the story concludes.
- There are police award ceremonies for Rose to attend. One happens when she is cleared for duty and one when she is promoted to captain. Beyond this, there are multiple other times she can be awarded, usually for completing certain achievements (certain reductions in gang presence, certain arrest numbers, etc).
- Awards are kept physically in Rose’s house. These cannot be transported to other properties: they stay in her original house. Rose can lock on to them and make a comment (similar to Arthur looking at himself in a mirror in RDR2) about how good she is, how much she deserved them, and how Arthur McClane and “mom” would be proud.
- Rose and her sister don’t hate each other, but they don’t get along very well.
- At one point in the story, Rose is drinking with her sister in a bar in Vice City having a good time bonding when her sister starts racking up. The camera focuses on Rose’s face in distress, similar to how choices are made in RDR2, and she has to make the choice between arresting her or letting it go and trying to have a good time.
- Each character keeps a dream diary the player can read which helps give an insight into their minds.
- Ricardo often writes in his dream diary that he dreams about his grandson, despite the fact that he has no grandson.
- Rose has a lot of nightmares and often dreams about Arthur, getting slightly depressed when she wakes up from them.
- Characters (including playable characters) bleed from injuries.
- If Rose gets hurt and starts bleeding, Casey makes jokes along the lines of “grab a maxi, lieutenant”. Rose doesn’t appreciate the jokes.
- Characters shout when there is gunfire.
- Upon completing all bounties, Rose will get an award and a GTA$100,000 bonus.
- If Rose inspects her bounty award, you can see the names of all the bounties brought in on the back.
- There is an achievement for bringing all 30 bounties alive.
- Rose only dabbles in crime at first. The mission where she’s forced to shoot another cop thrusts her right into it.
- As Rose, there are side missions where she works with the F.I.B. and D.O.A. to bring down ten ‘Most Wanted’ criminals. These are only playable after her promotion to captain.
- Each time you buy a business, you go to the premises and a cutscene plays out.
- Every time the player purchases a legitimate business in a gang-controlled area (every area is gang-controlled unless the player changes that) a second cutscene will play where the gang will demand protection money. This money needs to be paid weekly (if the player has a manager, they can tell their manager whether or not to pay it automatically. If the protection money is not paid, the gang may destroy your premises or stock in retaliation.
- Occasionally, you can see references to the events of RDR2 in the media. The events are often discounted as exaggerated legends.
- The trio can buy disguises that can get them access to certain areas (for example, dressing up as a chef might grant you access to a certain event).
- Your phone receives a notification whenever you get a like, follow, comment, or share on social media. Notifications can be turned off or restricted.
- Phone reminders return, and the player can set them themselves (for example to remember when a TV show is about to start or protection money needs to be paid).
- Gang wars are costly, especially if you lose. As Casey, it may make more financial sense for a player to just control one block for a while until they can absolutely afford to go to war and it makes sense financially.
- The reasons the gang wars can be so expensive are multi-layered. Every gang member costs money to hire. Every gang member can be killed. Every gang member that’s injured, but not killed, requires their medical bills to be paid. Every gang member needs to be armed with weapons (more expensive weapons are obviously more effective). Your businesses will be targeted. Your drug dealers will be targeted. Police will up their presence which has detrimental effects on your criminal activities. Your vehicles may be targeted.
- Gangs retaliate. If Casey, for example, takes over a Ballas block in Carcer City, it’s likely the gang will retaliate at some point, attempting to take it back. When successful, they’ll likely try to push further into Casey’s territory.
- Unlike in Grand Theft Auto: SA, ‘hoods’ are taken one block at a time. This means the player will have to engage in these disputes hundreds (or thousands) of times to completely control or clean up a city.
- Rose can use her police computer to see the size of all active gangs. This can be important to know for the other characters, especially Casey. If he has 20 goons and is thinking of picking a fight with a gang that has 2000 active members, it could be advisable to avoid the conflict.
It doesn’t just show the owner. Cameras around the map catalog license plates and the VCPD computer can be used to find the last know location. This may not be exactly where you’ll find the car, but it will be the most recent time it was spotted on camera. This is also true for player-owned vehicles and can be used to help locate them.
- Every time Rose helps take down a ‘Most Wanted’, she will receive an award.
- There is a formal ceremony for every award Rose receives that she must attend to accept the award.
- Rose’s sergeant, José Vasquez, is the closest thing she has to a friend on the force.
- Casey’s grandmother’s apartment looks very similar to Max Payne’s.
- There is a movie in the game that’s very clearly based on the life of Red Harlow.
- You can throw guns away, or throw them into dumpsters. If you’re stopped and searched by police following an armed crime, they may let you go if you don’t have a weapon on you.
- Parachutes have a small chance of not opening.
- There are museums. A museum in Vice City has what they claim is a real crashed UFO.
- The swing is still present in the 2023 version of Liberty City. There is a sign next to it saying “Caution: May Cause Serious Injury or Death”.
- If Casey punches Rose’s niece’s bully, he will automatically receive a wanted level the next time he goes near the school.
- Double-clicking the siren button will turn the lights on but leave the sirens off. Clicking again will turn the sirens on too. Double-clicking instead (or clicking once when the lights and sirens are on) will turn them off.
- Rose will sometimes be offered bribes when arresting people. She can choose to accept the bribe and let them go, turn the bribe down or take the bribe and still arrest them.
- Bribes from civilians are not always in the form of cash. Sometimes it’s information (such as the location of a meth lab, for example).
- Just like other items (bricks, trash, etc.) bottles can be picked up and thrown or used as melee weapons. Hitting somebody with a glass bottle will cause it to smash.
- You can play paintball. Essentially a non-fatal shootout in an enclosed area. Playable characters can go together, choosing to either be on the same team or fight against each other.
Getting hit with a paintball will marginally decrease your health.
The playable characters will tease each other when on opposing teams.
Ricardo and Rose are better paintballers than Casey.
You can buy a paintball gun to cause mayhem in free roam.
- Go-Karts feature and characters can go together.
Casey is a better racer than Rose, who is better than Ricardo.
Heavier characters can turn sharper in Go-Karts, but sacrifice acceleration.
Go-karts can be bought.
- There are sharks around the coast of Vice City. They are generally non-threatening but may attack on occasion.
- Crime rates increase at night.
- Sometimes Rose will sacrifice sleep for work, so she may be drained and tired when switching to.
- NPCs may notice you stalking them and try to find a cop or head to a police station.
- There are collectible sports cards of athletes in the game the player can buy and find.
- Switching characters during combat will cause more injured characters to stay on the cover and shoot less, reducing their likelihood of being killed. All NPCs act this way, too. If they’re shot but not killed, they’ll spend more time on cover and shoot less.
- NPCs have height differences.
- Images can be sent to contacts.
- There are four, three lines of communication: text/calls, emails, police radio, and encrypted lines.
- Drinking coffee will make the characters slightly less fatigued.
- You can buy artwork to display in your properties.
- Artwork and classic cars can be put up for auction. You could make a profit or a substantial loss.
- Vehicles impounded by Rose will be put up for auction with some of the funds added to her department’s budget.
- ”Karens” are a common sight and can lead to some funny dialogue. They can also make Rose’s work far more difficult.
- When shot, people actually bleed. If you’re chasing a target and shoot them, for example, it may be possible to follow a trail of blood until you find them.
- Harming NPCs can affect their movement. For example, an NPC shot in the leg may limp and move more slowly, or an NPC that was recently punched in the head might appear slightly off balance and disoriented.
- Guns sound louder when fired indoors.
- You can rent rooms in hotels.
- The entire town of Cottonmouth is the territory of the Angels of Death Motorcycle Club. The town is more lawless than the rest of the map, and it’s not uncommon for NPCs to call the AODs if you’re causing trouble, rather than the police.
- NPCs actually eat food until it’s gone, then throw the wrappers into the trash.
- It’s possible to play chess with another playable character. In that case, each has different skill levels. Ricardo is the most difficult, then Rose, then Casey.
- When traveling to a destination with another playable character in the vehicle, you can switch between characters. Switching to a character that isn’t driving will cause the AI to drive itself there.
- If you’re driving erratically, other characters in your vehicle may comment on it.
- Despite her relationship with Ricardo, Rose keeps pictures of her late husband up in her house.
- When drunk, Rose will moan about how she’s getting older.
- When drunk, Rose will sometimes complain that she’s getting fat, despite being very skinny and her weight never increasing.
- When the whole trio is drunk together, Casey will confess that he loves the other two.
- After smoking marijuana, Ricardo may hallucinate seeing aliens and hearing the voice of his grandson, despite the fact he has no grandson.
- Despite her skills and persona, it’s heavily implied that Rose actually feels extremely out of her depth in her professional position.
- When running or lifting objects, you can see people’s muscles flexing.
- Casey will sometimes imitate the sound of a pig when Rose enters the room.
- Rose cannot sprint when wearing heels.
- Rose is the best character at playing pool.
- Casey is the best character at playing tennis.
- By default, Ricardo’s phone wallpaper is a picture of a boy - his grandson - despite the fact that he has no grandson.
- Ramon’s signature weapon is based on the .44 Magnum revolver and features unique Vagos engravings.
- Rather than generic names like ‘pistol’ and ‘bullpup rifle’ guns will not have in-universe names and manufacturers.
- Being felons, Ramón and Tony cannot buy guns legally. Ricardo, being an illegal immigrant, is also disqualified from buying guns legally. Casey being from Carcer City (with harsh gun control) prohibits him, in-universe, from being able to purchase one legally too. Rose is the only character who can buy guns from gun stores.
- All gun stores are in the South.
- If Rose’s popularity becomes low enough, there may be riots in parts of Vice City.
- N.O.O.S.E. tactical units may use ballistic shields. These will stop most handguns and some shotguns but may be ineffective against more powerful weapons.
- Clothing can affect movement. For example, Rose cannot sprint in heels.
- Rose reloads her handgun the fastest, followed by Ricardo then Casey. Ricardo reloads all other weapons the fastest, followed by Rose then Casey. The difference is minimal.
- Though a skilled fighter, Rose’s unarmed attacks deal less damage per blow than Ricardo’s, who deal less damage than Casey’s.
- Casey is the only character who can do a ‘stun punch’, quickly dropping someone facing him with a single jab. This only works if the victim is not in a fighting stance and if facing Casey.
- As each character is a different weight (Casey being the heaviest and Rose the lightest) each rag-doll is different and is realistically affected by inertia.
- Besides tinnitus ringing effects, loud noises can ‘dampen’ your character’s hearing for a while.
- Rose’s story intertwines with Ramón’s a lot more than expected.
- Drinking causes speech to slur.
- Tony Prince’s story isn’t very intertwined with Rose’s or Ricardo’s, but his mafia connections makes him notorious in Casey’s circle should he choose to ally with Vivian Von Crastenburg and the end of the game.
- The entire world is designed to give you the feeling that crime is at the spine of the universe. The news constantly covers crime, both foreign and overseas. It’s a constant talking point. It’s even glamorized in in-game movies and TV.
- Audiobooks feature: a few original comedic audiobooks each around 45 minutes long. You can listen to them using headphones or by connecting your phone to a speaker.
- Ricardo smokes cigarettes.
- When wealthy, Ricardo is partial to a cigar.
- Bohan is now slightly larger.
- Using a suppressor on some weapons will cause them to jam more often.
- It’s constantly made aware that the crimes the player is committing throughout the story, although large and heinous, are only a small fraction of the crime present.
- You can get a good idea of crimes being committed by other factions and how they play out by reading and listening to conversations.
- Smashed glass (i.e. from a window being shot out) can cause damage to those nearby, including the player.
- Police cars have armored doors, allowing people to take cover behind them at a much lower risk of the bullet penetrating through the door and hitting the person behind it.
- Pressing the ‘cover’ button when getting out of a car will cause your character to leave the door open and take cover behind it once they get out.
- Interestingly, and for unknown reasons, Grand Theft Auto VI seems to have a whole host of crime firms based in the United Kingdom, despite the fact neither the game nor the two planned DLCs take the player to the U.K. The links between any of these British gangs and your characters are loose at best. Ricardo having one English contact whose only role in the story is introducing the trio to Phil and Steve.
- Ramón doesn’t talk much, generally answering in single words or short sentences, despite speaking and understanding English perfectly.
- Rose and Casey know Ricardo has no children or grandchildren, but don’t seem to mention it when Ricardo talks about his non-existent grandson.
- If Rose and Ricardo arrange a date, by default the character you don’t take control of before the date will dress a certain way. Rose will dress very nicely. Ricardo will dress in a T-shirt and sweatpants. If Ricardo is controlled by the player, and the player dresses him in a suit, Rose will comment on how good he looks.
- Some areas have dress codes and the player will not be allowed in unless the dress code is met. In general, Rose can bypass this by wearing her uniform.
- RUMOR: something suggesting a record label-themed DLC for Grand Theft Auto Online that may feature returning characters.
- Goons and officers are each assigned a name and are permanent until killed or fired.
- All goons and officers have their own stats that can be leveled up: health, accuracy, bravery, and experience.
- The max health a goon or officer can reach is the same max health of the player.
- As your officers and goons are involved in more shootouts and survive, they’ll gain boosts to their accuracy and bravery stats.
- The accuracy stat allows your comrades to shoot more accurately, making them better aides in shootouts.
- The bravery stats reduce the effects enemy fire will have on the character, allowing them to become less nervous, shoot faster once suppressing fire stops, and hesitate less when carrying out orders.
- The experience stat increases how many arrests your officers will make when they’re out on patrol, increasing the overall safety of Vice City and earning your department extra funds.
- The experience stat increases the efficiency of Casey and Ricardo’s goons when the player delegates tasks to them (negotiating prices, planning routes, etc.), saving the player money.
- If a goon is injured but does not die, the player must pay for their medical bills.
- If an officer is injured but does not die, Rose’s department must pay their medical bills.
- If one of Rose’s officers dies, a spousal payment of GTA$75,000 is deducted from the department’s budget.
- Dead bodies will actually be picked up and removed.
- Garbage trucks have set rotas and work accordingly. This is the same with a host of various public service jobs.
- Some shops have opening hours and closes on Sundays.
- Cars have custom tuning. You can map them to your personal specifications.
- Tattoos cannot be removed.
- Car components have realistic purposes and bullets have various damage effects. For example, if the gearbox is hit, your car will be unable to change gears and going too slowly will stall your car, essentially killing it. If your water tank is hit, it will leak water until empty.
- There is a drug dealer that sells through a Cluckin’ Bell drive-thru.
- Casey will sometimes quote lines from cartoon shows the player has previously watched.
- Rose’s sibling is the only character in the game that cannot be harmed under any circumstances.
- The underground communication network is called ‘Crime-Line’
- If your character falls off the edge of a building or cliff, they may be able to hang on to the edge and pull themselves back up.
- If you call emergency services, response times will vary depending on your location.
- Occasionally, you may see news reporters near crime scenes presenting to the camera.
- Leaves will fall from trees.
- Wind has a dynamic effect on items in the game. Clothes, hair, trash, etc. will be affected by wind.
- One of the major sports organizations is owned by an unseen foreign billionaire well known to have illicit connections. The sports team is directed by a stern Russian woman called Maria, who the player can interact with if they enter the sports industry. She can be a big hurdle and won’t make things easy for you.
- NPCs that you can interact with do not just stand in one location all day waiting for the player. They go about their lives. They may be at their office 9-5 every weekday, or they may just stop in for an hour a week. Similarly, not all will answer the phone 24/7. Most will only answer between certain hours, and even then it’s dynamic. A character that’s available between 10:00 and 16:00 may answer your call quickly one day, and may not answer at all the next.
- You can add contacts to the speed dial.
- You must choose the right body armor for the weapons/ammo you expect to come up against. Body armor has four types: handguns, SMGs, assault rifles/shotguns, and large caliber. There are three strengths of each: civilian (you can buy this - the weakest of all armor - stops 1-2 rounds), police (available to Rose - stops 1-3 rounds), military (only available to military and must be stolen should you wish to equip it - stops 1-4 rounds including armor-piercing bullets). Handgun and SMG armor can be worn under the clothes and hidden. If you equip any other armor it will be visible. Handgun armor will not stop assault rifles, for example, but assault rifle armor will stop handguns. Any over-the-clothes armor (assault rifle/shotgun or large caliber) will hinder movement. Casey’s Desert Eagle-type handgun will rip through anything lower than large-caliber armor at close range.
- Businesses are available online from launch.
- Online will launch at a later date.
- With how little health the characters have now, enemies come in fewer numbers and resort mostly to pistols and other cheap weapons. Shootouts will feel far more challenging, despite fighting against far fewer enemies than in previous games generally using far less powerful weapons.
- There is a black market website the player can visit to buy illicit goods and services. Higher prices than through player-made contacts and a high chance of the sale being a sting. It’s absolutely advisable for the player to make contacts and keep good relations with those that can supply the goods to them, but failing that this service can be used if necessary.
- If Casey or Ricardo calls in goons to aid them, there are two options: protection and backup. If the player chooses protection, the goons will stay close to the player and try to shield them from damage and shoot anybody hostile. If the player chooses backup, the goons will actively seek out the enemies, rather than sticking with the player.
- Rose’s officers will take a more defensive stance when backup is called, taking cover before returning fire. If they cannot engage the enemy from this position, they will ask Rose for orders. Rose has various orders she can bark at her officers: disengage (stop firing), engage (begin firing again - they assume this command when called automatically unless told otherwise), move up (take an offensive approach and head towards the enemy), fall back (return to a defensive position). Casey and Ricardo don’t have such options: they either tell their men to attack the enemy or protect the player.
- Rose can call in N.O.O.S.E. tactical support if needed. This is costly. N.O.O.S.E. officers are far better trained and have better equipment. Once N.O.O.S.E. is called, they will attack the enemies offensively. Rose cannot bark orders at them.
- Rose can also call in the FIB to assist. Once this happens, her officers will take up a defensive position and Rose will lose the ability to command them. Calling in the FIB costs nothing, but Rose’s department will not receive any budget increase from the operation. FIB will only come on the scene if the threat level (similar to the wanted level the player can obtain) is high enough.
- Rose does not frequent strip clubs in her spare time but will be ecstatic if the player takes her to one.
- Businesses can be extremely expensive. Full list unavailable. However, we know the prices and availability of a few, and they go on to really demonstrate the insane prices they can cost.
- ‘Francis International Airport’ costs GTA$20,000,000,000.
- ‘Escobar International Airport’ costs GTA$12,000,000,000.
- ‘Amir Tower’ costs GTA$4,500,000,000.
- ‘The Yusif Amir Plaza’ costs GTA$1,000,000,000.
- ‘Von Crastenburg Hotel’ costs GTA$500,000,000.
- ‘Vice City Country Club’ costs GTA$450,000,000.
- ‘Cottonmouth Penitentiary’ costs GTA$100,000,000.
- ‘Liberty Lockup’ costs GTA$40,000,000.
- Unlike in Manhunt, Cottonmouth is a fairly small town in Grand Theft Auto VI. However, it’s home to one of the largest prisons in the country.
- Purchasable businesses are owned by characters, the player can forge a relationship with and can have their prices negotiated. A positive relationship will allow you to seek a lower price. A negative relationship will force a higher price. Similarly, for these businesses exclusively, the player can take actions to lower the value of the business. For example, setting the Von Crastenburg hotel alight or harming people inside it can lower the value of the business.
- Electric cars can be recharged from the player’s house.
- A survival mode is available online where 1-4 players can shoot their way through hordes of zombies.
- There is an indoor racetrack in Vice City where licensed racers can compete for cash prizes.
- Cars can be customized with KERS or NOS boosts.
- KERS offers more stability and control coming out of corners, while NOS provides a huge boost to acceleration, adorned with the classic blue flames from the exhaust.
- Occasionally, there are huge music concerts and festivals, featuring a mixture of in-game and real-world celebrity musicians.
- Jewelry stores actually sell jewelry the player can buy.
- For Rose, amassing vast wealth opens the doors for some truly strange experiences. As part of the upper elite, she gets to mingle with the stars and elites of Vice City. These parties are basically Epsilon central with very strange happenings.
- If Rose gains a reputation for excessive force, officers can be heard gossiping referring to her as “Insane McClane”.
- If a woman is large-breasted, they will ‘bounce’ as she moves.
- Hair and clothes also sway with movement.
- When working, arguing, or around professionals, Rose deepens her voice.
- You can give money to the homeless. Occasionally, if you’ve donated a significant sum, you’ll be contacted by one who will tell you how much you helped them turn their life around.
- Jewelry moves and makes noise as the player moves. This can also be heard in cutscenes.
- The government in Grand Theft Auto VI continuously pushes an ‘America is great’ propaganda
- As Rose, it’s your decision to clamp down on gang activity in Vice City, or slowly work out mutually beneficial relations with them. The game doesn’t force this. At the end of the game, however, as Casey and Ricardo begin their empires, there’s a short mission where Rose organizes a sit down with all the major gang leaders in Vice City and has to help them divide up their territories. Doing so poorly will have disastrous consequences. Each gang has its own wants and needs, and there’s no way to adequately please everyone, just do the best you can.
- Despite Ricardo and Rose’s relationship, it is impossible for any of the characters to live together beyond the opening missions.
- Comedy shows are returning from Grand Theft Auto IV, and host a panel of in-universe and real-life comedians.
- Grass gets flattened as you walk on it.
- If your character gets wet, they will drip water as they walk. This visibly wets the ground below you.
- Duffle bags can be used to carry and transport cash.
- Clouds make funny shapes when the character is high.
- Rose’s office is customizable.
- The character can ‘make it rain’, similar to Grand Theft Auto. The bills will not despawn. Depending on the area, NPCs may rush over to pick it up.
- The player will need to own all the properties (residential and commercial) in the game to obtain 100% completion.
- Birds can excrete. You may go to enter your parked car only to find it covered in bird shit, or be walking down the street and see an NPCs freaking out after someone landed on her.
- Rose will be reprimanded if her Buffalo is consistently dirty.
- Characters are affected by different temperatures and weather conditions. NPCs will dress accordingly and occasionally comment on your attire.
- An umbrella can be used to protect from rain effects.
- NPCs will be visually aware if you sprint through the streets rather than walking and may comment on it. For Ricardo and Casey, this can even trigger a 1-star wanted level around police
- Fire extinguishers can be used.
- Each character has one health bar. Temperature, stamina, damage, hunger, and stress levels each contribute toward 20% of your maximum health. So a character that’s taken no damage but hasn’t slept hasn’t eaten, is stressed, and is overly cold/hot will have a maximum health of 20%. Additionally, each of the aforementioned conditions will have other adverse effects on your character (as mentioned in previous posts). For these reasons, it’s very important to keep each character well-conditioned.
- NOTE: Think similarly to RDR2’s cores if each impacts the other and your overall health. A character that is well-rested, not hungry, and unstressed will have a maximum health of 100%. The game prioritizes the ‘damage’ stat when damage is taken, etc. but will then drain the other conditions’ health impact as needed. Yes, this does mean that running is hazardous to your health in Grand Theft Auto VI.
- When not controlling a character, they will attempt to sleep, eat, etc. as needed, especially at night. This is hardest for Rose as she will prioritize work over the previously mentioned needs. She will therefore need the most attention from the player to maintain her conditioning.
- Whilst the player can control how each character interacts with NPCs and the wider world around them, each character will handle situations uniquely. When interacting with NPC, Ricardo is the most polite, Casey is the most aggressive and Rose seemingly has the least patience. Character stress levels will also affect their dialogue.
- Of all the conditions, Rose is most susceptible to stress and temperature drains and least susceptible to hunger and stamina drains. Casey is most susceptible to hunger and least susceptible to stress. Ricardo is most susceptible to stamina and least susceptible to temperature. All three characters are affected equally by damage.
- Online will contain a battle-royale-type adversary mode where 100 players occupy an area of the map and a deadly hurricane slowly presses into a single point. Players can find weapons in cars, buildings, etc., and fight until only one remains.
- A short musical sound plays when the player completes a mission. This sound is different for each character. Rose’s is a country jingle, Casey’s hip hop, and Ricardo’s rock.
- Dismemberment and “mild gore” features in the game.
- Effects of drugs and alcohol last considerably longer than any other Rockstar title. It’s important to clear your schedule before becoming intoxicated so you don’t end up having to work or do missions under the influence. The game will not remove the effects just because you have started a mission. The effects of most substances can be slept off.
- If the player is involved in a shootout, does a stunt, or is otherwise acting out of the ordinary, NPCs may film it. It is sometimes possible to see these clips, from the NPC’s perspective, on ‘ChiSpy’.
- Rose’s susceptibility to stress is reduced when she is in uniform.
- Sleeping regenerates stamina. After 12 hours awake, the characters will slowly lose stamina (and therefore health
each 5% stamina loss = 1% total health loss) until they sleep again. Running, as well as other activities, will, of course, decrease stamina.
- Skateboards are in the game.
- If the player enters a building and begins shooting, NPCs will duck down (similarly to Grand Theft Auto IV) or try to hide. NPCs in other parts of the building may try to escape. Turning your back on NPCs in this scenario will cause a small percentage of them who have a high courage stat to try and attack you.
- NPCs react to where they were shot. Shooting someone in the stomach may cause them to hobble away holding it like in Grand Theft Auto IV. Similarly, shooting someone in the foot may cause them to hop away.
- NPCs have courage stats. How high an NPCs courage stat depends on how they react to certain situations, meaning not everybody just flees from the player like in Grand Theft Auto V.
- Pointing a gun at an NPC in a vehicle will cause one of three things to happen, depending on the NPC’s courage stat. They will either get out of the car, put their hands up and try to talk down the player OR remain frozen in their car panicking OR attempt to drive away like in Grand Theft Auto V.
- Both the player and NPCs use their surroundings in a fist fight. For example, if you’re fighting in a bar, you or the NPC could pick up a bottle and hit the other with it. Some NPCs will attempt to push their opponent off roofs, drown them, pick up bricks and other items off the floor as weapons, hit their opponent’s head against a wall, etc.
- A boarding school, Bullworth Academy, features in the game. Periodically, if close enough, the player can hear gunshots coming from it. News broadcasters and websites will also comment on the frequent incidents at Bullworth Academy. It’s somewhat of a running joke that all the broadcasters and citizens just brush off - nothing out of the usual here.
- Rose’s niece attends Bullworth academy. For this reason, the player cannot use weapons in or otherwise attack the school.
- Frequently, and often at inappropriate moments, Casey’s grandmother will call up and ask him to do small, insignificant chores for her at her house, regardless of where in the country Casey is. Declining offers some funny dialogue.
- Rose’s community standing will determine whether high notoriety will be a good or a bad thing
- If Ricardo or Casey have high notoriety from a heist or massacre, for example, their faces will be blasted across news broadcasts and NPCs may recognize them and try to film them or call the police.
- Weather stations will forecast upcoming weather, as will weather apps and websites.
- The player can call hookers over to their property.
- Expect to see an important character for Grand Theft Auto VI, Von Crastenberg, featured or referenced in upcoming Grand Theft Auto Online content.
- Cash doesn’t stay on your person as it does in Grand Theft Auto IV. It can be moved and stored.
If the character dies or is arrested, they will lose all cash they have on them.
- Cash can be stored in residential properties, warehouses, and vehicles.
- Shooting at, or otherwise attempting to destroy, your cash will damage it and it will be lost.
- Similarly to Grand Theft Auto V heists, sustaining damage whilst holding cash will cause some of it to be lost.
- Cash stored in warehouses can be stolen or raided. Security can be hired to help lessen the risk.
- If cash is stored in a vehicle, it’s possible the vehicle can be stolen, or, if parked illegally, repossessed by police.
- The Union Depository heist of ten years prior is still mentioned by criminals, police, and on TV. Security around all banks, reserves and other high-security areas has intensified since.
- It’s referenced that one member of The Big Score was arrested sometime between 2013 and 2023.
- The Black Market works on a “Cents on the Dollar” system. If something worth GTA$100 can be sold on the Black Market for 10c on the dollar, you’ll get GTA$10 for the item.
- Chips can be stolen from Casinos which can be sold on the black market for ‘5c’ on the dollar.
- Legitimate businesses can be used to launder cash. Whatever your business’ daily turnover, 15% of that value can be laundered. So a business turning over GTA$100/day can launder GTA$15/day.
This system means turnover can be more important than profit in the late game and makes Casinos the perfect option for laundering very large amounts of money.
- In the ‘endgame’, Rose can buy/invest in private prisons.
- A Liberty City contact who specializes in ‘pyrotechnics’ can make some pretty crafty inventions for the player, including phone bombs (like that seen in Grand Theft Auto V’s Lifeinvader mission), vape bombs, and other small explosives. You can steal electronic devices from your targets, take them to this contact, then return them.
- Rose can’t use weapons at religious sites.
- Your characters sings in the shower.
- Pacing is of massive importance in Grand Theft Auto VI. The world feels slow. Everybody’s just trying to get through the day. If you drive too fast, there are consequences. If you get into a fight, there are consequences. If you say the wrong thing, there are consequences. Everything about the world is designed to slow the player down. To force them to take in their surroundings and be one with the places they find themselves in.
However, when things go south, it happens fast! As said before, gun fights hold weight. Shooting isn’t a casual occurrence. Gunfights need to be meticulously prepared for. Get caught unprepared and it’s game over.
- Weapons take different sized ammunition. You can’t load one type into another gun. All weapons have unique magazines.
- The player must manually load each bullet into an owned magazine to be able to use them. Each magazine can hold one type of ammunition.
- Ammunition types include:
El Rubio is involved with the cartel.
- The trio uses smart watches and earpieces to communicate on missions.
- Each TV show has between 6 and 26 episodes.
- Additional movies releases as you progress through the story.
- ’The Real Cunts of Suburbia’ is a reality TV show that follows the extravagant lives of wealthy housewives. Parody of The Real Housewives.
- ’The Real Cunts of Coles County’ is a reality TV show that follows the lives and families of current and former mafia members. Parody of Mob Wives and The Real Housewives.
- ‘Moms of Mary Claim’ is a parody of ‘teen mom’ reality shows.
- ’Game of Love’ is a reality dating show.
- TV, reality show, and movie stars have active social media profiles, as do musicians, athletes, and other celebrities.
- Rose is a huge fan of the singer ‘Lyssa Clarissa’.
- Due to her seasickness and fear of deep water, Rose’s reactions become slowed on watercraft and her aim becomes less stable. She may vomit on fast-speed boats.
- Rose’s sea sickness and fear of water (and the effects of it) become far less prevalent on luxury yachts.
- Rose is extremely embarrassed about her inability to swim and fear of water and will hide it from other characters, making up excuses for not wanting to join them on watercraft or swimming activities and explaining away her seasickness symptoms.
- Ricardo can womanize after returning to South America, but can only do so there. He cannot sleep with anybody except Rose in the US.
- Rose remains faithful throughout the game and can never sleep with any character other than Ricardo, regardless of location.
- The exception to Rose and Ricardo’s faithfulness is in nightclubs, where either character can make out with other characters, but only if the other isn’t there.
- Interestingly, Casey and Rose can kiss people of the same sex.
- The player can collect an achievement for sleeping with 100 women as Casey.
- Ricardo’s favorite drink is whiskey.
- Rose’s favorite drink is wine, but she’ll reach for whisky when emotional.
- Kacey’s favorite drink is beer.
- Rose turns 30 days after Arthur is killed: she doesn’t celebrate that birthday.
- Some past characters can be found on social media. Some are active. Others are not.
- Rose is the biggest fan of reality TV (especially The Real Cunts of Suburbia) and will watch them in her limited free time.
- Kacey is a huge fan of cartoons and will watch them all day if he has nothing else to do.
- New TV show episodes are released each week. If you miss one, they repeat once all episodes have been shown.
- If Ricardo takes Rose to watch a movie on a date, he has the option to ‘make a move’. Rose rejects his advance every time.
- Casey also has this option when taking girls to the movies. The advance is not always declined.
- Rose keeps some codeine and alprazolam from the ‘Pharmaceutical Solutions’ heist and will begin self-medicating when stressed.
- As the story progresses, Rose can be seen drinking and self-medicating more and more when switching to her and during cutscenes and it becomes more common for her to be intoxicated when switching to her.
- Rose’s drug and alcohol habits (not including those forced by the player) cease when the story has concluded and the stresses of ‘the life’ are no longer there.
- Rose’s drinking habits begin to show as early as her first therapist visit. Her drug use begins shortly after the mission ‘Pharmaceutical Solutions’.
- Tony Prince surrounds himself with famous people. It is possible to befriend some of these celebrities (including Lyssa Clarissa), offering a strange insight into the lives of stars (that would probably disappoint Rose) when hanging out with them.
- As Rose is the character with the most internal conflicts (a person of strong morals who consistently begins to betray them over the story despite knowing what she’s doing is wrong) the game begins to give Rose more and more decisions as the story continues. Some of these impact the story, others don’t, but despite there being no set honor meter like RDR2, it shows the conflict within her that she has to think about these decisions (Ricardo and Kacey do not have such frequent choices to make) and lets the player guide which direction to tip her.
- Rose suffered an extremely traumatic event as a child. She only talks about it with her sister. It was non-sexual and is left ambiguous to players with hints here and there that can help you piece it together. Unsure if she experienced this event with her sister, or if it's why she and her sister drifted, but she’s the only person Rose ever speaks about it with.
- Rose’s sister is called Asherah (Ash).
- Whether or not Rose chooses to arrest Ash dictates whether or not they become close in the story. This is the most impactful decision Rose can make, as if she chooses to arrest her sister Ash will entirely cut her from her and Clara’s lives and Damon’s late-game missions (and subsequent revenue stream) will never occur. For such an important decision, this happens relatively early in the game.
- Ramón has far less control over his subordinates than Casey and Ricardo. He can supply them with drugs and weapons to aid in gang wars and increase revenues but has less control over what they do and where they go than Casey and Ricardo. However, unlike the other two, Ramón’s Vagos members will pay him ‘dues’ weekly, so the more members he has the more dues he earns passively.
- Despite initially wanting to take over the streets with his own street gang, when Casey finally does he structures it far more like an organized crime family, possibly after learning from Ricardo. This structure, discipline, and organization, if managed properly, help become far more successful.
- Casey, Ramón, and Ricardo can promote and demote their goons at will.
- Ranks in Casey’s gang (from highest to lowest - not including himself - are): underboss, lieutenant, captain, soldier.
- Casey’s soldiers are the ‘goons’ he’ll send out fighting, operating rackets, and dealing. His captains each manage a squad of up to five goons. His lieutenants each manage up to three captains. Each underboss can manage up to two lieutenants.
- Casey’s structure helps the player essentially automate where needed. You can send individual orders to soldiers, but you can also just tell a captain to do ‘X in area Y’. If you need more goons in the job, ask a lieutenant, as they’ll have access to multiple captains and their goons. If you need, even more, ask an underboss.
- Casey does not employ any form of consigliere, but Vivian Von Crastenburg can provide a similar role if the right decisions are made - put simply, she’ll give you advice
- Despite starting a cartel, Ricardo uses a pyramid structure to organize his troops (like Casey).
- Ranks in Ricardo’s gang (from highest to lowest - not including himself - are): Junta Directiva, snakehead, capo. soldado, burrero.
Burreros are the ‘goons’ that transport drugs for Ricardo.
Soldados are Ricardo’s soldiers. These are the people who will protect him and his shipments and fight against other organizations.
Capos are each in charge of a squad of soldiers.
Snakeheads are each in charge of capos.
Junta Directiva is a group of leaders who each overlook one part of Ricardo’s chain. For example, one will be in charge of manufacturing and processing, another in charge of snakeheads, etc.
- Similarly to Casey, Ricardo can give his solados orders directly, but can also give them to the capo instead, who will then give it to all his soldiers. Again, Snakeheads can be ordered who will order all of their capos. If you want every part of a division of the cartel to run at once doing the same thing, give the other to the appropriate Director.
- Ranks in Ramón’s Vagos gang (from highest to lowest - not including himself - are): OG, shot caller, soldier.
Soldiers are the regular Vagos gang members.
Shot callers are each in charge of a small group of up to five soldiers.
OGs are older members of Ramón’s generation who form a council overseeing the set.
- Unlike Casey and Ricardo’s highest-ranking goons, Vagos OGs cannot be ordered, killed, or demoted, as they’re vital for narrative purposes, forming most of Ramón’s close circle.
- Casey doesn’t employ women. Ricardo can employ women. Ramón cannot recruit women, but there are some female main characters in the Vagos gang.
- Kacey slowly develops a tan over the game.
- Weapons have more realistic rates of fire.
- The DLCs have unique gameplay mechanics absent from the main game and the other DLC, making each unique.
- A unique mechanic of Ramón’s story is the Influence, Respect, and Reputation mechanics. When he first gets out of prison, Ramón has very little influence and respect within his crew. As his story goes on he gathers more of a reputation and more influence within his gang. Each of the three stats can be improved by his decisions and what direction he chooses to take the gang (for example, if you choose to completely take over the city using violence, his reputation will skyrocket).
- If Ramón’s respect, influence, and reputation are too low, his set may splinter again. This isn’t as detrimental as the one in the story but does significantly weaken your gang.
- Unlike Casey and Ricardo, Ramón is expected to accompany his gang members on violent missions he gives them (taking over a territory, for example). If he doesn’t, he’ll lose respect.
- The respect, influence, and reputation stats for Ramón are solely how his gang sees him and has no influence on how other organizations see him.
- The Vagos push drugs for the Perros Locos cartel. As the trio’s actions begin to negatively impact the cartel, it causes huge problems for Ramón’s Vagos which a large part of their story is about.
- All the Von Crastenburg kids are raised to be the perfect ruthless business leaders, rather than raised as kids. If somebody wants to leave the life they are completely shunned and forced out of the city. They’re not close as a family and have more of a business relationship than a family relationship, even from a very young age.
- Working closely with influential figures like ‘Lyssa Clarissa’, Tony Prince starts a drug empire, selling drugs in and through his nightclubs and entertainment venues.
- There are references to your Grand Theft Auto Online character who’s earned themselves quite a reputation.
- It’s insinuated that Casey has a small penis due to how angry he gets if someone makes phallic-related jokes or insults aimed at him, though this could just be him disliking the disrespect.
- Some OGs claim that Ramón was ‘bitched out’ in prison, but unaware of any evidence suggesting he really was.
- Spanish is subtitled for Ramón on English language versions of the game.
- Interestingly, Portuguese (as well as Spanish) is subtitled for Ricardo on English language versions of the game. Unsure how common it is for Ricardo to hear Portuguese, or which situations the feature was added for.
- There are multiple tours (including helicopter tours) of Liberty City and Vice City, each showing off something different (celebrity houses, famous locations, etc,).
- Though you play as Tony Prince in one of the DLC stories, the story is really about ‘Lyssa Clarissa’ and her network.
- Tony’s story gives a good insight into the other criminal factions in the game that the trio and Ramón don’t see much of, or only see one side to.
- Tony’s updates are a lot ‘lighter’ and less serious than Ramón’s and the main story, but still fit the tone of the game.
- The Vagos have been growing in size, influence, wealth, and power since the 90s and are now the largest, most organized, and the most powerful street gang in the country.
- Los Perros Locos cartel is the most militarized gang in the game. They’re the most likely faction to turn things violent, the response brutally in large numbers and use military-grade weapons (assault rifles, submachine guns, rocket and grenade launchers, sniper rifles, assault rifles, and handheld explosives) and attachments.
- The Volta V2 SMG is a submachine gun with a 60-round capacity that fires 1200rmp, emptying the magazine in around 3 seconds.
The Volta V2 SMG is a favorite of the Los Perros Locos cartel in short-range combat.
The Volta V2 SMG has a habit of jamming when fired repeatedly and is inaccurate even at short ranges.
- One of the Vagos OGs goes to prison on drug charges shortly after Ramón’s release.
- The OG's arrest, along with the set splintering and the false arrest of two Vagos members some members of the gang falsely believe to have snitched by Ramón leads to a huge divide in what’s left of Ramón’s set. It’s weak and nobody knows if they can trust him.
- Just like Ricardo and Casey’s soldiers, Ramón’s Vagos become more hardened over time, making them braver and better at shooting.
- Most of Rose’s police story missions are triggered from her office.
- Rose can take ‘patrol’ calls from her car: calls that don’t necessarily relate to Vice City. These dispatch calls are entirely optional.
- Steve’s weapon of choice is a pump-action shotgun which he calls his ‘dumpy’.
- Los Santos is said to have turned into a ‘warzone’, a reference to the state of Grand Theft Auto Online.
- Rose doesn’t know which of the characters killed ‘Arthur’ and never questions it.
- Grand Theft Auto VI has been designed with full local and online cooperative support in mind, allowing missions to be individually replayed with multiple players.
When replaying missions individually, the mission is timed, allowing you to compare your mission times on private and global leaderboards on your platform.
Leaderboards are separate for solo and cooperative play. Unsure if they’re further separated by targeting mode.
- Playable characters will dress differently when wealthy versus poor
- Ricardo will wear cargo pants and T-shirts.
- Casey will wear a leather jacket with jeans or a T-shirt with sweatpants.
- Rose will wear skinny jeans with a collared blouse or a fitted tank top with denim shorts.
- Ricardo will wear a shirt with slacks or a Hawaiian shirt with shorts.
- Casey will wear a two-piece suit or casual designer clothes.
- Rose will wear a blouse with a pencil skirt/slacks or a contouring dress
- Rose will always choose to wear aviator sunglasses unless removed by the player when wearing a uniform or regular attire. When dressing up for a date or event, she will not choose to wear them.
Excluding her uniform, Rose will wear heels with almost every outfit.
When she’s wearing heels, she can quickly flick them off through the interaction menu, granting you better mobility in chases or shootouts.
If Rose’s heels aren’t picked up again, they will be lost and she’ll need to rebuy them.
- When poor Ricardo will opt for combat boots.
- Casey prefers simple black and white clothes.
- Ricardo prefers colorful clothes.
- Rose prefers white and beige clothes.
- All 3 protagonists have different heights:
- Casey is 6’3” (191cm).
- Ricardo is 5’11” (180cm).
- Rose is 5’10” (178cm).
- In an early interaction, Rose mocks Ash for ‘wearing the same padded bra since tenth grade.’
- Rose jokes about how her parents were cruel for giving Asherah a ‘hipster name’.
- Rose’s station is a fairly tall multi-floor building. The first/ground floor is the reception with an elevator you can use. You can also just take the stairs. The next floor is the patrol department. The floor above that is the traffic department. Above that is the VCPD. Above the VCPD is the homicide department. Above that are offices (chief, therapist, etc). The basement floor accommodates the armory and leads to the underground garage.
You can access other departments’ floors and interact with the staff.
When talking to the lieutenants of other departments, Rose can offer her help.
Offering your help to the homicide lieutenant allows you to hunt down and catch the serial killer.
- Rose’s missions will have her work with the FIB, IAA, FAT, and the DOA.
- The FIB and IAA have a strong rivalry and will comment negatively on each other. The VCPD also dislike the FIB for their unwanted involvement in police cases.
- One of Rose’s officers, ‘Smithy’, is goofy, lazy, and unintelligent, but sometimes comes in useful due to his street smarts. When Rose shows her astonishment in those moments he responds jokingly with phrases along the lines of ‘come on, you act like I’m the FIB’: suggesting the VCPD see the FIB as useless idiots.
- The interaction menu is a lot more compact, with the more relevant commands being reachable very quickly.
On PC, you can keybind interaction menu commands.
- Animations are different depending on footwear. For example, Rose moves differently in heels, and characters move differently, showing signs of discomfort, when not wearing shoes.
- Rose can change her nail size and shape at salons.
She can have her fingernails and toenails painted at salons.
- When removing glasses, your characters physically removed them and place them in a pocket.
- When using your phone, your character physically removes it from their pockets and places it back there when finished.
- If Rose is wearing a dress, skirt, or other pocketless outfits, she will remove items from, or place them into, her purse or bra.
- Rose can wear padded, push-up, bullet, and sports bras to alter the appearance of her breasts.
- Some cars have cruise control that can be turned on, off, and changed from the interaction menu.
- Cruise control does not automatically adjust to the speed limit of the road you’re on, so you’ll need to adjust it manually.
- Rose’s default hair is chestnut with bronde ends and goes down to her hips.
- Ricardo’s hair is brown but graying.
- Makeup options for Rose include: foundation, mascara, concealer, blush, lipstick, highlighter, eyeliner, pencil, eyeshadow, and false lashes. She does not need to (and cannot) use a primer.
- Makeup is done manually from Rose’s bathroom (not the bedroom), is infinite, and appears automatically in all of Rose’s residential properties.
There are different types (matte, gloss, etc.) and colors of each makeup type.
- For pre-set makeup looks Rose must visit a salon.
- Wearing excessive makeup to work as Rose will have her reprimanded by the captain.
- Not wearing the uniform to work as Rose will have her reprimanded and make police missions and activities unavailable.
- After her promotion to captain, Rose will wear a skirt suit to work, but police activities will be available in any smart attire or her uniform.
- After her promotion to captain, the rank insignia on her uniform will change.
- Ramón has a teardrop tattoo on his face.
- Interestingly, despite Casey’s description of a bloodthirsty psychopath, I’m discovering that he’s actually less likely than Ricardo to shoot innocents, for example, in the heist ‘Pharmaceutical Solutions’, if Ricardo shoots one of the armed gunmen, it’s Steve, not Casey, who will shoot the other. If Casey shoots a gunman, Ricardo will shoot the other. If Ricardo shoots an incapacitated crewmate, Casey will shout that he ‘didn’t have to do that’.
- Casey will become extremely angry if he loses at games and sports.
- Tony’s sidearm is modeled off a SIG P365 and is called the ‘P3N-15’.
- In-game, Rose’s Glock 45 sidearm is delightfully called the ‘Cock 9mm’.
- If the player helps Steve with enough repo jobs, he’ll give them the number of his contact “Double Barrel” Darrel.
- True to his nickname, Darrel’s weapon of choice is a unique double-barrel shotgun.
- There are no mandatory missions for or with Double Barrel Darrel, but he can be used as a crew member for heists.
- Double Barrel Darrel is expensive, demanding $100,000 upfront (in addition to a cut of the score), but is the most naturally skilled crew member available in combat.
- If Double Barrel Darrel dies, the player will get a call from Steve saying they’ve put him “in the shit” and his boss will be “fucking raging”.
- While the option to own pets has been removed, Ramón apparently owns a dog (I’m unaware if this was changed after pets were removed or if it’s now just an exclusive feature for Ramón).
- Leilani is Damon’s sister. She’s good with computers.
- Bella Ortiz Los Perros Locos’ top sicario.
She looks like
Leah Shutkever,
Lesley-Ann Brandt,
Kim Kardashian, and “hot” with a slit eyebrow, side braids, dark lipstick and eyeshadow. Siobhan is middle age and Darrel is short, obese, in his 50s, and missing most of his teeth. Not much to go on but I thought I’d include these.
- Camila is a freedom fighter whose small crew fights against Los Perros Locos’ reign and political influence in South America.
- Karma is briefly a girlfriend of Casey’s. She’s a stripper and can be used in some missions to ‘distract’ guards.
- Raul is a Romanian-English crime Lord who “controls Britain’s drug trade”. He’s a contact of Ricardo and sends Phil and Steve to help him out. He’s also somehow involved in the illegal arms trade in Europe.
- ”The Animal”, “Double Barrel” Darrel, Siobhan, Ryker, Steve, and Phil are all English or Irish gangsters who work for Raul.
- Muhammad Al Khabib is the leader of the Al-Husan terrorist organization. Al-Husan largely finances its activities through the illegal arms trade and networks with Raul’s gang, the Angels of Death, and El Tercer Ojo.
- Sergeant Jose Vasquez is Rose’s right-hand man on the force and the closest thing she has to a friend.
- Officers Reynolds, Smithy, and Tavarez are VCPD officers in Rose’s department.
- Despite his strong connections to various people organizations, Ricardo holds no loyalty to any of them. For example, Even though Ricardo (the entire trio, but I’m focusing on Ricardo because they’re his connections) works with Al-Husan and the Angels of Death because his new relationship with ‘El Tercer Ojo’ is important, he still engages in missions that involve killing or robbing them without a second thought and can go to war with El Tercer Ojo after completing the story. Similarly, even though Raul sends him men to help, Ricardo still robs and kills Al-Husan members who are vital to Raul’s operations, even killing “Double Barrel” Darrel if he becomes incapacitated on a heist.
- In hand-to-hand combat, most NPCs have the ‘Boxer’ type. They throw more punches and deal more damage per punch. At random, some NPCs are given other martial arts styles. These include: karate, Krav Maga, and wrestling. Each has its own unique style with its own strengths and weaknesses.
- The higher a character's aggression stat, the more they focus on hurting the character, rather than personal safety.
- Nothing and nobody terrifies Ricardo as much as ‘Bella Ortiz’.
- In a cutscene in the cafe, Ricardo tells a story of when Bella Ortiz and her soldiers slaughtered an entire village of innocent just to take out one guy.
- It seems the trio is more individually rounded than my posts may have made them seem. Casey’s psychopathic traits sound (in my unprofessional opinion) like they’re presenting more as anger issues and insecurities than psychopathy. Rose may not be quite as self-absorbed and uncaring about others as expected: she does seem to genuinely care deeply about Clara and Ash (possibly Arthur and Damon) and, if the player kills the guards in Pharmaceutical Solutions, reacts poorly to seeing the consequences her actions had on human life (if only for a short time). Similarly, it’s becoming clear that Ricardo may not be the ‘good guy’ of the three and is actually far worse morally than Casey and Rose and is just able to hide it better.
- In shootouts, Steve will sometimes shout ‘don’t fuck with the repo man’.
- If Casey calls Rose too much she’ll tell him to “get a job” and block his number for a while.
- Steve described ‘Double Barrel’ Darrel as having “more chins than brain cells”.
- There’s a masked ‘superhero’ vigilante in Liberty City who helps people with minor inconveniences. He has a few news interviews on TV. Later in the game, it’s possible to read a news article that mentions he was stabbed to death after confronting a small-time drug dealer.
- Ryker works security at one of The Animal’s nightclubs and helps do some work for Tony and Lyssa Clarissa.
- Most of the English and Irish characters dip in and out of the story for long periods of time as they split their time between countries.
- Steve often makes inappropriate comments to Rose. In an early encounter, he says, “don’t worry, love, you can handcuff me as tightly as you want”.
- After Steve makes an inappropriate comment to Rose and Ash, suggesting they should make a “Yank sandwich” and implying he’ll be “the meat in the middle”, Rose has the option to arrest him, slap him or let the comment slide. If she chooses the first, she arrests him, citing a ‘minor drinking offense’, and releases him the next day.
- Many crew members will require an upfront fee in addition to, or in lieu of, a cut of the final score, should there be any.
- Crew members will be unavailable for another job until they’re repaid. The finale is also unavailable until all crew members have been repaid.
- The museum displays a famous gunslinger’s revolver that matches one of Micah Bell’s revolvers.
- Large amounts of South America are legally restricted (being seen in those areas will be treated with lethal aggression).
- In South America, there are no police. Instead, the military patrols the state. These soldiers are the most aggressive law enforcement in the game by a large margin. They may respond with legal aggression immediately if the player is seen entering a restricted area or is not complying.
- The South American state (fictional country) is said to have not long come out of a brutal civil war. The current regime is oppressive and works closely with ‘Los Perros Locos’ (LPL bring money into the area [and likely into the pockets of the politicians] so the government completely turns a blind eye to their actions). In some instances, they cooperate as a single force with LPL helping to police the country and guard restricted areas and the government supplying them with weapons and occasionally aiding in combat in their own country.
- In addition to artifacts (revolver, UFO, etc.), the museum has throwbacks to many past Rockstar titles, including those from the 3D era. These are likely meant to serve as nostalgic callbacks rather than implying everything took place in the same universe.
- Ash lives out of motels and has no fixed address the player can visit. After Rose takes over the cafe legally, she hires Ash as the manager. During business hours, Ash and Clara can be found in the cafe.
- Rose explains away Casey and Ricardo to Ash as her ‘business partners’, implying they’re at the cafe so much because they’re part owners.
- Ramón’s wife’s (or fiancé) name is Maria (not to be confused with the sports team director).
- After being knocked unconscious or shot in the head, characters will sometimes fence.
- Rose sometimes talks to herself.
- Rose is extremely sarcastic, something Ricardo struggles to understand.
- Cars do not despawn. I’ve mentioned that in the past and also mentioned that the police may impound them depending on where they were left, but I have new information to add to that: it is possible for your cars to be stolen, but this is different from despawning. Your exact car will be assigned to some NPC somewhere, likely in neighborhoods with high crime rates. You may see a Vagos member driving around in that sports car you left somewhere a week ago, or you could be driving around and see it parked outside someone’s house.
- Rose can view real-time footage of all traffic cameras in Vice City.
- Carcer City feels empty. Compared to the other cities which are bursting with life, Carcer City has less traffic density than Los Santos. It feels like a place people don’t want to be.
- Police presence is almost nonexistent in Carcer City and response times take longer (if they show up at all). If the police do show up, they are the most aggressive of all police forces in the game (excluding the military in South America).
- The South American town looks like a Brazilian favela. To differentiate it from the US towns.
- Following the mission ‘Pharmaceutical Solutions’, the trio gained access to a van. This van can be used as a personal vehicle when getting around as Ricardo or Casey and can be customized and parked outside the cafe (safe area: will not be impounded).
- Weapons can be wall mounted in the cafe/HQ. Calling the Angels of Death can have them deliver ammo crates to the HQ for a price.
- Characters squint when looking at something bright and may use their hands to block their eyes from the light source.
- Glabellar lines, crow’s feet, and frown lines become more or less visible depending on facial expression, and their level of prominence changes from character to character. For Rose, makeup can reduce their prominence.
- There are thousands of facial animations, realistic bone and muscular shapes and movements, and blends that merge seamlessly into each other. Skin looks like it’s attached to muscle and body animations match facial ones. When characters interact with objects and each other, their geometries deform. Lip syncing, muscle movements, and tongue contortion is realistic. Fat and skin act realistically. All of this is in an attempt to make characters look as realistic as possible while escaping the uncanny valley.
- Pupils react realistically to light, as well as drug use.
- South America juxtaposes some of the most corrupt and despicable human actions in the Grand Theft Auto series with some of the most beautiful tropical scenery ever created.
- Weazel News is hosted by fictional characters Jack Meehoff and Mike Oxlong.
- Jack Meehoff and Mike Oxlong are involved in numerous sexual scandals the player can read and hear about and their reportings are apparently filled with sexual undertones and innuendos. It’s implied these have been covered up by Weazel Network, possibly in a parody of the BBC’s numerous covered-up sexual abuse scandals.
- There is a donut shop across the street from Rose’s station and Rockstar Games uses every opportunity to milk the stereotype.
- Rose can get a wanted level outside of her jurisdiction.
- Rose is an atheist, labeling religion “make-believe”.
- You can still do repo work for Steve when he’s out of the country.
- You cannot gain a wanted level on a private island on any of your character's own.
- If Rose is arrested outside Vice City, she will be taken to her own station and reprimanded.
- It’s said that the South American government is taxing the citizens into poverty.
- There are treasures that can be found in some restricted areas in South America.
- When finding treasures (gold, diamonds, etc.) a small quantity can be carried. These can be stored in crates at the HQ. If you find the right contacts, these can be sold for a significant profit.
- Diamonds can be sold to a ‘Jewish mobster’ in Liberty City after Karl Von Crastenburg’s death (only true if Casey is on good terms with Vivian Von Crastenburg). I don’t know which contacts will buy other treasures.
- Rose can equip squad cars (including her own) with a shotgun or assault rifle and body armor. These are stored in the trunk which must be opened to collect them in the field.
Rockstar Games has an advanced tactical system that various
NPC models deploy in combat. It dictates how different
AI types act and react in combat.
- Gang members will often stand still or walk (towards the player or towards cover) when shooting, and run when taking breaks in shooting. Jumping an unsuspecting gang member with gunfire will cause them to run towards cover.
- When a three-star wanted level has been achieved, police will form roadblocks and clear an area of civilians before approaching the player. They secure the zone in the player’s vicinity to stop them from leaving and civilians from entering. They will take cover and order the character to surrender. Should the character become aggressive or take a long time to surrender, a four-star wanted level will be reached and deadly force will be prioritized. Where this is impossible and the police must react quickly, they prefer to take cover before firing. Police will rarely shoot on the move unless the player is actively running away. Shootouts with police models are often a sustained battle of attrition. They can be susceptible to an aggressive counterattack, but they react in such numbers that this is a difficult process. When in a building with a wanted level of 3 or above, police will wait outside with the area secured. If the player fires a gun from the building, the player will jump straight to six stars and the police will flood the building.
- N.O.O.S.E. will move in single fire against cover directly towards the player. N.O.O.S.E. prefer not to shoot until they are in close range or the player directly engages in combat with advancing N.O.O.S.E. operatives. When the player reaches six stars and F.I.B. and N.O.O.S.E. come, it will often feel like the pressure has been lifted. To have reached level six without dying on foot, the player will almost always have to have occupied an in-door position. Police will contain the scene within a 12-block radius and the pressure will be lifted until N.O.O.S.E. and F.I.B. arrive on the scene. When they do, N.O.O.S.E. takes a while to safely mount a response. However, when they do reach the player, they attack quickly and with unstoppable numbers. When the player has occupied a safe position, N.O.O.S.E. and F.I.B. will attack in waves. If the player eliminates all N.O.O.S.E. in the wave, F.I.B. will attempt to negotiate with the character, provided the player has hostages in the building.
- Military models have sustained pressure ATS. When jumped with unsuspecting gunfire, they will lay down to assess the situation before taking the appropriate action. If the cover is available nearby, they will seek it out. If no cover is present, they form bounding overwatch tactics: splitting into two groups - one moves while the other engages in the suppressive fire for a short difference before swapping roles. This will continue until appropriate cover or tactical positions are reached. When they are on the offensive, they will sustain pressure, firing lots of bullets toward the character. With more accurate fire than in previous titles, the player will feel truly suppressed and unable to move. Some special units are present with explosives and other powerful weapons that will attempt to force their targets out of cover. Military soldiers are better armored than police and civilians. For C.Q.B. clearances when the player is occupying a secured position, the military acts very similarly to N.O.O.S.E. models, but switches flashbangs and tear gas for lethal options: grenades, etc. Military personnel may deploy powerful smoke grenades to cover large open ground and mount an assault. The military does not commonly use animals.
- Civilian models are random. Each NPC has randomly generated stats, including: friendliness, toughness, accuracy, and aggression. Civilians with higher toughness and aggression and lower friendliness are more likely to carry weapons. People in the south are more likely to carry weapons than people in the east. Civilians with higher toughness can take more hits and deal more damage in hand-to-hand combat. The higher the aggression, the more likely the character is to fight back or attack when threatened.
Cuban drug smuggler nearing middle age, based in
Vice City. Throughout the first act, Ricardo engages in petty smuggling for a sizable
Hispanic alliance, whom he’s been rolling with for years. It’s business as usual, attacking rival smugglers, evading police, and getting out of tricky setups. At some point during the first act, Ricardo kills a police captain and the husband of the third protagonist, Rose. This provokes Ricardo to be outlawed from his organization with a price on his head, forcing him to go into hiding. You cannot play as Ricardo during this time.
Act #2
- Casey. A petty criminal based in Carcer City. Casey is the youngest protagonist in the Grand Theft Auto series, in her early 20s. The second act takes place across Carcer City and Liberty State. Casey has a ferocious temper that often gets her into trouble. Over the next act, you work with multiple gangs and low-level criminals. Little Jacob from Grand Theft Auto IV makes an appearance but is a far more significant player in the criminal underworld. Frustrated at his inability to move up in the criminal hierarchy, mixed with some poor decisions and betrayals, Casey forms a rivalry with the Yardies gang, headed by Little Jacob (referred to only as “Jacob Hughes” in this title). After recruiting a small crew of old acquaintances, Casey and his crew engage in small battles with the Yardies, set on bringing them down and eventually taking their place as the kings of Broker. However, plans go awry and many of Casey’s friends are killed. The police intercept Casey and he is sent to federal prison, to one of the large jail complexes. If you don’t break out, Rose will eventually have you released.
Act #3
- This takes us back to Vice City, with events taking place before the start of the game. Ricardo and his crew are engaging in the same shenanigans they were up to prior to the first act. Eventually, word comes down from the top that one of the incarcerated leaders of their organization is being transported to Cottonmouth penitentiary, and Ricardo is one of the soldiers ordered to hijack the prison bus. As the break is happening, a cutscene shows Casey in the back of the bus. During the ensuing gunfight between Ricardo’s organization and the police, Casey takes his opportunity to flee the scene. This is the first time the game presents the player with the option of switching between characters. This is done differently than in Grand Theft Auto V. Instead, the camera very quickly zooms across the streets to the location of the character you’re switching to. It’s a bit of a slower process than Grand Theft Auto V when characters are far away from each other. Throughout the rest of the mission, the player can switch between Ricardo in the gunfight and during the escape, and Casey fleeing the scene without being caught. The stealth mechanics are one of the points Rockstar drove home with this time, so expect them to be greatly improved.
linear, switching between different points in time. Casey has been on the run for a long time, surviving by stealing and holding up stores. Ricardo is in hiding from his former organization and is wanted by the police for the murder of the chief. Ricardo has been living on his savings but has recently had to resort to holding up gas stations and small stores to survive.
- On the first heist, ‘Pharmaceutical Solutions’, the crew does not use smart watches or earpieces to communicate, leaving the characters in states of confusion and panic when plans go awry.
- The entire game is not spent paying back the ‘VonCs’. They don’t manage to do that until near the end of the game, but a huge factor is a trio stepping on the toes of other crews, cartels, and crime families trying to steal back the money for the VonC family. Unsure what most of the 80-hour story is spent doing other than stealing money for the VonC family, but a Carcer City crime family clearly based on The Chicago Outfit gives the trio more classic GTA missions: the drive to ‘X and do Y style’.
- Somehow, the two have a run-in and decide to work together. The hostile dynamic between the two is said to be very entertaining. For the best portion of the game, the two stick-up joints to survive, and the player can freely switch between the two. There is no formal structure to how this must be played out. As long as you get the money and escape alive, how it goes down is completely dynamic and up to the player. As people come into the stores, etc. the player must stop them by calling the police (for an easier escape) and can even rob the civilians of their wallets for a higher take.
- Eventually, the police come onto the duo and make a move on their safehouse. During the shootout, Lieutenant Rose, the widow of the chief killed by Ricardo, is taken hostage by Casey. After an undefined amount of time in hiding with the kidnapped Lieutenant, she develops a relationship with Ricardo.
- In the first heist, ‘Pharmaceutical Solutions’, you don’t get to pick your crew or roles if you choose to ambush the vans. Instead, Ricardo calls on the only contact he has left who sends him two English repo men (Steve and Phil) to help Casey and Ricardo steal the pills, while Rose manages the police response. You can freely switch between Rose, Casey, and Ricardo. One of these repo men (Steve) can later be called by Casey and Ricardo for semi-legal repo work. If the player chooses to shoot the armed gunmen, Rose will vomit at the crime scene. When she reunites with the crew, she’ll slap Casey (believing him to have done it regardless of who did it) and respond angrily to the killings.
- After some story events unfold, Rose is released and Ricardo and Casey start robbing bigger and bigger targets, no longer just to survive, but also to thrive. Casey has dreams of becoming the king of Liberty City, and Ricardo has dreams of being the biggest cartel kingpin on the continent. But for their dreams to come true they need money.
- In an early mission, the Vagos (along with Los Perros Locos) attack the Aztecas at a national meeting, wiping all but a few of them out, much to Ramón’s dismay (who believes they should lay low and focus on business). After this, Ramón is presented with the choice to wipe out the remaining Aztecas or not. If he does, the Aztecas are removed from the map entirely and cease to exist in the US. If he chooses not to, he’ll lose respect from his gang members but the remaining Aztecas will merge into the Vagos at a later stage, proving Ramón will harden gang members.
- In most of his missions, Ramón can bring gang members along with him.
- DLC: Ramon’s story is about avenging his family’s deaths, reuniting the sets, and establishing the Vice City Vagos as independent of the cartel. It is possible for Ramón to ‘reunite the sets’ by killing the other leaders and gaining more influence.
- It is possible for Rose to meet ‘Lyssa Clarissa’. When she does, she can discover that the singer is trafficking drugs through her music concert. When Rose discovers this, she can make the decision to arrest the star or not.
- If Rose chooses to arrest ‘Lyssa Clarissa’ the charges don’t stick despite the evidence
- Switch to Rose at the police station. She’s leading a briefing on the events she lived through. Unbeknownst to her colleagues, she and Ricardo are engaging in a secret love affair. Rose, being the smartest of the trio, secretly helps Ricardo and Casey plan heists and evade the law, all whilst leading the force dedicated to finding them. Rose is the most wealthy of the trio, receiving a large regular salary every in-game month, as well as living in a nice house on the outskirts of Vice City. You are now free to switch between all three characters for the remainder of the game. The three go about their ways. Rose catches bad guys, helping ‘R&K’ whilst all the while hunting them down.
- As Rose, lots of side activities are available. There’s a serial killer on the loose in Vice City that Rose and her team can track down (this is more of an Easter egg that can be solved through good police work and smart thinking than a direct activity). She can patrol the streets, arrest criminals, etc., she is the only character with access to the in-game stock market (that’s far more fleshed out than Grand Theft Auto V’s, with more dynamic variables, less easily exploited, and even dividend options for long term investments).
- In one mission, Ricardo fires a specialized rifle that shoots rock climbing bolts to aid Rose in climbing up a cliff.
- At this point, the game’s main focus switches to Rose. There are few activities available for ‘R&K’ besides odd stranger and freaks jobs (which are not marked out on the map this time) and other ways to make small amounts of money and build up contacts.
- It’s also worth noting that, unlike previous titles, the heists in Grand Theft Auto VI will only fail if Rose, Ricardo, or Casey are killed. Otherwise, it doesn’t matter whether the score is successful and you leave millionaires or you chicken out and leave empty-handed, there are no direct checkpoints that you must complete to advance the game. You can only play the heist through once, and what you leave with is what you leave with. You plan the heist in-depth, using the contacts you’ve created, and how it plays out is completely based on your decisions and your crew.
- The ending seemed far less agreed upon than the rest of the game, but rumor has it that all three characters survive, with Rose becoming captain, Ricardo eventually building up his own drug empire and Casey moving back to Carcer City to fulfill his goals. Casey ends up patching things up with the Yardies and becoming a player in Liberty City.
- It’s said that there will be more to do than any other Rockstar title upon completion than ever before. And unlike their other titles, unless you do particularly well in the stock markets and heists, you don’t end the main story ridiculously rich. In fact, Ricardo and Casey are rather broke by the end of the game but should have all the resources necessary for the players to work hard and build up wealth for themselves.
- Shortly after Ramón’s release from prison, the homicide lieutenant falsely arrests two Vagos gang members for Casey and Ricardo’s crimes. Believing Ramón snitched on them as part of a deal, the gang splits in two and Ramon’s family (partner and two children) are executed by the splinter set. Ramón spends a large amount of his story under surveillance as police suspect him of murdering his family. As he’s a gang member (and the Vagos work so closely with the cartel) his case is partially handled by Rose’s department, intertwining their stories further.
- Taking control of the city to push drugs for the cartel is the main priority of the Vagos. However, after Ramón’s release the gang splits into two sets (Ramón’s being the weakest of the two) and the feud between the sets becomes more intense than the feuding with any other faction.
- When Ramón was arrested, he had a car that got impounded and was later auctioned. The car was bought by his underboss to be returned to Ramón once he got released. That underboss leads the splinter set and takes the car with him. Ramón gets the car back shortly after his DLC story begins, meaning he, by default, is the only character other than Rose (if we’re counting her VCPD Buffalo) who has a car.
- Niko Bellic was never caught for his crimes. Stories of ‘The Serb’ are still told in Liberty City occasionally, plenty of news articles mention him, and there’s even a nostalgic documentary about him. The actions of Grand Theft Auto IV cause gigantic power shifts in the criminal underworld and the weakening of almost every faction over the course of the game paves the way for the Von Crastenburg family to grow so quickly.
- Despite largely operating like a mafia crime conglomerate (though with huge legal and political operations, too), the Von Crastenburg family is an actual family, though it does operate very similarly to a large crime family. The patriarch of the family, Karl Von Crastenburg, is almost treated like an old Godfather and oversees every business and political interest of the family. His wife acts similarly to a consigliere. His children sit beneath him in the family business, almost as lieutenants, followed by the extended family below that, followed by all the crime syndicates under their wing. They are the most powerful family in America and are worth over one trillion dollars collectively.
- There’s a mission where the trio hears that Rose’s niece is being bullied by a gang of kids. The player must choose which of the trio will confront the bullies. If you choose Ricardo, he’ll attempt to speak to them, using the various prompts on screen. If you choose Rose, she’ll threaten to arrest them, despite the fact she’s not in uniform and outside of her jurisdiction. If you choose Casey, he will punch one of the bullies.
- In the mission ‘Viva Las Venturas’, the trio robs a Casino to pay back Karl Von Crastenberg, at no profit to themselves. What the game doesn’t tell you is that twice what you’re told to steal can actually be stolen if well planned. If the player chooses to scope out the Casino at the right time on their own accord after the scoping mission, two trucks can be seen transporting cash from the Casino at a specific time on a specific day. Choosing this time and date to hit the Casino will allow the player to steal this cash, too.
- After the player helps Steve with some repo jobs, he and Phil accompany the trio to South America to run guns to the US for ‘El Tercer Ojo’. Rose sits in the back of a helicopter with Phil and a pilot while Steve, Ricardo, and Casey load a crate of guns. Steve tests out a ‘V2 SMG’, commenting that it shoots ‘faster than Ramadan’. A combined army of ‘Los Perros Locos’ and military soldiers start shooting snipers. The pilot takes off, leaving Steve, Casey, and Ricardo who get into an SUV, heading for the shore. The military and cartel members chase the car, driven by Steve, while Casey and Ricardo start shooting from either side. Rose and Phil (who comments he’s ‘never shot a gun before’) cover them from the sky against helicopters and SUVs. At the shore, Steve, Casey, and Ricardo get into the helicopter and they fly to the ‘Glazers’. During the mission, you’re free to switch between the three characters.
- In one mission, the trio - including Rose who can’t swim and has thalassophobia - and Camila, an anti-cartel freedom fighter, scuba dives to a yacht, kill the bosses on board, and sinks it. When swimming back, Rose, who trails far behind the other three, runs out of oxygen. Ricardo saves her after she falls unconscious. When playing the mission as Rose, your movement becomes awkward and unpredictable. You slowly lose consciousness and become stuck in the first person. You regain consciousness on the shore. When playing as Casey, you swim back with Camila, unaware of Rose. As Ricardo, you notice and pull her back to shore.
- One mission has the trio disrupt an arms deal between the Angels of Death and terrorist organization ‘Al-Husan’ in a forest dear Cottonmouth. You can play the mission one of two ways: Casey and Ricardo dress as VCPD and the three drive to the meet before Al-Husan get there or you can wait and ambush the meeting from the cover of the trees. If you choose the first option, the plan goes wrong and the Angels of Death start shooting as soon as you arrive on the scene, leaving all three characters pinned behind Rose’s car with nothing but police weapons (Cock 9mm pistols and whichever weapon, if any, Rose has in her car). If you choose the second option it goes as planned, but you have to take out the AODs and the terrorist.
- At some point in the story, ‘Los Perros Locos’ become aware of Rose’s involvement and occupation and send their best sicario after her, forcing Rose to make Ash and Clara hide out in the cafe (I’m unaware if they know of, or ever learn of, Rose’s criminal activities). They spend a portion of the story living in the cafe.
- POTENTIAL PLOT: Been learning about a lot of side characters. Rarely mentioned them unless necessary to a particular fact, but it’s becoming more and more apparent that these characters are far deeper intertwined in the story than initially thought. It’s quickly becoming clear that characters and that initially seemed insignificant (like Camila, or Lyssa Clarissa and Rose’s love of her music) are very important for large parts of the story. It’s quickly become apparent that despite Rose and Ash’s relationship being rocky at the beginning. Rose is actually rather family oriented and her family (Ash, Clara and, to a lesser extent, Damon) are actually very important to her and large amounts of Rose’s arc are spent providing for her family or protecting them from the consequences of the life she’s chosen. Unsure how many people read the plot and mission spoilers, and please don’t, just because of this point if you wouldn’t have otherwise. Characters previously thought too insignificant to mention (or only mentioned very little of) but it’s becoming apparent they’re vital to the story include: Bella Ortiz, Steve, Phil, Camila, Damon, Clara, Ash, “Double Barrel” Darrel, Leilani, Karma, Raul, Siobhan, Muhammad Al Khabib, “The Animal”, Ryker, Sergeant Jose Vasquez, Officer Reynolds, ‘Smithy’, Officer Tavarez.
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Carcer City/
Liberty City. You cannot drive nor fly there yourself. Instead, you must go to the airport to fast travel to the other airports. If you attempt to travel there by plane, time will pass and you’ll quickly zoom to the city you’re trying to reach (it will look similar to when you switch characters).
- If Casey chooses to kill Karl Von Crastenburg and partner with his successor, any betrayal of this partnership (claiming territory in Liberty City, killing someone under their organization [including any subsidiary gangs working for them], attacking or stealing from their businesses, etc.) will end the alliance permanently. It can never be re-established and an ongoing feud will begin until one side is victorious.
Online is set just after the single-player as large factions like ‘Los Perros Locos’ and the
Von Crastenburg family are in a deep transitional period.
- Rockstar Games has big plans for an optional subscription service for Grand Theft Auto VI’s online.
- While Rockstar Games main priority is still the single-player experience, the new online system provides a great way for them to capitalize on the popularity of the role-playing market while also allowing the player the freedom offered by online.
- Sporting events will be shown each week during the season on TV. These events will be promoted via Rockstar’s social media channels, and you’ll be able to watch along live with your favorite streamers on Facebook, YouTube, and Twitch. Bets can be placed in-game on the outcomes. Repeats are shown on TV on the sports channel until the next game(s).
- Physique affects your stats. Being skinny will make you most susceptible to damage and is the weakest body type but has the most stamina. Being overweight will cause you to have the least stamina but is least susceptible to damage with medium strength. Being muscly will make you the strongest with medium stamina and health. This is a simplification of the extremes.
- You have 4 different online characters, each with their own story and roles. Each has its own fighting style and holds its weapons differently.
- Male characters are superior athletically to their female counterparts of the same height and body type.
- Character switching is non-invasive (doesn’t require going into the pause menu) but does switch lobbies.
- Each character’s money and assets are separated.
- Each character has a story mission.
- The currency in VI’s online has been deflated back down to a realistic level. Things are cheaper but money is harder to come to buy.
- Reputation points return.
- Your reputation points can be lowered by some actions.
- Rather than starting an empire like VI and Online, the main aim of VI’s online is to build up your reputation.
- All online story missions can be played solo or with friends.
- As a DOA agent, you build up your reputation in the story by chipping away at ‘El Tercer Ojo’ cartel, arresting members, assassinating members, and performing large operations.
- As the cartel member, you build your reputation in the story by smuggling drugs, having shootouts with ‘Los Perros Locos’, and running guns.
- As the Ballas member, you build up your reputation in the story by selling drugs and having shootouts with rival gangs.
- As the Von Crastenburg member, you build up your reputation by forming (through crime) legitimate businesses.
- The ‘North’ and ‘South’ take place in different lobbies. Trying to go from one side to the other will zoom you and switch lobbies.
Each session has a maximum of 100 players.
- When arrested by a DOA agent, gangbangers and cartel members go to jail.
- As gangbangers and cartel members commit crimes they’ll have to spend longer in jail when arrested. Crimes have a cumulative effect. The minimum time in jail is one minute. The maximum is 48 minutes.
- In jail, you can fight and kill players in enemy gangs to earn a greater boost in reputation (gangbangers only).
- If your reputation level is high, a guard will slide you a shank when you get to jail.
- When arrested you can post bail to be released. This comes at a hefty price depending on your sentence.
- Traffic laws still exist online.
- You can change the weight and physique of your character by eating more, eating less, and working out.
- When building your character(s) you can choose their height (I don’t know what the limits are).
- You can only switch from one gang (Families and Ballas) to the other by resetting your wealth, assets, and reputation.
DOA AGENT
- As the DOA agent, you can arrest players in ‘El Tercer Ojo’ and the gangbangers when you see them committing crimes to gain reputation.
- As the DOA agent, killing NPCs and other players will lower your reputation.
- You cannot gain a wanted level
- Each time your reputation rank increases, you’re paid your salary (note: this is only true for the first time you reach this rank - decreasing and increasing your reputation points to switch ranks does not mean your salary is repaid. Salary increases with each level.
- As your reputation rank increases, you unlock new perks like calling for air support.
GANGBANGER
- As the gangbanger, you can kill and disrupt the business of the members of the other gang and capture territory to gain reputation.
- As the gangbanger, killing members of your own gang will greatly lower your reputation.
- As a gangbanger, the territory divides in Carcer City are presented on the map with colored borders (similar to Grand Theft Auto San Andreas) showing whose territory you’re on.
- As a gangbanger, one block from each gang’s territories that touches the other gang’s blinks red (like Grand Theft Auto San Andreas). These territories are contested.
- Killing members of the other gang in contested areas increase your gang’s ‘influence’ by one point.
- As a gangbanger, every 24 hours (real-time) the gang with the most influence wins the other gang’s set. Influence is then reset to zero.
- Territories are the same across every session on your console (all players on XBOX, regardless of their lobby, have the same territory and share influence points, while PC players will have their own territories and influence points, for example).
- As a gangbanger, killing enemies in non-contested blocks will still increase your reputation, but will not impact your influence.
- As a gangbanger, you can sell drugs to earn cash. Drugs can only be sold in territories your gang owns the more calls you’ll get asking for the product.
- Gangbangers must first buy drugs from their contact before selling them.
- If you die when holding drugs you drop them and they can be picked up by any other gangbanger.
- You can stand still on your territory to shoot drugs. NPCs will come up to you asking for products that you can sell to them.
- You will often get calls or texts from NPCs in your territory wanting the product. If you accept their request you’ll have to travel to them but the orders are larger and you’ll learn considerably more.
- Getting killed by a rival gang member will lower your reputation. Being killed by somebody from the same gang will not.
- The amount and type of drugs you can buy is depending on your reputation.
- The guns and ammo you can buy is depending on your reputation.
- Every 48 minutes spent wearing your gang’s colors and/or driving a car with your gang’s colors slightly increases your reputation
- Every 48 minutes spent driving expensive cars or custom lowriders will slightly increase your reputation.
- Each territory block has its own mission that can be done (go there for the mission). This mission is only available if you own that territory. The further away from the territory from your home turf, the better it pays and the more reputation it grants. You cannot play the missions from contested territories.
- There is a global leaderboard (separated by platform) where you can compare your total influence earned (all time) to others.
- If you die, you will respawn on your turf.
- As your reputation increases, you unlock perks like calling upon an army of NPC gang members to follow and protect you.
VON CRASTENBURG
- As a Von Crastenburg, you start with GTA$1,000,000.
- You cannot gain a wanted level, but committing crimes lowers your reputation.
- The only character that can own businesses.
- You can own legitimate and criminal enterprises.
- 20% of every single dollar you earn (GTA$5+) is paid up to Vivian Von Crastenburg.
- As your reputation level increases, you unlock new perks like hit squads and bodyguards.
EL TERCER OJO
- Cartel members have access to the best weapons.
- You can smuggle drugs and guns from South America to the ‘Glazers’.
- You can earn a reputation by killing Los Perros Locos members at their camps across South America.
- You will lose your reputation by killing DOA agents.
- You earn a lot of money by smuggling.
- As your reputation level increases, you gain access to better products and can buy better weapons.
- As your reputation level increases, the larger the smuggling operations will be (as your rank increases, it’s recommended to team up with multiple players).