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MULTI Red Dead Redemption

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Meine elite ist aber auch schwarz. :D

Aber zum Topic:

Bei der Grafik kann ich mir nicht vorstellen, das die Framerate über 25 Frames steigt... :skep:
 
Ich hab mir mal die 360-Limited-hassenichgesehn bestellt, wobei mich hauptsächlich der Soundtrack interessiert, weniger die Imba-Waffen und das Imba-Pferd :D
 
aber für den soundtrack wird es nur einen download-code geben, keine fertige cd, so dass man es theoretisch (THEORETISCH ) über galadia erledigen könnte ;)
ich bestellte mir die LE haupsächlich wegen dem pferd; klamotten oder goldene knarren interessieren mich weniger, werde sie aber natürlich auch einsetzen :)
und du, gnifty, wage es nicht wieder meine einladung abzulehnen, ich habe mir wegen dem spiel eine 16 000-ne leitung geben lassen, so dass ich in 2 wochen auch endlich spiele hosten kann und will dich auch mal endlich in der lobby haben :)
 
GTA4 sieht auf der 360 deutlich besser aus. Ist mir auch schon aufgefallen. Ich habs auf 360, Kumpel auf PS3.
 
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Stimmt, seh ich auch keinen. :grins:
 
Ich sagte keinen GROßEN Unterschied ihr Konsolenkrieg-Hetzer :kaffee:

Red Dead Redemption's lobby system is much more than a simple place to hang out. It's massive and dynamic and puts almost any other open world game to shame. This online meeting space takes the lobby system in GTA IV to the next level. The world feels alive and interactive -- it's a true virtual sandbox. Random homesteaders will travel by. Birds fly overhead. Storms roll in and fill crevasses with water. The posse leader can place waypoints for the group, but I rarely followed them. The Red Dead lobby offered some of the most random fun I've had in a game in a long time." - IGN

"In non-team free-for-all modes, everyone then stands around in a circle, weapons drawn. You can see exactly who's aiming at you, and when the game says shoot, you fire until no one's left standing. It lends a sense of palpable anticipation to the start of each match, and is a simple, but effective way to decide who starts out with the upper hand -- an effect that's almost as exciting as the match itself." - 1UP

"On one end, there are those fixed game modes for players who enjoy engaging in traditional multiplayer matches and working toward earning a tangible reward like experience points. But there's also the potential for free-roaming creativity with little in the way of restrictions. Whether you're in the mood for a standard deathmatch or prefer coming up with new games like "The First Annual Nuevo Paraiso Man Versus Mountain Lion Contest" it looks like flexibility and options are the two big themes in Redemption multiplayer."

“Multiplayer modes are not the best place to express your individuality, as the choices for avatars are usually limited to either a) brown camouflage dude with helmet, or b) grey camouflage dude with sunglasses. You might be the best player on the field, but the only way others will recognize you is by memorizing your tag. In Red Dead Redemption, however, you can look as normal or as abnormal as you wish. The character customization menus are unusually complex, with the camera circling around a 3D campground full of gangs and posses, helping you decide which grizzled veteran of the frontier you'd like to portray. The elderly lawman with the magnificent mustache? The cocky train robber with the handkerchief pulled across his face? Or my favorite, the chubby bandito, who seem as if he's struggling just to climb onto his horse, and whose enormous sombrero often obstructed my aim during crucial duels. Plus side? My opponents were more likely to hit my beloved hat than my even more beloved head!”– GamesRadar
 
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