Foren Aktuelles Erstellen Mitglieder Anmelden

MULTI Final Fantasy XII: The Zodiac Age [Remastered]

Benutzer, welche sich diesen Thread anschauen:

9HHPrSls
 
RPGSite: What's new in this Ivalice remaster?
http://www.rpgsite.net/feature/5751...additions-what-s-new-in-this-ivalice-remaster

New License Boards for character progression
This is one of the most notable changes to the structure of the game from a gameplay perspective. Most notably, instead of a singular gigantic license board that all characters use to gain access to abilities and equipment, in IZJS each character must choose one of twelve license boards available.

Each of these twelve boards is based on a different job: Archer, Black Mage, Bushi, Foebreaker, Knight, Machnist, Monk, Red Battlemage, Shikari, Time Battlemage, Uhlan, and White Mage. Many of these should be familiar to long-time FF fans as classic series classes.

Each board has unique abilities and equipment that only the character on that board can use. Once a character selects a board, they are locked to it forever and unable to change. Selecting a board is done right near the start of the game.

Directly control Guest Characters and Espers
At points throughout the main story of FF12 you'll sometimes have a 4th 'guest' character will temporarily join the player's party. While the player could always control any one of the normal six party members, IZJS adds the ability to take control of the guest if the player chooses to.

The same goes for Espers, the enormous summonable beasts that feature a lot of the classic FF summons/eidolons/whatever your word of choice is - you can now control them directly.

Both Espers and Guest Characters can have gambits set and guest characters can also level up, so you have full control over them as if they were regular full characters. You can't remove or swap the equipment of guest characters, however.

Double Game Speed Turbo
By clicking L1, the game speed can be doubled in any live gameplay, be that combat or exploration. It's a simple one-button process, so you can toggle this on or off any time you like. This is obviously extremely useful for players grinding some levels, traversing a large area, gathering loot, or taking on the infamously long and difficult Yiazmat super boss. This does not affect music or cutscenes, so things won't sound like a garbled mess when running at double speed.

Trial Mode
Separate from the main game, a Trial Mode was added to IZJS - accessible from the main menu. Trial Mode consists of 100 stages where players are pitted against a group of enemies or boss creature.

Characters are loaded from a main game save file into Trial Mode for use in combat, so you can keep returning to Trial Mode as you progress through the game with more powerful characters, getting a little deeper into this challenging mode each time.

Other Changes
  • Quickenings no longer require MP and use their own gauge. Characters gain MPs through leveling up rather than by unlocking more Quickenings.
  • Two versions of New Game Plus: one where characters start at level 90 (Strong Mode) and one where characters never level up (Weak Mode, unlocked after beating Trial Mode). Nothing is carried over into either of these files.
  • The 9999 damage limit is removed.
  • Some characters stats and item/equipment effects have been changed.
  • Sixteen new gambit options.
  • Some enemy stats are altered and there a couple new enemies.
  • Treasure chests respawn by only moving one screen away (rather than three screens away).
  • Some treasure chest contents have been slightly changed. Some magicks originally purchased in stores must now be found in chests.
  • Some magicks have been recategorized. For example, Bravery is now a White Magick instead of a Green Magick.
  • Some shop listings and Hunt rewards have been altered.

Second Job for Each Character
Each character can eventually equip a secondary job in addition to the primary job. This can be done once they unlock the proper license node on their primary job board. With twelve jobs total, six characters, and two jobs per character, now every job can be represented in a single playthrough. Job selections are still permanent.

Map Overlay View
By clicking L3, the map of the area can be overlayed over the user interface, so players can follow their icon alongside the map as they explore zones without having to open and close the map menu repeatedly.

Quadruple Game Speed Turbo
You can now fast-forward battles at 4X speed rather than just 2X speed. This is a toggle set in the menu, and does not affect music or cutscenes.

Other Additions
  • Improved Textures and Visuals
  • Improved sound and voice quality
  • Auto-save feature which activates at every zone transition
  • Improved load times
  • A soundtrack toggle between the original OST and a remastered OST. There are also 8 new additional tracks added to the game.
  • A voice language toggle to choose between Japanese and English voices at will.
 
Viel Spass.
Hoffentlich liefern sie die Steelbooks zeitgleich aus. Wollte nämlich den nicen Vaanboy in seiner metrosexuellen MJ-Pose unbedingt im Regal stehen haben.
 
das review embargo ist durch.

Opencritic: 88
http://opencritic.com/game/4212/final-fantasy-xii-the-zodiac-age

Gamespot: 9/10
https://www.gamespot.com/reviews/final-fantasy-12-the-zodiac-age-review/1900-6416714/
While its enhancements do not translate into a brand new game for existing fans, The Zodiac Age is nonetheless invigorating. For an experience that can last over a hundred hours, the subtle tweaks therein go a long way in showcasing Final Fantasy 12's grand trek in a new light. Its epic, lore-abundant story and its time-tested Gambit System should also appeal to those who missed out on the mainline series' trip to Ivalice the first time around. And thanks in part to the new audio and speed options, The Zodiac Age is an ideal definitive edition: one that improves the game over its original version across the board.

Dualshockers: 9/10
http://www.dualshockers.com/final-fantasy-xii-zodiac-age-12-reivew-ps4/
Final Fantasy XII is an epic, sprawling tale that many gamers — myself included — missed the first time around because of when it was released. Don’t make that mistake again. Final Fantasy XII: The Zodiac Age is one of the best, if not the best, remaster of a Final Fantasy game in recently memory, and is objectively better now than it was a decade ago. For $49.99 on PlayStation 4, the game is a steal to fans new and old interested in an old(er)-school JRPG experience.

USGamer: 4.5/5
http://www.usgamer.net/articles/final-fantasy-xii-the-zodiac-age-review
After missing out on Final Fantasy XII the first time, I feel like a lot of people are wondering if they should finally tackle the Final Fantasy that time forgot. As something of a former skeptic myself, I can definitely say, "Yes." It may never have the mass appeal of some of its peers, but it's time Final Fantasy XII received some of the love and attention it deserves.

IGN: 8.8/10
http://uk.ign.com/articles/2017/07/10/final-fantasy-xii-the-zodiac-age-review
Final Fantasy XII’s relatable roleplaying adventure has aged remarkably well, and The Zodiac Age remaster improves it further in meaningful ways. The storytelling, visual design, and gameplay feel just as fresh and interesting as they did over a decade ago, and the various new enhancements and adjustments will give new players a chance to experience the magic for the first time and fans of the original something enticing to return for.

Polygon: 8.5/10
https://www.polygon.com/2017/7/10/15946228/final-fantasy-xii-the-zodiac-age-review
And I am going to keep doing things in The Zodiac Age. It's taken the game I already loved so much and given me more. The Zodiac Age doesn’t add things for the sake of adding them. I can see myself putting 300 more hours into this version of Final Fantasy 12, trying different combinations of job classes and testing out new tactics on the optional bosses I could never quite conquer in the original game. The Zodiac Age takes a game I could play in my sleep and makes me wake up and appreciate it again

Destructoid: 8/10
https://www.destructoid.com/review-final-fantasy-xii-the-zodiac-age-445226.phtml
Final Fantasy XII: The Zodiac Age, despite my misgivings, is a triumph that still holds up all these years later. Modern conveniences like upping the tempo of combat are far more valuable than the new coat of paint, and despite a slow-going narrative it's a blast to just roam the open countryside, mess around with Gambits, and go on hunts. Slowly but surely XII has wormed its way into my heart -- it only took 11 years.

Eurogamer: Recommended
http://www.eurogamer.net/articles/2017-07-10-final-fantasy-12-the-zodiac-age-review
The Zodiac Age is an anomaly in the Final Fantasy lineage, a game made with the kind of singular directorial vision only matched by the Sakaguchi games (and, arguably, Naoki Yoshida's more recent Final Fantasy 14). Quite how close the finished game comes to Matsuno's vision is a question we will likely never know the answer to - especially now he is again working with the company, and obligated to remain tactfully silent. What is clear is that this is the definitive version of Final Fantasy 12, a game that despite its developmental difficulties, still emerged as one of the most fascinating projects to take the series' name.
 
Ich bin mit dem Game damals nicht warm geworden und war sogar eher enttäuscht. Überlege ob ich ihm mal eine zweite Chance geben sollte.
 
Zurück
Oben