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https://www.nomanssky.com/2018/10/development-update-5
Development Update 5
October 5, 2018.

Hello Everyone!

We are so excited to finally share the focus of our development efforts over the past few weeks: a large update focused on improving and extending planetary exocraft!

A brand new exocraft is now available to drive across the galaxies: the rugged, fast-moving Pilgrim.


The Geobay for the Pilgrim is available for purchase from the Blueprint Analyser.

The existing exocraft have also been tweaked. Multiplayer racing has been fixed, inventory sizes have been increased, and summoning has been made easier. Geobays now only need to be built once – after that, all owned exocraft can be summoned with unlimited range on any planet where you’ve constructed a new Exocraft Summoning Station.


New upgrades for the Pilgrim and all other exocraft can be purchased from the Exocraft Technician once their missions are complete. Exocraft handling can also be adjusted with a series of new technologies, allowing players to customise the grip or drift levels of their different vehicles.


Your exocraft fleet can also be customised, with a full range of colours, decals and boost flame effects available to choose from.


The full list of patch notes is available at the end of this post.

Community Research Update
Specialist Polo is dedicating this week to analysing the collected data before determining the next chapter of their research project. The galactic co-ordinates reported by their Explorer-Friends require thorough investigation, and the trace of another Traveller-Entity beyond this reality suggests the recent galactic changes may have wider-reaching impact than is yet understood…

Community Spotlight
For the past few months, the Galactic Construction Company community have been quietly working on something really special – building in-game bases for other players in return for donations to UK-based charity Alzheimer’s Society. They have now raised nearly £800 for the organisation, and are still accepting requests for bases on their Facebook page. We were really touched by this effort, and have matched the amount that had already been donated. It’s inspiring and unpredictable the way games can move people.


(“Pirate Bay” base by the GCC – screenshot by /u/BoidGaming)

Keep the fun and beautiful screenshots coming! Some that recently caught our eye:

(Credit to /u/Ruizbros, /u/impirepro06, /u/djsims10, and /u/Suspiria72)

We were also delighted to see some creative placements of the customisable tree rewards from last week’s community research mission.




(Credit to /u/GLITCHEDMATRIX and /u/MatadorNMS)

Development Update
Patch 1.63 is live on all platforms today, with the patch notes available below. The next update will see the continuation of Polo’s research missions, as well as high priority quality of life improvements throughout the game.

In the meantime, we are keeping up the pace here as we work towards another large update. Hopefully we’ll be able to share some previews of that ahead of time!

Thank you so much,
Sean

Patch 1.63

  • Added a new Exocraft, the Pilgrim. Purchase the blueprints for the Pilgrim Geobay from a Blueprint Analyser.
  • Added an Exocraft Summoning Station that once built on a planet, allowing all owned exocraft to be summoned from anywhere on that planet. Purchase the blueprints for the Exocraft Summoning Station from a Blueprint Analyser.
  • Increased the inventory size of all Exocraft.
  • Increased the base speed of the Colossus.
  • Added upgrade modules for the Exocraft, similar to the modules available for ships, Multi-Tools and the Exosuit. Upgrade Modules are purchasable for Nanites from the Exocraft Technician once their quest chain is complete. Modifiable stats include top speed, boost power, fuel efficiency, gun damage and more.
  • Expanded the Exocraft Quick Menu options to allow all owned and in-range Exocraft to be summoned, not just the current primary Exocraft.
  • Added the ability to customise your Exocraft with unique paint, decals and boost particle options.
  • Added specific technology to customise Exocraft handling, allowing drivers to spec their vehicles for grip or drift.
  • Added a speedometer display to the HUD while driving an Exocraft.
  • Fixed a number of issues with vehicle races, particularly in multiplayer.
  • Fixed an issue where Exocraft with laser upgrades could still not mine substances that required an Advanced Mining Laser.
  • Fixed an issue where Exocraft could not mine terrain resources.
  • Fixed an issue where the Race Initiator was not available at the Blueprint Analyser.
  • Improved the performance of terrain tessellation on PC (EXPERIMENTAL).
  • Improved the visuals when highlighting objects with the Analysis Visor.


  • Fixed an issue where players could not lose a 5-Star wanted level.
  • Fixed an issue that prevented the Blaze Javelin from firing while zoomed in with the Combat Scope.
  • Fixed an issue where players who were on the other side of a portal at the launch of NEXT would see their portal return marker in an invalid position.
  • Fixed an issue where NPCs could use the wrong audio.
  • Fixed an issue where frigate cargo would be lost if inventory space wasn’t available upon landing on the frigate.
  • Fixed an issue where expedition upgrades were not refunded when the expedition was cancelled.
  • Fixed an issue where players were unable to land on frigates owned by other people in multiplayer.
  • Added the ability to cycle between frigates when viewing the fleet.
  • Fixed an issue where freighters could not be purchased with other players on board.
  • Fleets can now be seen from the planet surface.


  • Fixed an issue where frigates would revert their colours to blue and white.
  • Added display of planetary coordinates to starship dashboard.
  • Fixed a number of issues with player position being saved incorrectly while on the other side of a portal in multiplayer.
  • Fixed an issue that caused players returning to a Base Computer via a teleporter to spawn inside the Base Computer mesh and be violently ejected.
  • Fixed an issue where players were being asked to build a beacon for the Base Scientist but didn’t know the blueprint.
  • Fixed an issue that could cause Delivery missions to require the wrong substance at the hand-in step.
  • Fixed an issue that could cause missions that involved bribery to request an invalid item as the bribe.
  • Fixed an issue that could cause the Atmosphere Harvester to collect an invalid substance on specific rare biomes.
  • Fixed an issue that could cause Atmosphere Harvesters (and other similar remote gathering technology) to run out of fuel and empty its collection hopper when the player left the system.
  • Fixed an issue that could cause Automated Mining Units to mine an incorrect substance from terrain resource deposits.
  • Fixed an issue that caused base building warning messages to be displayed immediately after correctly constructing a building.
  • Fixed an issue that caused the ‘Find nearest building’ signal booster option to find only buildings of the same type as the nearest building.
  • Starships will now be placed upon available landing pads when teleporting back to the player’s base.
  • Fixed a number of other issues affecting starship landing and collision.
  • Fixed an issue that could allow multiple starships to be docked on the same landing pad in multiplayer.
  • Non-primary player ships are returned to the freighter when the freighter is called in, preventing them becoming permanently lost or broken.
  • Further improved the system to remove irrelevant bases from the teleport list.
  • Fixed an issue that could cause starship engines to sound too loud.
  • Fixed an issue that could cause the camera to swing wildly when launching the starship.
  • Prevented Quick Menu hotkeys from taking effect while other UI panels are open (eg during text chat).
  • Fixed a crash related to the Quick Menu.
  • Fixed an Xbox One-specific crash in networking.
  • Fixed a crash in AI ship behaviour.
  • Fixed a crash in the terrain system when reloading an autosave.
  • Fixed an issue that could cause poor performance on the Discoveries menu.
  • Fixed an issue that could cause excess memory usage on some AMD systems.
 
https://www.nomanssky.com/2018/10/development-update-6/

Development Update 6
October 12, 2018.

Hello Everyone!

It’s been exciting to see the range of ways players have been exploring the features introduced in our exocraft update – from pushing the limits of the Pilgrim’s grip and suspension, to matching the colour schemes between bases and exocraft. Thank you so much for playing and for sharing. It really makes us feel like we’re on this journey together with all of you.

Listening to you, the players, is an essential part of this journey for us. This week we are reaching out with a survey to discover more about what the community is most interested in seeing in No Man’s Sky. Please take this opportunity to have your voice heard!

Community Research Update

Polo has been deeply immersed in their analysis of the co-ordinates retrieved from the decrypted data packet, cross-comparing against the Anomaly’s extensive databanks. They are still lost in data, processing an infinite spread of realities, looking for any pattern to identify the source of this location’s importance – but a new, more pressing development has emerged.

Data is one of Polo’s greatest passions – but friendship is even more important to them. The Space Anomaly has detected the ship signature of an old Traveller-friend – someone Nada and Polo had thought lost long ago. Polo requests that explorers venture forth, locate their friend, and bring them home – but ensure to keep a low profile and not draw the eye of the Sentinels.

blog-mission5.png


From the Quicksilver Synthesis Bot

Polo’s Quicksilver bot has been busy synthesising a new set of collectables for participating explorers…

A nostalgic statue of the icon Alpha Vector starship, cast in bronze, silver, and gold.

Ships_1.png


Two new gadgets for explorer bases: A spherical hologram, representative of any one of the quintillions of celestial bodies populating the galaxies, and a fascinating expanding cube, utilising a high-tech localised gravitational field purely for aesthetic curiosity.

  • Special.ToySphere-250x250.png
  • Special.ToyCube-250x250.png
And a new gesture for explorers to express their wonder at any fauna, flora, landmark, building, or starry expanse that might catch their eye.

blog-wonder.gif


Community Spotlight

/r/NoMansSkyTheGame is subreddit of the day today! Special congratulations to the lovely moderation team. We are very aware of the hard work and passion you put into organising events for the NMS community, and generally just helping make the subreddit a welcoming, friendly place to be.

We’re looking forward to seeing the results of the Autumn Art Contest, and are especially enjoying seeing all the fun characters showcased in the weekly character creation threads:
(Credit to /u/ma11en69er and /u/AmalahRose)

Some other community talent we’ve recently enjoyed is these touching artworks from /u/razygurr, celebrating the Gek and friendship between races…




…in contrast with this fearsome Vy’keen warrior from @The_HolyMary!



And we loved this colourful montage from /u/Gliese176b, capturing some of the color palette diversity between planets:



Development Update
Today we have also released another update for the game that addresses some important issues and enables the option for tessellation for players on PC (for prettier, bumpier terrain). Specialist Polo also has a new, close-to-home request for explorers participating in their research missions.

Thank you so much,
Sean

Patch 1.64
Fixed an issue where items could fail to display in the Quicksilver shop.
Fixed an issue where Community Research missions could be given deadlines in the distant future.
Fixed an issue where players could get trapped when getting out of some ship types.
As a temporary measure while investigating a crash on Xbox One X only, we have disabled terrain tessellation.

Fixed an issue where players could fail to be given the blueprints for Hydroponic Trays.
Fixed an issue where players could fail to be given the blueprints for the plants required by the Farmer.
Fixed an issue where players could fail to learn the Circuit Board blueprint at the correct time.
Fixed an issue where NPC missions might return to a building that had no NPCs in them.
Fixed an issue where players could fail to learn the Glass blueprint at the correct time.
Fixed an issue where players could fail to learn the Frigate Fuel blueprints at the correct time.

Missions from the Mission Board or planetary NPCs will now display their mission title on the Galaxy Map instead of their current objective, to help manage destinations when multiple missions are active.
Tessellation can now be enabled in the graphics options on PC.
 
https://www.nomanssky.com/2018/10/development-update-7

Development Update 7

October 19, 2018.

Hello Everyone!

We’ve had a tremendous response to last week’s Explorer Feedback Survey. Thank you for all the intelligent and passionate responses, and for helping us paint a clear picture of the community’s preferences and priorities. The survey will remain open for a little while longer, so there is still time to contribute your perspective and help us shape the roadmap for No Man’s Sky.

Community Research Update

Specialist Polo has at last emerged from the most involved data analysis they have ever undertaken – followed up by a more physical challenge in their workshop, crafting a new device to move this mystery forwards. They are exhausted and disoriented, but triumphant: they have identified the exact origin of the logs left by their lost Traveller-friends, ultimately a question of “when”, rather than where.

Polo requests that participating explorers apply this specialised device to a number of transmission devices on a specific world, characterised by oversized flora. They hypothesize that, with the right time-tuning, and well-considered decisions, it may be possible for explorers to influence events occurring outside of the present moment…

BigPlantsScreenshot_1.png


From the Quicksilver Synthesis Bot

In the Space Anomaly, explorers will have several new items to exchange their Quicksilver for…

Atlas_1-700x354.png


Bronze, silver, and gold editions of an Atlas Station statue, featuring a rotating core.


As well as 3 new customisable plants…

Special.MedPlant01-250x250.png


A carnivourous bush (direct skin contact not recommended).
Special.MedPlant03-250x250.png


A maize-like plant – “curious corn”.
Special.MedPlant02-250x250.png


A squat dwarf palm.


Community Spotlight

Here are some of the screenshots we’ve loved recently. The community seems to have limitless creativity in finding interesting and cinematic moments to capture.

(Credit to /u/jzburnett, /u/ggmcgee, and /u/dj4slugs)



This montage from /u/JTheBlockBreaker, made up from 2,300 unique No Man’s Sky screenshots, is quite breathtaking.


@Rovanite – we are very impressed; this looks fantastic!

dance-gesture.gif


And it is always great to see players just having fun – this gif from /u/CptBinkle really captures the spirit of the celebration gesture.

Development Update

The team is hard at work on future large updates. We are so very close to being able to share something exciting with you, but we’re going to contain our excitement and keep it under wraps for just a little longer, to make sure all the final polish passes are in place.

The patch notes for 1.65 are below. Thank you for playing and reading these updates!

Thank you so much,
Sean

Patch 1.65

Further fixes to rectify getting stuck when exiting the starship.
Updated mission logic.
Updated text.
 
Was muß man überhaupt machen, um Teleporter benutzen zu können?
Ich habe auf zwei Planeten jeweils einen Teleporter und ich habe inzwischen schon drei Sonnensysteme besucht und auf keiner der drei Raumstationen konnte ich die Teleporter benutzen. :?
 
Eigentlich sollte man sich sogar von einer Raumstation zu einer Basis ohne Teleporter teleportieren können. Vielleicht mal versuchen, von der Raumstation im gleichen System zur Basis zu teleportieren oder von deiner Basis zu einer Raumstation in einem anderen System.

Hier mal ein Screenshot vom aktuellen Community Planet:

nomanssky_20181020174inicw.png


Weitere Eindrücke vom Next Update:

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Per Datamining hat jemand herausgefunden, dass das Community Event der Woche 7 (nächste Woche) mit einem Submarine Update verknüpft ist. Ein Uboot wünsche ich mir schon seit Release, mal schauen ob es schon nächste Woche soweit ist :D

UI_SUMMON_SUBMARINE Summon Nautilon Submarine
BLD_GARAGE_SUB_NAME NAUTILON CHAMBER "An advanced, fully-airlocked docking station for the Nautilon submarine."

:waah:
 
Aber trotz der vielen Updates isses immer noch nur ne Sandbox und als Single Player muss man sich seine Geschichte selbst erfinden? Ne Handlung/Story gibt es ja nicht?
Also ausser rumfliegen und erkunden und halt ins Zentrum der Galaxie zu fliegen gibt es nix zu tun? So ne richtige Aufgabe mit rotem Faden, wo das Spiel dann "fertig" wäre, gibt es ja nicht?
 
Aber trotz der vielen Updates isses immer noch nur ne Sandbox und als Single Player muss man sich seine Geschichte selbst erfinden? Ne Handlung/Story gibt es ja nicht?
Also ausser rumfliegen und erkunden und halt ins Zentrum der Galaxie zu fliegen gibt es nix zu tun? So ne richtige Aufgabe mit rotem Faden, wo das Spiel dann "fertig" wäre, gibt es ja nicht?
Nope
(zumindest nicht in dem Maße, dass es solch eine Nennung verdient hätte)
 
sowohl die Raumstationsquests wie auch die Flottenquests bauen nicht aufeinander auf nein, zumindest nicht in einer Form die man als Progress oder Story bezeichnen könnte :D

Material / Cash gibts als Belohnung und bei Abschluss steigert man seinen "Rang" womit man dann "bessere" Quests freischalten kann.

Btw sind die Flottenquests bislang recht sinnlos, selbst die leichtesten Aufgaben enden mit einem Missionsabbruch (bzw der Meldung dass die Flotte kritisch beschädigt wurde) bei mir bislang.
 
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