G
Gelöschte Mitglieder 213
Gast
gematsu hat ein recht interessantes interview mit takasashi geführt, geht u.a. auch über den wechslung von sony zu annapurna.
https://gematsu.com/2019/06/wattam-interview-with-creator-keita-takahashi-at-bitsummit-7-spirits
über die inspiration hinter wattam:
über den publisher wechsel:
wusste auch gar nicht, dass annapurna aus ehemaligen sony santa monica leuten besteht, die 2014 vom layoff betroffen waren und vorher dieses hilfsteam für indie entwickler geführt haben.
und soll vielleicht noch dieses jahr erscheinen:
https://gematsu.com/2019/06/wattam-interview-with-creator-keita-takahashi-at-bitsummit-7-spirits
über die inspiration hinter wattam:
Gematsu: Can you talk a little bit about the inspiration behind creating Wattam?
Keita Takahashi, Creator: “That’s going to be a little bit long…”
Go for it.
Takahashi: “I was living in Japan, but then Vancouver before I moved to San Francisco. But the way I felt about Vancouver was that it was not like Japan. There are so many different races of people—Chinese, African, European, Filipino, blah blah blah, so many people who speak their own language, but in Vancouver also speak English and worked together to build something. That’s kind of important for me because in Japan so many Japanese people just speak Japanese, and I just didn’t imagine such a world and that kind of diversity. And our world has so many problems that come from the kind of differences, different perspectives, different religions, different countries, different everything… so I was thinking if we were kind of the same people, then that’s dumb, right? That’s so boring. Like the same soul, same hobby, same perspective. That’s just boring. That’s going to be a very boring world. But the differences of other issues, I was thinking I might be able to make something, like a game, where we work together and get over those differences by making something fun—which is an explosion in Wattam. So at the same time, I was with my kid, who was two years-old, playing with wooden blocks, just stacking the wooden blocks, and then he just breaks it and laughs, and I have to stack them again. Then he breaks it. So I was thinking, ‘what if the wooden blocks had AI that just stacked themselves?’ That would be good for me, so I don’t have to build the stack again. Those ideas got mixed together in my brain and I thought this might be the game… does that make sense?”
Sorta kinda, yeah.
Takahashi: “Usually I don’t get any inspirations from other games.”
Do you play a lot of other games yourself?
Takahashi: “(Laughs.)”
über den publisher wechsel:
OK, that’s a sweet spot I think. You announced Wattam in December 2014, I think, yeah?
Takahashi: “(Laughs.) Uhh, I don’t recall. (Laughs.)”
You don’t want to say it? (Laughs.)
Takahashi: “I just don’t remember the year. (Laughs.) Three or four years ago… or five. (Laughs.)”
I think it was December 2014. (Laughs.) Can you talk a bit about why development has taken such a long time?
Takahashi: “Well we were cancelled by Sony Santa Monica.”
What happened there?
Takahashi: “I don’t even know… You know, yesterday we had a stage event with Sony’s Shuhei Yoshida, and he explained a little bit. But seriously though, maybe it was just Sony’s money, financial things, so they needed to cut the external development branch.”
Hmm, yeah, I remember around the time Wattam was announced, there were also a couple of other external titles announced from Santa Monica that I think also moved to Annapurna Interactive.
Takahashi: “Yeah, Edith Finch, right.”
wusste auch gar nicht, dass annapurna aus ehemaligen sony santa monica leuten besteht, die 2014 vom layoff betroffen waren und vorher dieses hilfsteam für indie entwickler geführt haben.
So how did you partner up with Annapurna?
Takahashi: “Annapurna was formed by the guys who were working at Santa Monica Studios.”
Ah, OK, so they pretty much just recruited the games that got kicked.
Takahashi: “Yeah.”
und soll vielleicht noch dieses jahr erscheinen:
This is actually coming out this year, right?
Takahashi: “Right.”
Promise?
Takahashi: “Yes, promise. (Laughs.)”
When this year?
Takahashi: “Somewhere between now and the end of the year.”
You haven’t announced a more specific season right?
Takahashi: “Summer or fall.”

