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Xbox One & PS4 Spiele - Der Sammel- und Newsthread

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Bandai Namco und Dontnod machen neue "Narrative IP", mehr in 2018
More details about the game, including platforms, a release date and whether it will be boxed or digital, will be announced in 2018, but Bandai Namco has told us it will take place in a fictional city in the US and include "a fair dose of investigation." It's also been in production since 2016.
http://www.mcvuk.com/news/read/excl...dontnod-on-new-narrative-adventure-ip/0186186

Erstes Konzeptbild:

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(Leider) wieder im Stil des Adventure of Mana Remakes.
 
neues conan spiel in der entwicklung.

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Obsidian will weiterhin Alpha Protocol 2 machen
https://www.vg247.com/2017/09/01/in...ceo-still-wants-to-make-alpha-protocol-2/amp/
“I think it’s Alpha Protocol,” Obsidian boss Feargus Urquhart told VG247 in a recent interview. “I would want to go back from everything that we learned and do that because I think there’s a lot that can be done. We had some really cool ideas for Alpha Protocol 2.”

We’d asked Urquhart which game from Obsidian’s past he’d particularly like to return to, and this was his final answer. That means, yes, Alpha Protocol beats out the likes of Fallout, Star Wars, South Park, Neverwinter Nights and others as the one game their boss-man would most like to make given the chance. I’m a bit of an Alpha Protocol devotee, as even though in many ways it is a deeply flawed and often average game, bubbling beneath the surface is something truly, brilliantly special.

“I think I’d want to do Alpha Protocol 2, particularly now that it’s almost like the game has sort of… I don’t want to say aged, because I mean it in a positive sense. It’s found what people love about it and what we love about it, and now I think we could express it differently fixing a lot of the things that weren’t maybe what they should’ve been,” Urquhart added – well aware of the original release’s flaws.

In answering this question Urquhart mused a few other projects Obsidian had worked on too, noting that he’d love to do another Fallout title and that he’s a particularly huge fan of Star Wars being a child of the seventies. One major contender was Planescape: Torment – a project Obsidian toyed with taking up before InExile Entertainment put out their crowdfunded 2017 spiritual successor to the game.

“We talked a lot before InExile did Torment about if we wanted to do another Torment. Another Torment is interesting to me because I love the ending of Torment. It’s almost like the character walking away from the vault in the original Fallout. If we wanted to return to Planescape and Torment at some point, I don’t know what you’d do, I don’t have a good answer for that. We never did.

“No, yeah. It’d be Alpha Protocol,” Urquhart settles.

sega pls
 
Bruce Straley leaves Naughty Dog

A message from Bruce Straley

It’s impossible to summarize 18 of the most influential years of my career in a blog post, but here we are — today, with the heaviest of hearts, I am announcing my departure from Naughty Dog.

This has been the hardest decision of my career. Naughty Dog is home. The Kennel is family. I’ve learned and grown so much from working with this incredible team. But after heading up three extremely demanding projects, and taking some extended time away from the office, I found my energy focusing in other directions, and I slowly realized this was the signal that it’s time to move on.

I joined the Kennel in 1999 as a texture artist on Crash Team Racing. Back before Naughty Dog even had a coffee maker. I was employee #15. From day one, I knew I was surrounded by some of the most talented, driven, and passionate people in the industry. They were pushing themselves to do things beyond what they even thought was possible, which in turn pushed me, and I loved it! I mean, it was also extremely intimidating, but the energy and determination to make something great, something we could all be proud of, was infectious. And that’s the way it still is to this day.

I’m leaving Naughty Dog with the strongest team it’s ever had, and that’s saying a lot. But more than the talent, it’s the people that I’ll miss the most. The work culture at Naughty Dog is about getting out of your seat and solving problems together. It’s what has allowed me to build so many friendships and gain so much respect for this stellar group of people. I get it¬ —“it’s just work” — but when you spend as much time as we do together, in the pressure cooker of creative work and deadlines, you really get to know a person. And I’ve had my share of difficult and humbling moments. But having the privilege to see people grow beyond their concept of what’s possible for themselves technically, creatively, and personally has been the most rewarding aspect of my job and continues to motivate me to do the same. I’m so proud to have been a part of this team. I can’t wait to see what they create in the future.

With the deepest gratitude — thank you to everyone I’ve gotten to work with over the years. I’ll miss you and your energy profoundly. Thanks to Andy and Jason for taking a chance on me and setting the bar. Thanks to Amy and Neil for being great creative partners. Thanks to Christophe for all the support and inspiration — I’ve learned so much from you. And an extra special thanks to Evan Wells. You were the first person I met who truly inspired me to believe in the power of gaming, and if not for you I may never have made it to Naughty Dog in the first place. My appreciation goes way beyond what words can say.

And a sincere thanks to the fans. Knowing I was a part of creating something that touched or moved any of you made this whole thing worthwhile — and now I, too, get to anticipate the next Naughty Dog masterpiece!

As I close this chapter with a heavy heart and an appreciation for everything Naughty Dog has done for me, I open the next with an excitement to continue the journey into the creative process. I don’t have anything to announce just yet, but I look forward to the discovery and to sharing it with you all soon.

You can keep a lookout for any announcements on my Twitter: @bruce_straley

Dog for life,
Bruce Straley

naughtydog.com

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