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MULTI Wreckfest

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https://steamcommunity.com/games/228380/announcements/detail/1692673718858273589

Update: Bug Fixes, Tweaks + Bonebreaker Valley!
6. Juli - jannesBB
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Howdy friends,

Another week of mad bug fixing and polishing is behind us, and that can only mean one thing – the latest update is out! In addition to all sorts of neatness we also have a small surprise for you, so read on.

The summer is in full bloom here in the northern hemisphere, and to celebrate it as well as the release of the game we're about to take a short break, but before doing so, we’ve been working on to address the most critical issues we're aware of and to improve the game based on the feedback we've received on our community forums and Discord.

The absolute best news is that the update contains a number of fixes to various hard crashes and other showstopper nasties that a number of you have been experiencing. With those pesky issues now out of the way, we expect that finally everyone can enjoy the game in its full glory. In addition to that, the update also contains a number of fixes to more minor issues as well as a host of nice improvements and tweaks; for instance, there's a refreshed lobby interface, AI aggression tweaks, more consistent mechanical damage across all cars, wheels that get detached easier when using realistic damage, and so forth. You can read the full changelog below but instead of that we suggest updating the game and checking it out yourself!

Now then, no doubt the most exciting piece of news to everyone – like mentioned we're going to take a short summer break, and as a token of our appreciation for the great community (yes, you lot) we have a special surprise for you: a new track! Yes, you read that right. The track is ominously enough called Bonebreaker Valley and true to its name, it's really like an evil big brother of Crash Canyon complete with banked corners, high-speed two-way section and multiple jumps, ensuring frantic races and brutal crashes – the kind of full-contact racing we've all come to love and expect. Enjoy!

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That's all for now, folks. Thanks for all the support and godspeed everyone!

Full changelog of the update:

NEW CONTENT
  • Added a new track: Bonebreaker Valley.
FIXED AND IMPROVED
  • Fixed a case in which the game might have crashed when entering Market.
  • Fixed another case in which the game might have crashed when entering My Cars.
  • Entering the Settings menu no longer causes the game to crash when more than four input devices are connected.
  • Changing the Graphics Quality preset in the Settings menu now works properly.
  • Implemented new Lobby user interface.
  • Removed dark background from player tags to make them less intrusive.
  • HUD is now correctly removed after a forced exit from the Spectate mode.
  • A number of other user interface improvements.
  • Added Mixed Class AI Set that contains a mix of cars from every class.
  • Mechanical damage is now more consistent across different cars.
  • With Realistic Damage, mechanical damage now kicks in earlier.
  • With Realistic Damage, wheels now get detached easier (remember two wheels lost mean an instant wreck).
  • AI fine-tuning: On Easy and Medium AI difficulties, AI is now more aggressive towards other AI players; AI now avoids ramming in slow corners; AI slows down less after hitting the player from behind; AI tries to overtake more aggressively.
  • Minor AI raceline improvements for specific corners.
  • Elimination races now yield more credits and experience.
  • In Career, tweaked Lords of Chaos series bonus targets to be more easier to meet.
  • In Career, lowered the "Cause Damage" bonus target to 600 in Midsize Massacre's 2nd event.
  • In Career, lowered the "Cause Damage" bonus target to 2000 in Midsize Mayhem.
  • Rocket driver model no longer sports a pink undershirt.
  • RoadSlayer's wheels received as rewards are now correctly marked being for "RoadSlayer" instead of "American 4".
  • Speedemon's special parts are now correctly marked being for "Speedeamon" instead of "Dominator".
  • Fixed MudDigger's hood camera position.
  • Fixed Boomer's Style 2 rear wheel materials.
  • Fixed Firefly's Style 2 & 3 front wheel tire profile.
  • Fixed an issue with RoadSlayer GT's scoop hood.
  • Fixed issues with Tristar's brake light and Style 5 wheels.
  • Added rocks to the chicane on Rosenheim Raceway to prevent cutting.
  • Fixed a floating decal at Sandstone Raceway.
  • Fixed a floating decal at Pinehills Raceway.
  • Fixed adboards at Small Stadium.
NOTES FOR CONTENT CREATORS
  • Career AI names can no longer be modified to prevent fatal issues caused by having too few names.
  • Weather list (.weli) and visual suspension settings (.vevs) do not trigger the anti-tamper protection anymore.
 
https://steamcommunity.com/games/228380/announcements/detail/1699433555496548544

New Hotfix Out!
21. August - jannesBB
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Howdy folks,

We just pushed out a new hotfix, addressing a number of critical issues such as the game crashing in certain circuimstances when entering the Settings menu as well as the random crash related to the ragdoll system. In addition that, Realistic Damage now really works in multiplayer, and it's possible to sort the server list based on the server ping. Additionally, the hotfix contains a number of minor improvements and tweaks, with the full changelist below:
  • The game no longer crashes in specific cases when entering the Settings menu.
  • The game no longer sporadically crashes when using a vehicle with ragdoll driver.
  • The lawnmower and harvester no longer occasionally glitch when customizing paint.
  • Realistic Damage now works correctly in multiplayer.
  • Added "Server Not Empty" filter to Server Browser.
  • Added sorting as per ping to Server Browser.
  • In Lobby, it's now possible to scroll the player list with a gamepad.
  • Reverted AI aggression back to what it was before the June update so AI is again more prone to do kamikaze attacks against the player especially on Expert difficulty.
  • Increased Player Rank level cap to 100.
  • In Career, V8 Thunder series now has 6 laps instead of 3.
  • In Career, adjusted series order of National Amateurs to hopefully prevent the users from getting stuck.
  • A number of environment art improvements and fixes.
As you probably know, we're currently hard at work on the console versions of the game but we know that everyone who already has the game is looking forward to new content. And yes, we're indeed working on new cars and tracks too. It will be still some time before we're ready to show anything, but rest assured, there's a lot of exciting new stuff in the pipeline. Stay tuned for more news soon!

Thanks for all your support and happy racing, everyone!
 
Nun müßt ihr Konsoleros alle ganz stark sein...

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Wreckfest makes a pit stop just before hitting the home stretch!

THQNordic and Bugbear Entertainment hereby announce that the release of Wreckfest on the PS4 and Xbox One will be postponed from November 20, 2018 to 2019.

"Wreckfest for consoles will only be released as soon as we love playing it. After the fantastic release on PC, the benchmark for the console release is much higher. At this moment, the team needs more time to polish the multiplayer part, as well as the overall performance on the game to bring it up to par with the experience on PC. We are sorry for keeping fans waiting longer because of this. However, we already have compensation in the form of further vehicles, including a special crazy vehicle, in the works for consoles." - says Roger Joswig, Senior Producer at THQ Nordic.
 
https://steamcommunity.com/games/228380/announcements/detail/1707326270072544822

Holiday Greetings!

21. Dezember - jannesBB
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Ho-ho-ho Wreckers,

As you know, it's that time of the year again that the magical white powdery stuff covers everything and Santa comes tumbling down the chimney (in selected parts of the world, you know). Since it also pretty much means we're merely a stone throw away from the end of the year, we thought this would be a perfect opportunity to fill you in with the recent developments here at the Bugbear HQ, and who knows, maybe we even have a small gift for you, so please read on!

As you know, for the last half of a year or so we've been hammering away and working like Santa's busy little helpers with the console versions of the game. And sure enough, our efforts are starting to pay off and the game is shaping up nicely with all the major obstacles now out of the way. Actually, just the other day we did have a very special guest to try out the PS4 version of the game to make sure we can meet the high expectations, knowing that this guy has really high standards – and while he was concentrating on wrecking, we managed to grab some sneaky footage:



Wreckfest PS4 With Santa

Ein Video von
Von: jannesBB
Santa trying out the PS4 version of Wreckfest!


Just check out that pad work, he's like a robot!

While there has been a lot of work done on console-specific tasks, many of the improved and added features will also benefit the PC crowd. For example, the improved single-player and multiplayer performance is something that many of you folks will surely welcome warmly, not to mention new and exciting content. We've also used the opportunity to fine-tune many aspects of the game and fix some nagging issues based on the feedback we've received since the PC launch. While we're not quite ready to unleash the improved PC version of the game just yet due to many things being still worked on, we just couldn't leave you out all cold so yes, we have little something for you!

While we're no match for the real Santa, he gave us an idea. Time and time again, we've been asked whether there could be snow in the game, and being as bright (or gung-ho, depending on your viewpoint) as we are, we thought this would be a great chance to bring some of that magic into the game. So, as a token of our gratitude towards the best community we could have ever wished for, we prepared a little surprise for you that will instantly transform the game into a winter wonderland, or should we say, winter wreckland!

No winter would be complete without glistening snow, slippery surfaces and of course Santa – and since we're talking about Wreckfest Santa, instead of Rudolph the Red-Nosed Reindeer he will be ripping along with a Christmas Harvester! Bad, bad Santa. Here's what you can expect:

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It's not like we worked with this thing for weeks so it's pretty simple but we thought it would be still cool to somehow show our appreciation for all the support we've received over the years and we hope you enjoy it.

To claim your gift and start ploughing in the snow, simply make sure the game is updated to the latest version via Steam, head to the Misc tab of the main menu and click on the "Mods" button...

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...then activate a new mod called "Bugbear's Holiday Gift" that has magically appeared after updating the game, restart the game when asked and then just enjoy the winter wonderland!

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Our whole team wishes you all the very best holiday!
 
https://steamcommunity.com/games/228380/announcements/detail/1801908840875557946

Minimap
8. März um 12:01 Uhr - jannesBB
Howdy all,

Here's a quick question for you (and it's not a trick one): What's that one obvious thing that Wreckfest has been missing compared to other racing games? That's right, a minimap! And by that, we mean the little overhead presentation of the track, complete with cute little dots showing your car as well as the other cars, all neatly tucked away in one of the corners of the screen on your HUD.

A minimap is something that's long been our to-do list, not only because it's pretty awesome but also because it has quite a few benefits. For starters, it makes it much easier for newcomers to get up to speed and start racing properly, obviously so because it removes the need to keep guessing where the next turn is and which way the track is going. Also, and this is a big one, for Wreckfest in particular it's extremely useful during demolition events because you can use it to quickly glance where your opponents are, removing the need to drive in circles especially during the latter stages of the match, looking for the remaining cars, all while possibly risking triggering the dreaded contact timer.

This being the case, we thought it would be a high time we added one so that' what we did!

Here's our minimap in all its glory:

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A closer look:

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We're still working with the some bits like finalizing the HUD layout, minimap size as well as figuring out how much further ahead to show the track but we wanted to already give you a sneak peek since for the most part, the minimap already functioning like a proper one should, doing a fab job at showing the next stretches of the track and the other cars. It also rotates according to your direction of travel, so up is always forward, and zooms according to your speed, meaning that the faster you're going the further away the view is. This works well especially in larger demolition arenas, in so that when you're rolling ahead slowly you can clearly see the cars in the immediate vicinity and when increasing speed, the whole arena comes into the view. Like alluded to earlier, the distant sections of the track are faded away.

Here's another sneak peek, this time in demo derby:

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And closer:

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As you probably already guessed, those gray dots are poor souls that have been already wrecked.

We also found out that having a minimap definitely makes playing a more exciting experience. For one thing, it obviously makes it easier to target your rivals and evade their hits during demolition events, or dodge those clever whippersnappers going the wrong way with a school bus. Besides, when playing catch-up during racing events it's fun to glance at the minimap to see whether you're catching up or whether you need to step up. What's even more fun is seeing the leader go off the track or even come to a completely halt, meaning that they crashed! Good times.

Oh, and one final note to our content creators: The minimap is being generated run-time from the track data, so as long as your sector data is more or less legit the minimap should work straight out of the box even for your custom tracks.

The minimap will be part of the next update of the game, and we can't wait until you folks get to try it out. That's all for now but see you the next time for more exciting progress reports on what we have in store for you!
 
https://steamcommunity.com/games/228380/announcements/detail/1813169105645439770

Coming Soon: Motorhome Madness!
22. März um 10:33 Uhr - jannesBB
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Howdy friends,

How are everyone doing this fine afternoon? As we all know, new vehicles are high on everyone's wish list when it comes to new content, and as we've mentioned earlier, we have a number of new vehicles in the pipeline. Today, we're going to put the money where our mouth is and introduce you to one of the upcoming additions: Motorhome!

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Even if you're not feeling the call of the open road and crowded camping sites, you're going to love this thing and be a happy camper. As you can see, our version of the titular recreational vehicle stays true to the spirit of Wreckfest, featuring a body that shows its age and a wicked, demolition derby inspired paint job.

Not only that, but we also really went to town with the body damage, and as a result you will see individual body panels of the camper section getting mangled and ripped off in collisions, getting opened up like a sardine can – pretty awesome!

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Back when we were thinking about what kind of vehicles to add to the game, a motorhome really was a no-brainer for us. It's something that's occasionally used in real-world demolition derby events (well, to be honest what wouldn't be?), and since we love taking cues from the real life that's always a huge plus in our books. Also, being quite a bit, erm, campy, a motorhome will right into the style of the game and offer a nice change of pace whenever you'd feel like you want to take a break from the serious racing and have some recreational fun.

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The best part of all this is that Motorhome will be launch content for console versions of the game and a free content update for all owners of the game's PC version. There will be also some new, fun career events featuring Motorhome, and naturally it will be available for multiplayer as well.

That's all about Motorhome for now, folks. We can't wait until you get to try it out for yourself but since we have quite a few balls up in the air at the moment we don't dare to give even a rough date for the next PC update. That said, it's coming and it will have plenty of neat improvements and exciting content. Watch this space for more news!
 
Gar nicht gewusst, dass das nen 39,99€ Titel ist.

Gibts aktuell für 37,99€ in der Standard Edition und 51,99€ in der Deluxe Edition inkl. Season Pass ect.
 
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