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Wurde nicht gesagt das die auf der original Engine aufbauen?
bluepoint legt ihre eigene engine über das original spiel, so war es jedenfalls auch bei shadow of the colossus.
https://www.eurogamer.net/articles/digitalfoundry-2018-shadow-of-the-colossus-tech-interview
Digital Foundry: So let's start with some details on the Bluepoint Engine itself - what it's capable of, how it's tailored for Shadow and other future possibilities you might see for this technology.
Peter Dalton: I think when you initially look at our engine and our technology, we spent a lot of time making sure that we can basically accomplish the task of running two engines side-by-side. One of the great things about some of the titles we've been able to work on is that they're great titles in their own right and so as we look at the game and we want to replace certain key pieces, we really tailored our technology to be able to extract certain pieces, put certain pieces of the game through our own technology but then also run the original game engine side-by-side. And so with that comes a lot of considerations from memory usage to performance to what kind of threading models and stuff we use to basically allow us to have the most amount of flexibility within each game.


