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PS4 Star Ocean 5 (+ PS3)

Benutzer, welche sich diesen Thread anschauen:

Sorry, dass ich es nach jedem Video sagen muss, aber die Charaktere sehen so generisch aus. Dabei ist der Rest echt cool und interessant und ich freue mich darauf, aber das Char Design ist echt übel. Könnten alle aus den Standardklasseneinstellungen eines koreanischen MMORPG-Editors kommen.
Erinnert mich irgendwie an die Nintendo DS RPGS von den Screenshots
 
Und wer ist am Releasetag dabei? Ich habe immer Bock auf das Spiel bis ich mir wieder Material anschaue. Launch-Trailer verdirbt mir auch die Lust, aber JRPG.
 
Ich lese mir gerade noch Spielermeinungen durch, aber man, das Spiel will auch nicht gekauft werden.

https://www.reddit.com/r/JRPG/comments/4d7ri5/star_ocean_5_minireview/

The story is short. Intensely short. So short. Super short. It's Xenoblade Chronicles X caliber of story short. You can blink and miss the entire story. The game as a whole feels like it went the direction of Xenoblade Chronicles X, with a healthy amount of sidequests but an actual story that has the substance of a vacuum. My playthrough clocked at 30 hours, but that's with at least 20 hours of sidequesting, which is just a whole lot of backtracking.

Zones are INCREDIBLY limited and small. There are 4 towns in the entire game, 8 field zones and another 8 dungeons, as well as the endgame Cave of Trials and the Cathedral. But don't worry. You'll be going through them again. And again. And again. The story has a lot of backtracking but it is the sidequests that bring you to each area time and time again, and again and again and oh my god just end my life why am I doing this.

Battle system is more SO3 than SO4. Personally this is disappointing, because I thought SO4's system was quite good. That being said, it's not AS clunky and slow as SO3's fight animations/hitboxes, so at least that is good. You have your standard light attacks counter strong attacks, strong attacks counter guarding, and guarding counters light attacks, but there's always so much going on that you don't even need strategy (so far. Normal difficulty). The animations still come out slow enough that if you're sitting at an enemy waiting for them to do something so you can properly counter it, your teammates will just spam attack it anyways. There isn't a whole lot of danger in losing battles...

Want to play with subtitles on? I hope you have an electron microscope you can use to read the damn small text!

The camera system is dumb. On the field, the camera has a fixed height relative to the ground, so while running, every little bump in the terrain causes the camera to bounce and it looks weird. During most talking scenes, if you actually want to look at the people talking, you have to manually play cameraman yourself. This wouldn't be a problem if there was a first person view, but there isn't so often Fidel's fat head is in the way of whoever you're trying to look at. In battles, the camera tries to do it's own thing a bit, which, with a lot going on, can get confusing as to what's happening, but as I said, you practically have to try to lose fights anyways, so it's not like it'll hinder your progress.

Kampfsystem ist wohl sehr hektisch und unübersichtlich, aber es gibt viel Customization mit den Rollen und so. Und es läuft sehr flüssig.
 
Ich hab schon lange Infos von Japanern die es gespielt haben.

Zusammengefasst:
so5 wirkt nicht zuende entwickelt.
Da wäre einfach viel mehr gegangen was man dann wohl einfach nicht mehr umgesetzt hat.
 
So neu Spruch und dann mit Tales kommen. :P
Tales ist leider auch nie immer das was es sein könnte. Natürlich besser als viele anderen JRPG aber leider fehlt mir persönlich immer wieder was.

Wenn nach Berseria nicht endlich auch mal an der Technik gearbeitet wird und mehr mit Charakteren experimentiert wird dann bin ich wirklich enttäuscht.
 
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