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This is fascinating! Not only has Nvidia RTX tech been brought to bear on Quake 2, but the entire renderer has been rewritten with full path-tracing. In short, not just reflections, shadows or lighting - but EVERYTHING is rendered here with ray tracing. So how well does it run and how does it look? Join John and Alex for a detailed discussion.
Technology Reveal: Real-Time Ray Traced Reflections achieved with CRYENGINE. All scenes are rendered in real-time in-editor on an AMD Vega 56 GPU. Reflections are achieved with the new experimental ray tracing feature in CRYENGINE 5 - no SSR. Neon Noir was developed on a bespoke version of CRYENGINE 5.5., and the experimental ray tracing feature based on CRYENGINE’s Total Illumination used to create the demo is both API and hardware agnostic, enabling ray tracing to run on most mainstream, contemporary AMD and NVIDIA GPUs. However, the future integration of this new CRYENGINE technology will be optimized to benefit from performance enhancements delivered by the latest generation of graphics cards and supported APIs like Vulkan and DX12.
Unity’s award-winning Demo team, the creators of Adam and Book of the Dead, is working on a new short film called The Heretic. It’s a real-time cinematic running at 30 fps at 1440p on a consumer-class desktop PC.
For more information on The Heretic, visit: https://unity3d.com/the-heretic
Look forward to the release of the full short film soon.
Lifted from the opening keynote of GTC 2019, Jensen Huang presents the newly-created Quake II RTX demo. This walkthrough shows off upgrades to the legendary 1997 game with added real-time ray traced global illumination and reflections, dynamic direct and indirect lighting effects, mimicked physical material light reflection properties, and volumetric lighting effects.
Introducing Rebirth, a real-time cinematic produced by Quixel, harnessing the power of Unreal Engine and real-world scans from the Megascans Icelandic collection. With photorealistic results rivaling traditional offline renderers, Rebirth represents a new way of crafting computer graphics.
During the “State of Unreal” GDC opening session, Goodbye Kansas and Deep Forest Films revealed "Troll," a real-time technology demonstration using Unreal Engine 4.22 ray tracing and camera effects, marking an unprecedented level of cinematic-quality lighting, with complex soft shadows and reflections.
Steine sind wichtig.Spielor würde die Steine lieben.
Revealed onstage at GDC 2019 during “State of Unreal,” Chaos is Unreal Engine’s new high-performance physics and destruction system coming in early access to Unreal Engine 4.23. The real-time tech demo is set within the world of Robo Recall. With Chaos, users can achieve cinematic-quality visuals in real time in scenes with massive-scale levels of destruction, with unprecedented artist control over content creation.
Du sprichst mir aus der seele.Ein neueres Spiel, dass eine Zerstörungsorgie abliefert ist längst überfällig. Ich will endlich Black aus meinem Kopf haben.
Tested on Asus ROG RTX 2080 Ti. Renowned shader injection tool Reshade is getting a ray traced global illumination upgrade and we've been experimenting with an alpha version - but how best to put it through its paces? How about combining it with classic Crysis, modding it to allow for multiplayer co-op and thus opening the door to a new Digital Foundry liveplay? After eight hours of frustrating failure, we got it working!
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