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DS Sands of Destruction [World Destruction in JAP]

Benutzer, welche sich diesen Thread anschauen:

Infos aus der Nintendo Power.

- "Not since it turned Anakin Skywalker into a whining, complaining wuss ahs sand been so volatile."
- Ferals (race of beastmen) use humans as slaves. "It seems like the only escape of the humans in Sands of Destruction is to end it all, and that's where the story kicks off ..."
- The World Annihilation Front is led by a 16-year old girl named Morte.
- Duel-screen boss fights with multiple attack points, some more vulnerable than others.
- Random, turn-based battles. Attacks can be upgraded.
- You are Kyrie who's just out trying to find Mushrooms for his uncle. He's then summoned to the Feral mayor's house, placed under arrest, and then a power inside him wells up and melts all the bad guys. :O He's drained, placed in prison, rescued by Morte, and the story's off!
- Travel the sand covered world on sand ships. Fight sand whales. Team up with a Feral who looks like a cuddly Teddby Bear, but is actually a veteran bounty hunter who would kill anyone for the right price. Imagine this guy coming to kill you.
- Learning catch-phrases gives you status boosts.
- Fully voiced cut-scenes. 50 tracks from Procyon Studio with 20 by Mitsuda himself.
- "Who knows? If these were the sands that Anakin had been exposed to, maybe Darth Vader wouldn't have been such a jerk."

Interview:

- NP: The story seems pretty dark. What would you say are the game's themes, and what compelled you to go in this direction?
Kato: Well, I could spend an endless amount of time talking about what compelled us to go in this direction. At the most basic RPG level, [a typical story] comes down to the main character(s) of the game fighting against and trying to defeat enemies to save the world to justify their beliefs, to protect the ones they love, and to serve justice. For RPGs it seems the natural way for a game system to work - beat the enemy; otherwise it's the end of the game.
Yet I felt it would be refreshing to change the point of view a bit where "destruction of the world" is justified because of all the stronb bullying the weak, judging and accusing of others - I am hoping to arrive at a completely new game.
Of course, I cannot express that straight in the game and tried to keep it somewhat cheerful and entertaining on the surface. However, I find that games with such a story direction could be more acceptable these days, as the world we live in now is becoming more chaotic and uncertain.
- Other questions, but none that stand out to me. His favorite character in the game is Morte, though.
 
Gestern mal kurz im Sandkasten gebuddelt.

Technik ist wie erwartet top und das Kampfsystem sieht interessant aus (mehrere "normale" Angriffsmöglichkeiten, Kombopunkte, Angriffe einzeln levelbar,...). Habe bisher aber nur die Einführung und den ersten Mini Dungeon + Boss gespielt.

Nicht ganz so schön ist das Navigieren der 2D Figuren in den 3D Hintergründen. Das wirkt auf mich noch etwas hakelig. Und die Kamera lässt sich nicht frei, sondern nur in 90° Schritten drehen.

Mein Interesse ist aber auf jeden Fall geweckt :)
 
Ich finds auch bisher echt klasse. Ist jetzt garantiert nicht das schwerste Spiel, aber das leichteste auch nicht unbedingt.
Macht schon Spaß, auch wenn manche Szenen ein wenig nerven und der Text stellenweise schon schnarchlangsam weiterläuft.
 
Spiele es im Moment auch und finds bisher richtig gut :dhoch:. Besonders interessant finde ich ja das Kampfsystem mit den vielen Komboattacken. Stellenweise schwankt der Schwierigkeitsgrad aber extrem, bei dem einen Kampf kann man die Gegner mit 1-2 Angriffen umlegen, ohne dass man Schaden nimmt und direkt beim nächsten Random Kampf legen die gegner alle 3 Charaktere um, ohne dass man sich wehren kann :staun: Gut, dass das nicht zu oft vorkommt. die Story ist ja auch etwas bekloppt
Hey, die Welt gefällt mir so irgendwie nicht, lass mal kaputt machen :ugly:
Bin mal gespannt, wie das weitergehen soll.
 
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