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Kenne das tool nicht, aber ich glaube es löscht die 100000 directx und c++ runtime installationsdateien die lizenztechnisch mitinstalliert werden müssen - aber nicht wirklich mehrfach gebraucht wrden.
 
Jupp, hab grade nachgesehen und das waren eigentlich fast ausschließlich Direct X Sachen die entfernt wurden.
Aber ist schon heftig. Nach einem Monat und 3-4 installierten Spielen bereits 500MB Müll. :schock:
 
What is the status of Half Life 3/Half Life 2 Episode 3?

Gaben: The number 3 must not be said

:I

An unidentified anonymous source at Valve has said that Half Life 3 has been cancelled. Is that source legitimate?

Gaben: I personally believe all unidentified anonymous sources on the Internet.

:lol:

Aber schon ein gutes AMA. Bin positiv überrascht.
 
Habe jetzt keine Lust, die Threads und so rauszusuchen, aber interessant fand ich:

- Valve arbeitet aktuell an Singleplayer-Titeln.
- Es gibt eine Chance, dass ein Spiel im Half-Life/Portal-Universum kommt.
- Valve arbeitet an verschiedenen VR-Games.
- Source 2 wird für mehrere Projekte genutzt.
- Portal 2 ist Gabens Lieblingssingleplayergame des eigenen Studios.

Und richtig interessant war sein Blickwinkel auf Half-Life (2). Für ihn ist das Thema sehr schwierig und er hat es auch ganz gut erläutert.

The issue with Half-Life for me is that I was involved in a much higher percentage of the decisions about the games, so it’s hard for me to look at them as anything other than a series of things I regret. There’s no information in my response about what we’ll do in the future. It’s simply easier for me to be a fan of things that in which I was less directive.

If you are involved in a game, everything ends up being a set of trade-offs. Anything in a game is a sacrifice of things not in the game. I just feel those more personally about Half-Life for a bunch of reasons.

And Xen.


Kommt sehr ehrlich rüber und ist die Betrachtungsweise eines Künstlers und weniger des Marketings. Während man sonst von Entwicklern immer nur diese Wir-haben-uns-alle-lieb-und-unser-Game-ist-AWESOME-Making-Ofs hat, ist das sehr kritisch und ziemlich beeindruckend, wie er das öffentlich kommuniziert. Wenn auch nur im kleinen Rahmen.

Sehr gutes AMA.
 
GAMEPUMP gecancelt!

We have been working on GamePump for nearly a year and during that time we have been negotiating with nearly every major publisher in the world on rereleasing their back catalogs which currently do not appear on modern OS or PC marketplaces.

Over the course of these negotiations, some big games fell out, and several catalog's our lawyers were working on getting out of the graveyard of bankruptcy did not work out in our legal favor (meaning we weren't granted rights to commercially rerelease them).

By the end, we had a few great games we could republish to Steam, but when I evaluated the final slate of games that our subscribers would be getting, I felt we were not living up to the standard I had for the service.

Every game I produce, every service I launch, is because I am passionate about it.

If at any point, I feel that a project isn't going to blow you away, I'd rather face the disappointment and refund your money, than take your money and have you feel under served.

It is with that philosophy in mind that I have instructed our team to refund every subscriber their money and cancel the GamePump subscription.

Those who subscribed prior to cancellation will still receive the two promised games for Jan / Feb once they're on Steam (in the next 2 weeks, I'm told), as our FREE gift and our thank you for supporting this risky and experimental attempt at archiving our favorite and forgotten games of the past.

"What will happen to the great games you did find or develop?"

We will continue our focus on publishing the great games we did secure and the ones we had originally developed for the service, however since there isn't enough of those to justify a 12 month subscription, we will simply be publishing them to Steam, GOG, Humble, and other PC marketplaces as standard releases.

I genuinely want to thank you for your support and I'm sorry we weren't able to deliver on the promise.

It was important to us that we achieved this without using any subscriber money, so that we could ensure that you all received your full payment back if satisfaction was not guaranteed.

Many of you have already received your refund confirmations and if you have not, do not worry, our team is working overtime to ensure every customer is refunded their full amount in the next 48 hours. It takes 1-4 days depending on banking/payment method used to make your payment.

As always, if you have any questions or concerns, please do not hesitate to contact us.

Sincerely,

Robert Bowling

Founder, GamePump

https://www.gamepump.com/announcements
 
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