The plasma cutter was such an iconic part of the Dead Space games. Is there anything comparatively innovative in terms of the combat in Callisto?
It's a different kind of combat in this game, whereas in Dead Space, people just use the plasma cutter. They may use the line gun here and there and stuff like that, but it's mostly just the plasma cutter. With this game, you're going to have to use everything that we give you, especially melee. The melee is very important—it's in your face, it's brutal. Some enemies you're just going to have to deal with that way, then you've got to upgrade your weapons for others. Not that you're gonna get a whole heck of a lot of ammo, but there are some enemies you don't want to be up close and personal with.
Then we have this GRP system that we're talking about, which is a Grav Gun, but this Grav Gun can pick up the enemies and fling them into giant fans, into spikes on the walls, and we've got lathes and giant machines and things which really get brutal. On top of that, you can pick up things in the world, cut off their legs, cut off their arms—we've got a gore system that goes much deeper than we did in Dead Space. You can chop off half the head and they're still coming at you. You can cut off both arms and they're still gonna bite you. You can cut off both legs. They're still coming at you, man.
This core system took us two and a half years. It's pretty deep and pretty brutal. Callisto Protocol makes you say: "I better use everything, I better learn all the tools that I'm given, because I'm gonna need them."