Interview von Gamereactor.com. Auszüge:
So what's the game's premise?
Tembo the Badass Elephant is a super fun side scrolling action game with badass combat and fantastically satisfying destruction. You play as Tembo, the elephant commando, whose mission is to save Shell City from the dastardly PHANTOM army and the mysterious PHANTOM Commander. You will smash. You will dash. You will crash through hordes of heavily armoured enemy troops, and go head to head with some truly massive mechanical bosses.
What has inspired you?
From a gameplay point of view, definitely classic side-scrolling games from the 16-Bit era, including Yoshi's Island, Donkey Kong Country, Metal Slug and even Final Fight, great games like that. From a setting point of view, 80's action movies like the Rambo series or Commando.
From a spiritual point of view, I'd say the ancient Greek commander Hannibal. That guy did not give up, and he also worked alongside some ancient badass elephants.
What kind of modes are you going to offer?
This game is a single player game, with a main story mode. You can revisit stages, search for all the captured civilians, destroy every last PHANTOM enemy, and finish the stage with a quick time, all in order to get a total stage score. The score will then be shared on worldwide leaderboards. I'm really looking forward to seeing replay videos and high scores for this game!
Why is your new game not coming out for Wii U?
When I was writing the presentation documents for this game, I drew a
mockup poster, and I put the Steam, PlayStation, and Xbox logos at
the bottom. It seemed to fit, and it happened to stick that way. We thought about other hardware during development, but our hands were pretty full with those three platforms!
Gamefreak [Entwickler von Pokémon] lässt über Sega einen wilden Dumbo los. Hat ein bischen was von Metal Slug imo. Zum ersten mal seit den 90ern arbeitet Gamefreak wieder mit einem anderen Publisher als Nintendo zusammen. Damals haben sie u.a. für Sega und das Mega Drive den leider nur in Japan [über Virtual Console später weltweit] erschienenen JnR-Hit Pulseman entwickelt.
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das ist ja Geil! Alleine schon Gamefreak als entwickler lässt mein interesse steigen!

Heftig.