Master-Dan
... more EXP!!!
Ne Verschiebung wäre gar nicht mal so schlecht, dann müsste ich mich heute Abend nicht zwischen Ascent und Deaths Door entscheiden.![]()
Wie war das mit den First World Problems?

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Ne Verschiebung wäre gar nicht mal so schlecht, dann müsste ich mich heute Abend nicht zwischen Ascent und Deaths Door entscheiden.![]()

Ne Verschiebung wäre gar nicht mal so schlecht, dann müsste ich mich heute Abend nicht zwischen Ascent und Deaths Door entscheiden.![]()

Die wird es ganz ganz locker knacken.alles über 70 wird gezockt...
Ui, da wird es heute Abend schwierig mit Deaths Door weiter zu machen wenn so ein Cyberpunk-Diablo Verschnitt lockt.
Genau so gehts mir auch!Ui, da wird es heute Abend schwierig mit Deaths Door weiter zu machen wenn so ein Cyberpunk-Diablo Verschnitt lockt.
![]()
https://www.reddit.com/r/XboxSeriesX/comments/otvyuc/the_ascent_reviews_and_discussion/ schrieb:
- Windows Central - The Ascent is a solid evolution of the twin-stick formula, offering some of the most detailed and impressive visuals the gen has to offer so far. However, The Ascent needs a couple of polish passes as of writing, due to bugs and other glitches. Additionally, the game suffers from a lack of testing, with balance problems and structural issues that weaken the latter half of the game. ~ 3.5 / 5.0
- Generación Xbox - The Ascent picks up the glove to become the "Diablo with guns" and the result is a game with astonishing action and a superb design. ~ 8.8 / 10.0
- IGN - The Ascent’s satisfying gun-tastic action-RPG gameplay loop mixes with its beautiful cyberpunk aesthetic to create an overall enjoyable experience. Neither its story nor its characters are all that memorable, and its enemy encounters can stumble toward the end, but its gunplay and ultra-violence in a neon-soaked world combine to craft a co-op-friendly game you don’t see every day. ~ 7/10
- Gamespot - Even if The Ascent was fully functional and balanced in a way where building up a character to become the ultimate Indent warrior felt great, there's the fact that so much of the game is designed to feel like servitude. As you climb the superstructure housing all of Veles, you serve a progression of masters, and the payoff for the game's central mystery--where did the mysterious group running Veles suddenly run off to?--isn't nearly enough to offset the hopeless grind. Your bosses insult you when you go on your task, ignore you when you've done well, and provide no rewards for success. For so much of the play time, The Ascent feels like, well, an uphill battle. ~ 6/10
- VG247 - The Ascent’s ambition is often the most surprising thing about it. I went in expecting a decent, simple cyberpunk top-down shooter. Instead, I got a compelling action game that feels great to play, and an introduction into a world I can’t wait to see expanded in future sequels. The Ascent is the type of indie superstar game you bring up to prove how much can be accomplished by a small team today. ~ 4/5
- Games Radar - The Ascent is a beautiful-looking game that feels overburdened by ambition. The scale of its world is grand but there's little of interest to do in it. It's densely populated with characters, but few have little of interest to say and even less have a reaction to the way your actions are impacting their reality. The combat is tight to control but has little in the way of real variation. If you were able to gather a few friends with an Xbox Game Pass subscription and blast through The Ascent over a few evenings, you'll likely have a good time, just don't come here expecting a cyberpunk world that you can invest any of yourself in. ~ 2.5/5
- COG Connected - Setting aside it coming from such a small team, I think The Ascent is miraculous in a couple of ways. First, the detailed world-building, environmental storytelling, and atmosphere are maybe the best expression of the cyberpunk aesthetic I’ve ever seen in a game. Second, the developers have seemingly cataloged every annoying mechanic in RPGs and action games — from death to rapid travel to inventory management — and found a way to make them less onerous or disappear altogether. The Ascent is not an easy game, either mechanically or thematically, but it is completely engaging if for no other reason than to see into a very convincingly realized future. ~ 92/100
- VGC - When you break it down to its basic components, The Ascent doesn’t do anything that particularly pushes the genre forward in any way. But when it looks as phenomenal as this and is as thoroughly entertaining to play, it doesn’t have to.Its fantastically detailed world design and its incredible lighting make it one of the most visually stunning games of its type we’ve ever played, and while its plot and dialogue can feel like trying to break through diamond at times, the exploration and combat that flow around it make everything else a real joy. ~ 4/5
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