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ONE/PC Sunset Overdrive

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Ich fand das bei der PK eigebtlich n ziemliches Highlicgt. :D
Wundert mich gerade wuram das alle so vernichten... hab aber noch keine Erfahrungen mit dem Entwickler. Ist das so einer wie Gearbox bei dem n Fail vorprogrammiert (im wahrsten Sinne des Wortes^^) ist?
 
Aja resistance waren die. Hab keins der Games gezockt, aber die waren doch ganz ordentlich oder? Vor allem ratchet and clank wenn ich mich nicht irre.

Und der Stil ist doch mal geil... bissl was neues mal.
 
|kiwi| schrieb:
Aja resistance waren die. Hab keins der Games gezockt, aber die waren doch ganz ordentlich oder? Vor allem ratchet and clank wenn ich mich nicht irre.

Die Ratchet & Clank Spiele waren klasse und gehören zu meinen Lieblingsspielen auf der PS3. Resistance 1 fand ich sehr gut, auch wenn es technisch eher bescheiden war. Teil 2 war dann leider schlecht. Dafür haben sie mit Resistance 3 einen der besten Ego-Shooter dieser Generation programmiert. Schade dass sie sie sich danach von Sony abgewannt haben um sich Fuse und jetzte Sunset Overdrive zu widmen. Befürchte, dass das vielleicht schon das letzte Spiel von Insomniac sein könnte. Wäre aber sehr schade um dieses hochtalentierte und eigentlich auch sehr sympatische Entwicklerstudio.
 
Fuse ist - ich kann es nicht oft genug betonen :D - im Koop grandios! Wenn Sunset Overdrive so ähnlich wird, also ein koopbasierter 3rd-Person-Shooter mir schrägen Waffen (und so sieht es nach dem Teaser ja auch aus), bin ich sofort dabei. :dhoch:
 
Announced today during the Microsoft E3 2013 media briefing, “Sunset Overdrive” is an always changing, open-world shooter set in the not-so-distant future. A catastrophic event has left your city overrun by mutants. While the majority perish or transform, you flourish. It turns out your calling isn't picking up trash or serving food, it's mutant destruction. With an arsenal of kick-ass, overpowered weapons and a knack for traversing the city with hyper agility, it’s not the end of days for you.

http://news.xbox.com/2013/06/e3-interview-with-insomniac

Durchgeknalltes Crackdown? :)
 
Samstrike 68 schrieb:
Spawn schrieb:
Was soll das Spiel überhaupt sein?

Etwas Innovatives, nachdem alle immer schreien und wenn es kommt dann im Regal liegen lassen, und sich später wundern warum nichts Innovatives kommt ! :gerri:

Ist auch nicht mein Ding aber wenigstens mal was etwas anderes.

Ein Open World Shooter mit Monster wirkt für mich nicht gerade innovativ.

das Game ist eher krampfhaft Trendy. bzw ironisch Trendy, denn sie treiben es ja enorm auf die Spitze. Es gibt Monster, Open World und der Held trägt diese Schuhmarke, die vor ein paar Jahren fast lästig trendy war. auf ihrer eigenen Internetseite gibt es Wortschöpfungen wie "awesomepocalypse" oder "S.C.U.K. It!", und um sich anzumelden muss nicht nicht etwa auf "ok" klicken sondern "sliden", wie bei den Smartphones.
jaja, Humor haben die Jungs. das weiss man :D

Ich weiss schon was du meinst: es ist kein generischer 08/15 Shooter. Immerhin ist er eine spezielle Optik, man ist enorm agil und hat abwechslungsreiche, witzige Waffen.

eigentlich ist es auf den ersten Blick wie Rachted & Clank: ein humorvolles Jump'n'Shoot Game. Anstatt auf bezaubernde Comic Grafik für 12+ (und jung gebliebene Erwachsene) zielt man hier halt auf den typischen Gamer: 18 (oder möchtegern 18), Monster-liebhaber und Open World Spieler.

sunset Overdrive ist das Mainstream-Korsett für ihre eigene Innovation, die vor 10 Jahren mit R&C stattfand :D


vllt tue ich dem Titel unrecht, und er wird wirklich innovativ für Shooter-Fans.

Für alte Insomniac Fans ist der Trailer aber zunächst einmal nur eines: ein Tritt in die Oster.... . Insomniac Games war mit Spyro und Ratchet dafür bekannt, Games mit tollem Gameplay und kindgerechter Optik zu machen. Ich mag diese "Pixar"-Grafik, und da Naughty Dog und nun offenbar auch insomniac nichts mehr damit zu tun haben will, bleiben nicht gerade viele Games mit dieser Optik.

Zuerst Resistance: okay, wechselte sich ja nur mit R&C ab
dann die schwachen R&C Teile, die nur noch Wert auf Co-Op und Arena-Shooter waren
dann das Redesign von Fuse
und jetzt Sunset Overdrive.

ich bin bedient


man merkt glaube ich, dass ich Sunset Overdrive aufgrund seines Stiles vllt etwas hart verurteile. vllt wird es ganz toll. als alter Insomniac Fan habe ich halt gehofft, dass sie eine weitere Serie im Stile von Spyro und Ratchet starten. neue Charaktere, neue Gameplayideen aber der gleiche Stil, bei dem einem das Herz aufgeht :heul:
 
Mini-Infohappen der Entwickler im Gaf (Die beantworten da übrigens fröhlich fragen - wer also was spezielles wissen möchte, sollte dort nachhaken. :D ):
-There is a full single-player story / campaign
-There's also a multiplayer component
-It's a traversal driven third-person open world action game with crazy weapons
 
liest sich wie ratchet & clank.

da ich alle ps2 teile durch habe und bei den ps3 teilen schon ermüdungserscheinungen gespürt habe: kein bedarf.
 
Q&A-Zusammenfassung aufm GAF:
Sunset Overdrive Q & A with Ted Price (CEO) and Drew Murray (Co-Creative Director)

Elevator pitch: Sunset Overdrive takes place in the future, it is an open world game and is third person. It has got a lot of combat and traversal elements. It’s going to be very stylized game, so a lot of color and pop. An open world game with a lot of combat and agile traversal, in a nutshell.

Updating and player feedback:

- Insomniac want to take the game further by constantly updating the game after release. They want to do this by involving the players in a two way conversation between developer and the player. That will help them understand what excites the player, so they can respond with stuff that fits well in the game and satisfies the players needs for change.
- They are focused on keeping the game updated and of course fixing what needs to be fixed. They want to keep it fresh so people keep coming back and hanging out in Sunset City [where the game takes place]. So a persistent living world.
- They want to take the persistent living world aspect a little further. This upcoming next generation gives an indication that people are more and more connected with each other, and want to have more communication with developers making the game. They looked at the new tech coming down the road and see that it gives them that chance to take those steps.
- This generation has practically restrained them from making frequent updates to their games and having a direct conversation with the player. This is because when releasing content on a console you have to jump through a lot of hoops to get it out there. It is very difficult and impossible to respond immediately to what going on in the game.
- Microsoft has been supportive in pulling out their restrictions and hurdles to make it more streamlined for Insomniac to update the game. Insomniac have been doing a lot of infrastructure work so they can keep changing the game after release without having to do massive horrible patches.
- Insomniac had to rethink their position as traditional console developer and had to build systems that can make them more agile, in terms of what they deliver and make.
- They plan on having a aggressive updating schedule and looking at what players are and are not doing in the game. If players like a certain thing, they will of course start making more of it.
- There are mechanisms in the game which give the developers feedback. They are still figuring out the technology hurdles. They might look how Kinect can help give feedback, like giving direct audio feedback. They are still experimenting, so nothing is final. The core game will be played with the controller.
- Too early to say if there might be a beta.

On the game itself:

- The point of the Sunset Overdrive world is to be irreverent and fun, so breaking the fourth wall is totally fine by Insomniac. They say that it’s the DNA of the studio and with this game it’s a good chance to let loose with style and tone.
- The game reflects a lot of Drew Murray (Co- Creative Director) and Marcus Smith ( Co-Creative Director) style. Drew was told by somebody describing Sunset Overdrive as ‘a grown up version of a traditional Insomniac game ’. Marcus came to work for the company because he loved Spyro and Drew came because he loved Rachet. They have been working on the Resistance series for 7- 8 years, which they found awesome to work on, but they are excited to explore the grownup version of Metropolis. Drew feels like it’s reflected in the reveal trailer.
- Overdrive is an adult game, it’s going to have violence and action, but the world will be colorful and fun to move around in. Seeing as they have been working 7 to 8 years of Resistance, they were done with the grey look and their first rule for this new game was ‘no rubble’.
- The city, Sunset City, shown in the trailer is pitched as modern, a little futuristic and a little bit exaggerated. They are pushing the idea of a hyper consumer culture.
- They are planning on letting the player do a certain amount of customization. There will be the option to chose between male and female characters. They are thinking of a couple of archetypes which you can pick from body wise. They are still trying to figure out how customizable the outfits will be, but they hope they are very customizable.
- They looked at what worked traversal wise in their older games. For Overdrive they want a free roaming city where you can go anywhere and traverse. The player will get all kind of powers and abilities that will allow them to move around well. They want to keep the mechanics very skill based and feels more in line like something like Rachet. It is not something like Assassins Creed and Uncharted, which look really great but tend to be ‘push a button and push into that direction’. For Overdrive you have use timing to use the traversal moves. There will be some momentum based gameplay, where the better you do the more powerful you get.
- The reveal trailer has inspired some new ideas for the game. Before they had separated shooting and traversal, but now have a couple of prototypes going where they combining those two elements. There are other elements too, but they could not talk about it for now.
- Cover is not something they want the player to hinge on, they want they player to use the traversal as a defense and also use it offensively to get to a better position. Getting those elements to mesh was difficult, but they are getting at a point where it feels awesome.
- Drew sees Overdrive as a throwback to fun arcade-y action games. They have narrative and a fiction, but they are not so concerned about it. One of their internal pillars for the game is ‘fun triumphs realism’. This means that everything goes and so they can surprise players.
- They will be depending less on the cloud compared to other games coming out. Most of Overdrive cloud capabilities will focus on updating the game and interacting with the player.
- Sunset Overdrive is not a launch game and there will be singleplayer.
- There will different types of mutant enemies. The trailer only shows one type.
- The art of the game is inspired by urban art, vinyl figures, flyer art and anime (Tekkonkinkreet!).

Tidbits:

- The headshot and Scott Pilgrim-esq text effects show in the trailer will show up in the game. They really like it and say it’s a fun way to give the player feedback on what’s going on in the game.
- ‘Iggy’ was the internal name for the game.
- They have no name yet for the Vinyl gun seen in the trailer, it shoots 12inch LP’s. Drew points out that Insomniac is known for their wild and exotic weapon designs, and that will be a big feature of Overdrive.
- Marcus came up with the name ‘Sunset Overdrive’.

Working with Microsoft:

- The DRM changes posted by Microsoft yesterday will not have a dramatic effect on what they are doing with the game. Speaks for itself, but you need to be connected to get the updates. Drew does feel that they responded well to the Xbox fans regarding the DRM issue.
- Working with Microsoft has influenced their game design and how they will interact the with the player. They are an independent company, work with multiple publishers and release their game on different platforms. Microsoft was the right partner for Overdrive. They are excited about XboxOne in terms of the tech that it is offering. Microsoft has been getting Overdrive out there, it was a great way to have their first exposure at E3. Microsoft is engaged as partner and believes in the vision that Insomniac has for the game.
- Upfront they hit a lot of concerns like the stylization in particular. They really wanted to make a stylizated game and saw that a lot of publishers get cold with that kind of thing. Insomniac stayed with that vision and Microsoft gave a big thumbs up. Insomniac owns the IP and is glad that Microsoft supports that.


Klingt interessant. :dhoch: Hoffe die Jungs kommen gut voran, sodass wir bald das erste Gameplay bestaunen dürfen.
 
Attendorner schrieb:
@Pöldi,

haste es Dir angeschaut?
Ich habe nur kurz reingeschaut und musste dann dank einem gewaltigen Gewitter abbrechen. Eigentlich wollte ich nachher nochmal in Ruhe die Aufzeichnung anschauen aber dank der super Übersicht von MiXer spare ich mir das jetzt.
Sunset Overdrive wird auf jeden Fall im Auge behalten

Das Artdesign ist absolut großartig. Mir gefällt z.B. auch das gezeigte Cover richtig gut und die hatten da fantastische T-Shirts im Hintergrund. Hoffentlich kommt da was in die Richtung als Merchandise.
 
Wird langsam richtig interessant. Bin nur gespannt, wie sie den überdrehten Stil am Ende handhaben.

Pubertär überdreht = Saints Row 3/4 = öde
Stilvoll überdreht = Sunset Overdrive = könnte was werden

:D
 
Ein paar neue Infos bei Gameinformer:

http://www.gameinformer.com/b/news/archive/2013/07/02/ted-price-talks-sunset-overdrive-and-the-advantage-of-the-cloud-and-microsoft_2700_s-changing-platform-policies-.aspx
 
Die Ratchet and Clank Spiele waren top.
Fand die Teile bis 'A Crack in Time' absolut spitze!

Was ich bisher von Sunset Overdrive gehört habe, gefällt.
Crackdown like :dhoch:
 
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