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Auch wenn Sony bisher noch nichts bestätigt hat, scheint The Last Guardian ein festes Releasedatum erhalten zu haben. Am 7. Oktober soll es dann soweit sein, das behaupten jedenfalls seriöse Händler wie The Hut, Woolworths, Zavvi oder Tesco.
Wie SCEE nun Eurogamer berichtete, wird das Erscheinungsdatum zu The Last Guardian bald offiziell angekündigt werden. Die einzig offizielle und bekannte Info ist momentan, dass der Titel von Team ICO Ende diesen Jahres erscheinen wird.
Guards in armor are actually shadows, when their armor glows, they can vanish.
Team ICO has sought technical advice from all in-house Sony Studios wherever possible.
The Last Guardian will be similar to Ico.
The game we will not be as confined as in Ico.
The game’s original music is not the one presented in the trailer. It’s just a test track being used.
There will be less fighting sequences in TLG than in Ico.
Torico-AI will focus on that moods and reactions to the environment. The game will be based on its relationship with the child to solve puzzles and explore the fortress.
Torico can apparently eliminate the guards, the child however can’t do that (so he will be playing undercover when he is alone).
Torico’s feathers, butterflies, dust, particles, everything is managed in real time, many great animations were all made by hand.
Ueda, does not consider his work as art. It could go much, much further in the concept art but that would make it difficult for some fun and commercial viability of titles. He must find the right balance.
Ueda didn’t reveal who the Last Guardian is, Torico or the boy. He said we’ll have to find out.
Ueda has assured that the game will be released by the end of this year, at least in Japan.
Ueda is wary not to make the game’s puzzles too difficult, however, he wants to maintain a good amount of challenge and hence they’re constantly beta-testing to measure the difficulty of puzzles and find the right balance.
Ueda stated that he’s allowed to achieve things with the PS3 which he couldn’t manage to fulfill due to the tech on offer with PS2.
Ueda would love the game to release on time, however he won’t rush things.
You initially can't communicate with Torico, so he'll quickly fall asleep.
Torico can't eat everything. If he eats something he doesn't like, he'll spit it out.
The game uses a collision system with similar capabilities to that of Shadow of the Colossus.
Even if you're caught by the guards that fill the dungeons, the game doesn't immediately end.
Torico may have a life gauge.
They're currently looking into the possibility of showing gauges to support the player -- this is one area that Ueda is worrying over.
In its impressions of the game, Famitsu commented that it exceeded expectations -- it's real that exceeds real.
Torico actions are very detailed -- down to the level of his reacting differently depending on the sound in the area.
The game uses a fake language.
Famitsu commented that the boy main character's movements are also incredible.
Ueda responded that when the boy approaches a wall, he will naturally extend his arms out, and as he approaches Torico, he will touch the creature. To show the feeling of existence for the characters, you need to show such actions that make it look like the character himself knows that there's a wall there.
Ueda also talked quite a bit about the game's expressive and physical computation power.
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