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PS5 Destruction AllStars

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Cosmetics in the game can be bought with two currencies. AllStar Points are earned in-game by playing online. However, Destruction Points can only be purchased through the PlayStation Store with real-world money. Most cosmetics can be bought with either currency; however, some like the rarest colors and skins are locked behind Destruction Points.

This means that for some cosmetics you will only be able to get them with real-world money. However, the most problematic part of this is that the Challenge Series Events in-game can only be redeemed with Destruction Points. These events are trials and challenges, with story backstory to each of the AllStars you can take control of. Some of these events are the modes from the online mode and some are new and unique to this mode. This will then conclude with a showdown against your rival, complete with cutscenes.

https://www.psu.com/news/destructio...-no-way-play-them-in-game-at-launch-for-free/
 
Ich hab das bisher nicht wirklich verfolgt..
Keine Ahnung, ob das jetzt ne spezielle PS+ Version ist oder das ganz normale Spiel. Ob das komplett f2p gegangen ist oder es ne Voll-und f2p Version geben wird.
 
Gibt bisher nur ein Review

7.0/10.0
Being a PS5 exclusive Destruction AllStars uses all the systems extra features and looks real nice. From the characters to the arenas, it's a wildly colourful game with some quirky personalities. And at 60fps, you always feel in charge of the action. Slight DualSense features include haptic feedback and tension in the triggers for breaking and when you first accelerate. Currently, the most annoying part is being chucked into a voice-chat lobby every match to hear people talking who don't realise the DualSense has a microphone on it, but that's a whole PS5 issue.

Like any multiplayer game these days, it's hard to truly judge Destruction AllStars until a couple of months after its release. Hopefully, there's an injection of skins and other items to chase over the next month, and it'll be able to sustain a long-term player base. I'd love to be part of that group as I'm enjoying smashing into cars like never before, but the game needs a better progression system.
https://explosionnetwork.com/game-reviews/destruction-allstars-review
 
there's an injection of skins and other items to chase over the next month

Wenn ich sowas schon lese... wie wäre es denn mal mit motivierenden Gameplay das bei der Stange hält? Ist die einzige Motivation heutzutage wirklich nur noch irgendwelchen affigen Skins freizuspielen (oder gleich zu kaufen) um vor den Dudes online geil dazustehen? :vogel:
 
Ist doch bei Rocket League oder Fall Guys nicht anders. Soll ja auch Leute geben, die In-Game-Unlocks sehr motivieren. Bei wem das nicht der Fall ist, den braucht's aber eigentlich auch nicht stören solange wir nur von Kosmetik sprechen, oder?

Bin auf jeden Fall mal gespannt, wie sich das Spiel so macht. Mein Ersteindruck nach dem Trailer ging in Richtung "Rocket League meets Fortnite". Hat mich, zumindest visuell, mit dem Artstyle schon sehr arg abgestossen.
 
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Ist doch bei Rocket League oder Fall Guys nicht anders. Soll ja auch Leute geben, die In-Game-Unlocks sehr motivieren. Bei wem das nicht der Fall ist, den braucht's aber eigentlich auch nicht stören solange wir nur von Kosmetik sprechen, oder?

Bei Fall Guys ist das ja auch echt nett, da es einfach dazupasst wenn da verschiedenste Typen unterwegs sind. Ich spreche von Titeln wie z.B. Battlefield... da stört es schlicht mein Spiel wenn in meinem Squads 2 Clowns sind, die dann auch an jeder Ecke stehenbleiben um das tolle Outfit eines anderen anzugucken. :fp:
 
Gestern fast bis lvl10 gespielt und joa… auf lange Sicht ist das wohl nix. Anfangs ganz spaßig, wird das schnell recht öde und Mängel offensichtlich.
 
Metacritic (67)
OpenCritic (68)


Kotaku (no score, impressions):
All told, Destruction AllStars left me with feelings of hope and promise, and some uncertainty. Lucid Games didn’t make advance copies of the game available to Kotaku. Nearly everyone you see playing this game is experiencing it in the same way at the same time. Could it take off the way Fall Guys—which itself received a boost from showing up on PS Plus for a month—did last summer? Or will it sputter out like, say, Bleeding Edge? I don’t know what to make of the game yet. No one does, not really. Luckily, it currently doesn’t cost much to find out.

Ars Technica (no score):
The good outweighs the bad. Get a PlayStation Plus trial and give this imperfect car-combat gem a spin.

VG247 (no score):
Being part of PS Plus will no doubt give Destruction AllStars a sizable audience it simply wouldn’t have managed had it released as a $60/$70 title, but keeping that audience engaged will be the tricky part. There’s only so much time I’m willing to invest in the game while it doesn’t give me much in return.

GameCrate (9/10):
Destruction AllStars may not be a killer app that sells you on a PS5, but anyone who owns a PS5 will be happy to add it to their library. It is definitely one of the best perks of owning a PS5 yet.

Daily Star (4/5):
It’s addictive, great fun and all about people playing online together. And it feels original, even if many of the individual elements are borrowed from other games. If you have a PS Plus subscription it’s a no brainer to download this free title at some point over the next two months before it becomes paid for. Destruction AllStars is a brilliant new addition to the PS5 roster and will brighten up dull February with some colourful car-smashing fun.

GamePro Germany (78/100, review in German):
I like Destruction AllStars. I really like it a lot. The anarchy of the gameplay reminds me of my endless PS1 evenings with Destruction Derby or Demolition Racer. Something happens all the time, there is always a crash somewhere - I never get bored.

Critical Hit (7.5/10):
Destruction AllStars is both new and familiar, but it's a refreshing collection of cars, modes, and madcap driving that shows great promise for the future. A mental destruction derby with some admittedly annoying quirks, there's plenty of charm under the hood of this game that respects your time and smashes into the competition with a gung-ho attitude and some novel ideas.

4Players.de (72/100, review in German):
What is there, entertains only briefly - and the banishment of the other episodes behind a payment barrier is crap. The scope could also be more generous in general: If you deduct Stockpile, which is currently too haphazardly for me, only three modes remain in very similar arenas; The character skills and special attacks of the hero cars are too interchangeable for me. Ultimately, however, I'm curious to see where the journey with Destruction AllStars is going - both in terms of new content and the question of whether it might become a full-price title at the beginning of April.

Millenium (70/100, review in French):
Destruction AllStars has many strong points to offer. Mainstream and approachable, the directing is quite good and the gameplay quick to learn — although it takes time to be truly mastered. We had a lot of fun throwing out violent bumper blows and jumping on platforms to change vehicles, as well as unleashing the powers of the many heroes available. However, it's hard to predict whether it will be successful in the long run, and the PS5's exclusivity and high purchase price may prevent it from reaching a large audience.

Explosion Network (7/10):
Like any multiplayer game these days, it's hard to truly judge Destruction AllStars until a couple of months after its release. Hopefully, there's an injection of skins and other items to chase over the next month, and it'll be able to sustain a long-term player base. I'd love to be part of that group as I'm enjoying smashing into cars like never before, but the game needs a better progression system.

PlayStation Universe (5/10):
Destruction AllStars is a clunky mess of a multiplayer experience, committing a few cardinal sins when it comes to its online experience and offering uninteresting and dull gameplay most of the time. Each character feels unique and their abilities and vehicles are fun to use, but when meshed with the rest of the experience, it doesn't work. Predatory microtransactions, a lack of lore and backstory into the AllStars, and poor single-player offerings make this the weakest PlayStation Studios title in a long time.

VGC (2/5):
Out of the 4 modes available at launch, 2 of them feel redundant and unbalanced. The single-player content is slim and if you want even a crumb more, you’ll have to pay, which leaves Destruction Allstars feeling like a clumsy, hollow product whose fun moments go by in a blur.
 
Das muss man nicht viel spielen, um die „Qualität“ zu erkennen. Irgendwie ist es zu langsam und auf andere Karrren zu knallen fetzt bei Burnout oder Wreckfest mehr.
 
Schade, hat mich im Vorfeld eben ein bißchen an Rocket League meets Wreckfest erinnert, und das sind 2 meiner meistgespielten Spiele in der Gen. :) Daher hatte ich da immer mal wieder rübergelinst, aber das scheint ja zumindest nichts wirklich dauerhaft spaßiges zu sein.
 
mir ist das alles zuviel Schnickschnack, die hätten mal lieber ein neues "Hardware: Online Arena" machen sollen, falls sich da noch einer dran erinnern kann. Also so Fungame, wo man sich diebisch freut wenn man dann doch noch irgendwie mit seinen Panzer alles platt macht.
 
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hab ich jetzt von mehreren Seiten gehört. Schon jemand hier das neue Update ausprobiert?
 
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