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MULTI Warhammer 40K: Space Marine 2

Benutzer, welche sich diesen Thread anschauen:

Hab mal grad ein Wiki zu den Dreadnoughts gelesen. Dachte, das wär halt einfach ein Battlemech, wo einer drin sitzt und ihn nach Feierabend abstellt. Holy fuck, wie kaputt ist denn dieses Universum?

Auch im Tod endet der Dienst nicht.

Warhammer 40k ist mit Abstand das großartigste und krankste Universum. Nichts kommt da ran. Es ist nur oftmals zu groß, um daran leicht anzuknüpfen. Deswegen sind wir Fans sehr sensibel, wenn an der Lore nicht behutsam herumgewerkelt wird. Kannst dich ja mal einlesen was die Dunkelelfen sind oder eine Antwort zu finden, was der Imperator ist und ob er gut oder schlecht ist.
 
Macht das Spiel Spaß und ist es so ein Onlineding wie gear of wars? Finde die Vids immer net, aber hatte mit den Games noch nie was tun.

Na obs DIR Spaß macht, kann keiner sagen. Ist halt ein brachialer, linearer Thrid-Person-Shooter im dreckigsten, brutalstem Universum, dass es gibt. Gears hab ich nicht gezockt. Aber es gibt nen PvE Modus, du kannst entweder die Kampagne mit deinen Kumpels spielen, oder dedizierte Einsätze. In der Kampagne kannst du jederzeit deine Kumpels einladen. Glaub in den Einsätzen auch. Es gibt auch nen PvP-Modus, da kämpfen dann Space Marines gegen Chaos Space Marines, also eig gleiche Fraktionen, die sich hauptsächlich optisch unterscheiden. Der PvP ist mMn etwas janky, wie schon beim Vorgänger, aber insgesamt ganz Nice.

Die Kampagne hat echt geniale Bilder parat und ist vorallem für Kenner von WH40K ein Fest für die Augen. Bin noch nicht durch, aber es macht mir richtig Laune. Fand aber auch den Vorgänger schon genial. Einziges Manko, was ich bisher habe, ist dass man nicht aus dem Startmenü direkt in ein PvP Match springen kann, sondern man lädt in die "Kampagne" und wenn man da grad auf dem Hub-Raumschiff ist, kann man den Modus wechseln. Wenn man grad in ner Kampagnenmission ist, muss man diese erst beenden.
 
Ich hab doch nur ein paar Tage durchgehalten es nicht sofort zu kaufen(obwohl ich Astro auch habe)...

Es spielt sich wirklich gut. Ich finde es grandios, dass sie wirklich versucht haben die Größe aus den ganzen Kodexen und Büchern darzustellen. Unzählige Gegner, jeder Bau ist überdimensional groß, Space Marines usw.

Das Schönste, was ich bis jetzt gesehen habe, als am Rand ein Dreadnought eingeweiht wurde. Ich wollte mich aus Respekt sofort niederknien (leider ging das nicht).

Das Gameplay geht viel smoother aus der Hand als noch im ersten Teil und man kommt teilweise in einen richtigen Kampffluss. Beim Vorgänger war das bei mir nie der Fall und ich mochte den Singleplayer auch nicht so wirklich.
 
Habs auch gekauft, obwohl ich mit dem Universum bisher nichts zutun hatte. Hab zwar nur bissl PvP gemacht und erste Mission und mir fällt nur ein passendes Wort ein:

Brachial!
 
Ich kenn mich nicht wirklich mit dem Warhammer Universum aus. Kann mir einer sagen, was es mit diesen geflügelten maskierten Babies auf sich hat? Die sind schon sehr freaky.

Bist nicht der einzige:D

avyOG3W_460s.webp


Ben yahtzee hat auch ein, auf seine Weise, äußerst treffendes Review verfasst:

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Patchnotes für das frische Update

Space Marine 2 Patch 3.0 patch notes
New features
  • The Hub Sparring Arena, a new special arena on the Battlebarge available in Operations & Eternal War Game mode where players can compete in friendly PvP with the players in their squad.
  • Ultrawide support for PC
  • Private mode for Operation mode that gives players ability to play operation alone with bots or alongside one friend without being matchmaked with random players during the mission.
  • Added What's New & Message of the Day
  • Added option to reset custom colour presets
Gameplay and balancing tweaks
The marking tool has been updated:
  • Improved responsiveness and comfort of Social Wheel control with a mouse
  • Disabled unnecessary objects that do not require highlighting and worked poorly with it
  • Several minor bug fixes
Power Fist:
  • Damage for fully charged attacks has been greatly increased
Heavy Plasma:
  • Base ammo increased by 5. Blast damage radious increased.
  • Overheat per shoot drastically decreased from 50 to 30 for charged shoots and from 20 to 15 for base shooting.
  • Base damage slightly increased by 10%.
Med Stims
  • Restore contested health in addition to actual healing
Aux grenade launcher ammo
  • Now can be refilled only with the Ammo Boxes and can not be refilled from the infinite Ammo Cache
Campaign
Difficulty:
  • Enemy aggressiveness on Veteran Difficulty in Campaign decreased for better singleplayer experience.
  • Player's health on Veteran Difficulty in Campaign is slightly reduced to compensate for AI aggressiveness and armor management updates
Bots:
  • Various inhibiting restrictions were lifted, allowing bots to be more helpful and effective, while still not beating the game for the player
  • Bots will now help focus-firing zoanthropes when the player attacks them.
  • Heavily eased restrictions on bots finishing of enemies instead of leaving them for the player, to reduce annoyance.
  • Bots are now allowed to help with Gargoyle objectives
  • Fixed a variety of bugs related to bots getting stuck
  • Fixed a bug where bots can run out of ammo on weapons without a magazine
Operations Mode
  • Tweaked AI Director and spawn rules of Chaos enemies in Operations mode:
  • Max number of Tzaangors With Shield on the arena at the same time reduced from 10 to 4
  • Max number of Cultists Snipers on the arena at the same time reduced from 10 to 3
  • Max number of Tzaangors on the arena at the same time reduced from 30 to 20
  • Max number of Rubric Marines with Boltguns on the arena at the same time reduced from 8 to 5
  • Max number of Rubric Marines with Warpflamers on the arena at the same time reduced from 4 to 3
  • Perfect parry has been updated, now restores armour for killing minoris, not only for countering their special attacks
  • Regarding Block and Fencing Weapons, a bug has been fixed in perfect parry window for fencing weapons. Now it has 20 frames window for perfect parry and 10 frames of vulnerability at the end of animation, instead of 30 frames of perfect parry for full animation as it was intended originally.
  • Assault Class: Base groundpound damage increased by 30%
  • Armor boost drops from destructible crates are now less common (cooldown raised from 30 secs to 60 secs)
PvP
  • Improved player spawn system. It should make spawn killing more difficult
  • Reworked Vanguard's Grapnel Launcher in PVP. Instead of full stun it will now stagger enemy and will slow him down drastically.
AI
  • Reduced ability to stunlock enemies with ranged attacks across all AI characters
  • Accuracy of ranged enemies is reduced when attacking from off-screen and accuracy of ranged enemies is reduced when attacking melee-engaged players
  • Regarding Hormagaunts and Tzaangors: Melee damage now deals specific amount damage instead of removing 1 complete armour segment per attack
Zoanthrope:
  • Increased psychic scream damage sparsing time from 0.5s to 2s to prevent one shot damage
  • Psychic scream damage reduced from 11 to 8
  • Psychic scream effective range reduced from 50 to 40m
  • Psychic scream cast range is reduced by 10m
Termagant:
  • Fleshborer spray attack damage reduced from 1 to 0.5
  • Flashborer spray attack damage reduced from 0.3 to 0.1
Tyranid Warrior with Devourer:
  • Projectile damage reduced from 0.9 to 0.6 per projectile
Rubric Marine With Warpflamer:
  • Icon of flame damage reduced from 9 to 6
  • Flamer burst damage reduced from 6 to 4 per shoot
  • Flamer shooting damage reduced from 6 to 4 per projectile
  • Health reduced by 10%
Rubric Marine with Boltgun:
  • Spray attack damage reduced from 1.5 to 1
  • Precise shot attack (with red indicator) damage reduced from 4 to 2 per projectile
  • Reduced frequency of teleports used to disengage players to make them less annoying to fight Health reduced by 10%
Tzaangor With Shield:
  • HP greatly reduced
Carnifex:
  • Rage phase updated, carnifex becomes faster and more aggressive
  • Taunt frequency reduced
  • Fixed a bug where his cone of thorns attack wouldn't fire projectiles
Hive Tyrant:
  • Health slightly increased.
  • Resistance to explosives and melta weapons increased by 20%.
Customization
  • Fixed icon colour for the Administratum Grey, Auric Armour Gold and Celestra Grey colours
  • Fixed several issues with default colors being wrong on some chapters (i.e. Iron Warriors)
  • Vanguard Relic Right Greave part now requires 29 victories instead of 36
  • Added a Colour pattern called "Greaves Pattern" allowing the player to customize bottom and top half of the leg separately
Maps
  • Fixed several issues that were preventing players from progressing within some levels
  • Fixed a lot of minor collision issues
  • Tweaked dust storm density and duration in Ballistic Engine operation
  • Tweaked Heldrake fire timings on the bridge in Reliquary operation
  • Trials can be now accessed via Hypnomat in Armoury
General fixes
  • Fixed a bug where changing loadout mid operation would restore your health
  • Improved Jump Pack Ability responsiveness
  • Fixed several issues in Trials
  • Fixed a bug where in some rare cases controls would stop working after performing a finisher
  • Fixed a bug where player does not receive armor data from Hellbrute spawned from chaos portal
  • Fixed a bug that caused Vanguard's "Adrenaline Rush" perk description to show 1% instead of actual 10%
  • Fixed Announcer spam in Eternal War mode
  • Fixed multiple ways of duplicating ammo in Operations mode
  • Fixed a bug where Grapnel Launcher would get canceled if overlapped by small geometry
  • Fixed a bug where Tactical perk EMPEROR'S VENGEANCE did not work with Plasma Incinerator.
  • Fixed a bug where several weapons could restore more than actual contested health (i.e. Meltas, AoE weapons etc)
  • Fixed several issues that were causing loss of saves
  • Fixed an unidentified voice at the end of the story that was assigned to the wrong character.
  • Lots of minor UI fixes and improvements
  • Lots of minor animation fixes and improvements
  • Localization fixes
 
Habe es jetzt auch. Ist bei euch der Sound auch so schwach auf der Brust? Mit Kopfhörern und der Anlage fehlt mir da irgendwie der Wumms wie bei Gears of War. Die Waffen wechseln auch noch oder? War gerade in der Waffenkammer und konnte nur die bisherigen Waffen auswählen.
 
Patch 4.0 Brings Termination Operation, Lethal Difficulty and More


NEW FEATURES

New Operation – Termination

This new Operation takes place on planet Kadaku. New dreadful foes have arrived. Make good use of the artillery to annihilate them.

Added Lethal difficulty for Operations

Major highlights of it:

  • Ammo Crates have limited refills per player.
  • Majoris enemies can become enraged and will be more deadly and harder to kill.
  • Armour restores from finishers only if you stay close to your battle-brothers.”
  • Overcoming such a challenge will grant you new cosmetics…

Added photo mode in Operations (works only in solo). Also, characters can now follow the camera with their eyes.



GAMEPLAY AND BALANCING TWEAKS

Melee Archetypes: Fencing weapons’ perfect parry window will now have the same duration as balanced weapons but it will start from the first frame of parry animation.

Melee Perks: Chainsword, Power Fist, Combat Knife charged attacks perks get significant damage increase.

Basic Auspex Scan: bonus damage on bosses is reduced by 30%.

Melta Charge: damage to bosses is reduced by 70%.

Enemy Spawn Director PvE:

  • Tweaked idle spawns.
  • Enemy variety within waves is now less random while enemy variety between waves is bigger.
  • Extremis enemies can now spawn have additional enemies.
Difficulty:

  • Ruthless: Ammo crates have limited refills per player.
  • Ruthless: Player’s armour reduced by 20%.
  • Substantial: Player’s armour reduced by 10%
Note from the devs:

“With Patch 3 we have noticed that Operations mode became noticeably easier, especially Chaos operations. We are happier with what we have right now compared to what we had on release, because before Patch 3 Chaos missions were unpopular. Still, we think that currently Operations mode is a bit too easy.

Overall these changes are going to make Operations mode harder, but it is difficult to measure by how much. We will continue to monitor those changes and will continue to adjust the balance of Operations mode. This is not the last change.”

PVP

  • Increased delay between announcer messages in PvP.
  • The starting animation of the Grapnel Launcher for the Vanguard is shorter in PvP.
  • Fixed Power Fist in PvP dealing too much damage with short charged attacks.
AI
  • Enemy Dodges: Globally replaced full invulnerability on dodge moves of enemies with heavy melee damage resistance.
  • Rubric Marine with Boltgun: Disengage teleport max distance is slightly reduced.
CUSTOMISATION
  • More options for colours customisation for Chaos:
    • Tertiary colours: Sotek Green, Night Lords Blue, Death Guard Green, Khorne Red.
  • Decal colours: Sotek Green, Khorne Red.
  • Colours: Added Liberator Gold colour to default for primary and secondary colours palettes.
  • Fixed a lot of issues with display of colours, now they should be more lore accurate (Mechanicus Standard Grey, Ushabti Bone, Phoenician Purple, The Fang, Iron Hands Steel, Retributor Armour).
  • Decals: Added new Chaos faction decals for the right shoulder.

LEVELS

  • Vox Liberatis – Daemonhost: Disabled respawn until the last altar in the final arena.

GENERAL FIXES

  • Fixed a bug where the Assault perk “Ascension” could kill its owner.
  • Fixed a bug where the Sniper perk “Targeted Shot” wasn’t always working in some cases.
  • Fixed an unintended animation cancel with the Bulwark by using the block, which resulted in faster attacks.
  • Fixed an issue with the Tactical team perk “Close Targeting” not triggering properly.
  • Fixed: Tactical perk “Radiating Impact” not triggering properly.
  • Fixed an issue with the Sniper perk “Guardian Protocol” cooldown not working properly.
  • Fixed an issue where sound was lost after switching the speaker configuration.
  • Fixed several issues in Trials.
  • Fixed several issues that were causing loss of saves.
  • The Thunder Hammer perk “Patience Rewarded” description is now accurate with its actual effect (added “When your Health is below 30%” part).
  • Lots of minor UI fixes and improvements.
  • Lots of minor animation fixes and improvements.
  • Localisation fixes.
TECH

  • Crash fixes and general stability improvements.
  • Fixed several connectivity issues causing disconnects for players.
  • Slightly improved performance.
  • Fixed issues controllers not working with Steam Input enabled.
RENDER IMPROVEMENTS

  • General improvements and fixes.
 
Ich hab doch nur ein paar Tage durchgehalten es nicht sofort zu kaufen(obwohl ich Astro auch habe)...

Es spielt sich wirklich gut. Ich finde es grandios, dass sie wirklich versucht haben die Größe aus den ganzen Kodexen und Büchern darzustellen. Unzählige Gegner, jeder Bau ist überdimensional groß, Space Marines usw.

Das Schönste, was ich bis jetzt gesehen habe, als am Rand ein Dreadnought eingeweiht wurde. Ich wollte mich aus Respekt sofort niederknien (leider ging das nicht).

Das Gameplay geht viel smoother aus der Hand als noch im ersten Teil und man kommt teilweise in einen richtigen Kampffluss. Beim Vorgänger war das bei mir nie der Fall und ich mochte den Singleplayer auch nicht so wirklich.


Ganz vergessen. Hab es seit einigen Wochen ja durchgespielt.

Kurzes Fazit:

- Warhammer 40k Fans müssen es kaufen
- Gears of War Fans müssen es kaufen
- Actionfans sollten es zumindest mal anspielen
- Und wer einfach mal etwas wirklich martialisches, männliches (böses Wort) spielen möchte, der muss es sich kaufen
 
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