- Erscheinungsdatum
- 2. Mai 2017
Caligula ist ein PSVITA exklusives JRPG von einem persona writer.
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FuRyu held a live stream dedicated to The Caligula Effect today, bringing a major announcement of the reveal of Caligula Overdose, a full remake that will be released on PlayStation 4. The Juvenile RPG that was originally released on PlayStation Vita is getting reworked with Unreal Engine 4, which makes the new game have more refined graphics and UI, as well as better accessibility.
One of the most requested features on The Caligula Effect was to add a selection for a female protagonist, and FuRyu will add that feature in this game. She will be voiced by the famous Miyuki Sawashiro, who also happens to be the elder sister of the voice actor for the original male protagonist Chiharu Sawashiro.
A number of new characters are also added in this remake: Ayana Amamoto (voiced by Maria Naganawa) and Eiji Biwasaka (voiced by Kenji Akabane) newly join the Go-Home Club, while Kuchinashi (with Pinokiopi as the composer) and Stork (DECO*27) reinforce the Ostinato Musicians.
Caligula Overdose will also have twice the scenario volume of The Caligula Effect, with a newly added route that will see the protagonist join the side of Mu and her Ostinato Musicians while still acting as the leader of the Go-Home Club. And there will be a limited edition that contains a special album CD, a booklet that contains composer interviews and short stories, a DLC code to unlock casual clothing for Go-Home Club members, and a ticket for participating in a Caligula event that will be held in Japan.
Caligula Overdose will be released for PlayStation 4 in Japan on May 17, 2018. Currently, it is not known yet if this full remake of The Caligula Effect will also have an English localization or not.
It's Persona, but not quite as good. In the end, I cant help but compare the two games. Its not going to replace Persona in your heart, but its a good sweetheart of a distraction in the meantime.
The Caligula Effect: Overdose is still definitely a flawed, frustrating work. Its shortcomings are many, and might still be too intractable for some, but the refinements and additions have,for me at least, papered over the cracks just enough to make it worth putting up with. Patient and curious JRPG enthusiasts will find plenty to appreciate, if not necessarily love, if they try for a quick stay in Mobius.
The Caligula Effect progresses at a fast enough clip that, for the second time over, I haven't wanted to put it down.
A competent if flawed JRPG that has a unique combat system undermined by poor localisation as well as just dull implementation. If you are after a Persona-like RPG you might get some enjoyment from this, but it's pretty generic fare.
There’s enough cleaned up here for really hardcore JRPG fans to take a look, and I can’t really say that this is a bad game not worth experiencing anymore. If anything, it’s stepped up to “aggressively mediocre.”
The Caligula Effect Overdose has some of the most inventive combat I have ever played in a turnbased JRPG. If you can get beyond the grind a lot of the dungeons feel like and the poorly implemented social systems, you will be treated to amazing combat, great music, wonderful character interactions and a story that will really make you think.
The Caligula Effect: Overdose is an RPG with a fun combat system, fantastic J-POP soundtrack, and wonderful audio design. Unfortunately, the story feels rote, the characters are cliche, and the Causality Link system is largely superficial. Kudos are given for allowing you to take on the role of a villain and sympathize with the antagonists.
The Caligula Effect: Overdose is pretty much the same game, just with more content and fewer technical issues.
I’m glad the team at FuRyu didn’t give up on The Caligula Effect after it received such a poor reception when it first released. While still far from being amazing, this enhanced edition is a step in the right direction for the team and the franchise if they want to continue moving it forward.
BAD - The most appealing aspect of The Caligula Effect: Overdose is the battle system which does a pretty good job at being fun for a few hours into the adventure. The game is bogged down by too many problems from boring interaction with NPCs and troublesome game mechanics to be considered something to invest your time or money into.
Even without prior knowledge of the Persona series, it's hard to walk away from this game without criticizing the quality. A boring story, uninteresting characters, and a soundtrack that begs you to play with the sound turned off are just a sample of the myriad reasons to avoid The Caligula Effect. For a select niche, the incredibly fun combat system may be worth overlooking all of the faults, if at least for a few hours. While I had a terrific time beating my opponents into dust, everything else is just too egregious to recommend to anyone.
In the end, there isn't much here that feels fully developed. While The Caligula Effect: Overdose has some interesting ideas, none of them really work. I suspect that after some time with The Go-Home Club, players will be longing to go home to the cozy comfort of a classic JRPG. Better to avoid this simulation from the start.
Despite being remade in a new engine in an attempt to adress its problems, The Caligula Effect: Overdose still fails to deliver a good experience
With a lot of great content, much of it new, including added characters and a high volume of additional story elements, The Caligula Effect Overdose is a remarkable example of a valuable remake.
The Caligula Effect: Overdose is so saturated with bland content that the meaningful moments get buried. Attempts to perk things up with a new engine and extra content just end up on top of the pile instead of actually fixing anything.
Unfortunately, the unique battle system and nice music do not redeem the game from its other faults. The story is a mess, the trauma quest system is a complete waste of potential, and the game has quite a few quality of life issues. The port was at least nicely-optimized, but that is definitely not enough to save the base game from mediocrity.
Erscheint am 29. März. Ja, MÄRZ.
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