JavaScript ist deaktiviert. Für eine bessere Darstellung aktiviere bitte JavaScript in deinem Browser, bevor du fortfährst.
Du verwendest einen veralteten Browser. Es ist möglich, dass diese oder andere Websites nicht korrekt angezeigt werden.
Du solltest ein Upgrade durchführen oder einen
alternativen Browser verwenden.
MULTI Project Motor Racing (ab Seite 38/Post 741) / Project CARS 3
Statement on Temporary Delisting of DLC 1
We want to address the temporary delisting of our DLC 1 pack, as well as some of the speculation surrounding this decision. The choice to temporarily remove the DLC was made by us as a courtesy while we work through a sensitive concern. We believe this is the responsible course of action while good-faith discussions continue.
This temporary step does not reflect any finding of fault or wrongdoing on the part of the studio or our publisher. Our focus remains on safeguarding the content for players and reaching a constructive resolution as quickly as possible.
Players who have already purchased the affected DLC are not, and will not be, impacted by this temporary delisting. Season Pass holders will also not be affected, either in relation to this pack or to future packs included in our Year 1 Season Pass.
We are working urgently to resolve this matter and will share a further update once discussions have concluded.
PHYSICS & HANDLING – PER CLASS
The throttle response improvements introduced in previous updates have now been extended into more classes.
Improved modelling and performance for cars equipped with a turbo.
Below is a detailed list of changes made to physics and handling-related systems.
964 TROPHY
Upgraded AI opponents' behaviour for this class.
Reworked handling model.
Improved tyre model.
992 TROPHY
Upgraded AI opponents' behaviour for this class.
Improved AI opponents’ physics for this class.
GROUP C
Improved modelling and performance for cars equipped with a turbo.
Tyre model updated to latest iteration as seen in Update 2.0
Improved throttle response.
GT
Upgraded AI opponents' behaviour for this class.
Improved AI opponents’ physics for this class.
Improved modelling and performance for cars equipped with a turbo.
Tyre model updated to latest iteration as seen in Update 2.0.
Improved throttle response.
GT1
Improved modelling and performance for cars equipped with a turbo.
Tyre model updated to latest iteration as seen in Update 2.0.
Improved throttle response.
GT3
Upgraded AI opponents' behaviour for this class.
Improved AI opponents’ physics for this class.
Improved ‘cold falloff’ tyre grip as per player feedback.
Improved throttle response.
GT4
Upgraded AI opponents' behaviour for this class.
Improved AI opponents’ physics for this class.
Improved throttle response.
GTE
Upgraded AI opponents' behaviour for this class.
Improved AI opponents’ physics for this class.
LMDH
Upgraded AI opponents' behaviour for this class.
Improved AI opponents’ physics for this class.
LMP
Improved modelling and performance for cars equipped with a turbo.
Tyre model updated to latest iteration as seen in Update 2.0.
Improved throttle response.
MX-5 TROPHY
Upgraded AI opponents' behaviour on wet conditions.
Improved throttle response.
N-GT
Upgraded AI opponents' behaviour for this class.
Improved AI opponents’ physics for this class.
Improved throttle response.
PHYSICS & HANDLING – PER VEHICLE
Several changes have been made to individual vehicles that do not affect other cars in their respective classes.
Those changes are detailed below.
ACURA ARX-06
Fixed a bug that would prevent changing ABS value.
New default setup.
ASTON MARTIN VANTAGE GT3 (2022)
Improved differential settings.
New default setup.
ASTON MARTIN VANTAGE GT3
Improved differential settings.
New default setup.
BMW 320 TURBO GROUP 5
Improved modelling and performance.
BMW M4 GT3
Improved weight balance.
New default setup.
LAMBORGHINI HURACÁN GT3 EVO2 ART – VEHICLES
Improved lighting on headlights for the player car.
Several vehicles have received multiple visual improvements, along with minor fixes to visual effects.
Below is a detailed list of changes made to vehicle art-related components.
ACURA ARX-06
Improved cockpit camera view to show correct bodywork details.
BMW 320 TURBO GROUP 5
Improved setup menu details.
Fixed a typo in the setup menu.
MERCEDES-BENZ SAUBER C9
Fixed an issue with the MoTeC system displaying speed units incorrectly.
NISSAN DATSUN 280ZX TURBO
Updated car name and description field to display correctly in the UI.
Improved bonnet camera view.
NISSAN R390 GT1
Minor updates to flavour text in the description.
Updated engine specs to display correctly in the UI.
NISSAN SKYLINE GTR (R34)
Updated engine specs to display correctly in the UI.
PEUGEOT 9X8 TOYOTA SUPRA JP2
Updated bodywork to reflect the correct model year from 2003.
ART – ENVIRONMENT
Further improvements made to trackside vegetation for better performance and reduced shadow popping
CIRCUIT DE SPA-FRANCORCHAMPS
Improved track limits penalty detection.
CIRCUIT ZOLDER
Further optimisation for better performance.
DAYTONA INTERNATIONAL SPEEDWAY.
Minor art improvements for more consistent visuals.
Further optimisation for improved performance.
MOUNT PANORAMA CIRCUIT
Minor art improvements for more consistent visuals.
Further optimisation for improved performance.
NÜRBURGRING
Grand Prix Layout: fixed an issue where the pit limiter would not disengage when exiting the pits.
Improved HUD mini-map.
NÜRBURGRING 24 HOURS
Added a shortcut to allow pit entry without needing to enter the Nordschleife.
Improved HUD mini-map.
SAN MARINO
Fixed visual bug on trackside barriers.
Improved track limits penalty detection.
SEBRING INTERNATIONAL RACEWAY
Optimised collision meshes for selected kerbs to improve physics behaviour.
TAKIMIYA INTERNATIONAL CIRCUIT
Adjusted start/finish line placement.
GAMEPLAY & UI
Fixed an issue with the Race Engineer reporting vehicle damage when damage was disabled.
Improved text placement to prevent overlapping UI elements.
Further improvements made to the Radar System for greater accuracy.
Fixed an issue where certain car thumbnails did not match the selected livery in the car selection screen.
ModHub: installed items now display correctly in the Installed tab.
ModHub: added a “download in progress” UI element for active downloads.
Fixed an issue with loading and saving custom car setups while in the pits.
Fixed an issue that showed incorrect opponent numbers in Race Weekend when the “Identical Vehicle” option was enabled.
Improved delta timings for practice and qualifying sessions.
Digidash: added relative timings leaderboard.
AI OPPONENTS
Removed duplicated names.
Tyre wear now resets correctly when entering a new session.
Lime Rock – Chicane: reworked racing lines.
Improved AI opponent tyre wear behaviour, including more natural grip falloff over distance.
PERFORMANCE
Introduced MDI (Multi-Draw Indirect) for improved performance and stability.
This change currently affects PC only and will be expanded to consoles in a future patch.
PC players should see significant performance gains as a result.
ONLINE
Further stability and performance improvements.
Fixed an issue that prevented some players from joining Ranked Online at times
Added a kick option for Custom Lobbies.
Improved navigation in the Custom Lobby menu.
Expanded anti-cheat systems into Factory Driver Challenge, Endurance Hall, and Ranked Online License Test.
Notably, the ‘GT500’ and ‘JGTC’ suffixes have been removed from each car name (full list below). These have been replaced with ‘JP1’ and ‘JP2’ respectively.
Patch 2.0.0.4
PHYSICS & HANDLING
Improvements made to all cars that use the Multi-link type of rear suspension.
Improvements made to steering response when using a controller.
PHYSICS & HANDLING – PER VEHICLE BMW M3 GTR (E46)
Improved suspension geometry to be more accurate to the real-world counterpart.
BMW M4 GT3 (G82) EVO
Traction Control (TC) now enabled by default.
PHYSICS & HANDLING – PER CLASS LMDH
Updated ICE (Internal Combustion Engine) including engine braking and fuel rates.
Updated ECU including shifting speed and deploy/regen logic.
Improved progressive bumpstops for suspension.
Heat dispersing from brakes now affects tyre temperatures.
Reworked handling model.
Improved tyre model.
New default setups.
MAZDA MX-5 TROPHY
Reworked handling model to more accurately match real-world specs.
Rebalanced grip levels for wet tyres.
New default setup.
N-GT
Improved Traction Control (TC) and Antilock Braking System (ABS) assist when enabled.
Improved tyre model.
Improved suspension model.
New default setup.
ART – VEHICLES
Improved driver overall animations, such as gear changing and hand placement.
ASTON MARTIN VANTAGE GT3
Adjusted chassis around front tires to avoid clipping.
CHEVROLET CORVETTE C7.R
Fixed an issue with the fuel light on the MoTeC system not displaying correctly while in cockpit view.
FORD GTLM GTE
Updated primary livery with correct sponsor logos.
JAGUAR XJR-9
Corrected interior glow map in the cockpit view.
MERCEDES-AMG GT4
Fixed an issue with rear view mirror displaying artefacts when in cockpit view.
NISSAN SKYLINE (R34) JP2
Updated steering wheel with correct brand logos.
TOYOTA SUPRA JP2
Further updates to the car body, exhausts and fuel nozzle nodes, to accurately reflect the correct 2003 model.
TVR TUSCAN T400R
Fix for overly reflective digits on the MoTeC system when in cockpit view.
ART – ENVIRONMENT KYALAMI GRAND PRIX CIRCUIT
Adjusted car placement for pits to allow more space.
LEXINGTON
Adjusted track limits and penalty system detection to prevent unfair advantage on flying laps.
AI OPPONENTS
Improved tyre wear to be more consistent and create more natural pit stops frequency.
Rebalanced behaviour and tyre wear for wet conditions.
Fixed an issue where AI Opponents tyre grip would not reset between sessions.
Further improvements made to when AI opponents are under blue flag conditions.
Lime Rock Park – Chicane layout: improved racing lines and entry into the pits.
Northampton – Original Pits layout: improved racing line.
Improved AI throttle and brake control.
GAMEPLAY
Start lights timing is now randomised for all modes.
Added option in the settings menu to change grass quality.
Added option in the settings menu to change windscreen quality.
Fixed an issue causing some players to soft-lock on a loading state in the Endurance Hall events.
Fixed an issue preventing players from accessing previously saved replays.
Updated pre-race and podium scenes so they are centred when using a widescreen aspect ratio.
Fixed an issue that would automatically disqualify the player from a race when they ran out of fuel during a session.
HUD & UI
Improved lighting and rendering for the car selection screen to better reflect cars’ materials.
Changed the class icon on the car selection screen to act as a button to access the class selection screen.
Fix for leaderboard failing to switch properly when transitioning from a qualifying session.
Fixed an issue with the leaderboard for race session to display correct order.
Fixed an issue preventing preferred units from displaying correctly in the Vehicle Setup menu.
ModHub: added sorting filters; categories, top rated, and most downloads.
Introduced “bumpstop” visual to the HUD tyres widget.
AUDIO
Improved Race Engineer voice lines when approaching a backmarker.
Improved Race Engineer voice lines when giving advice on tyre temperatures.
INPUT
Fixed an issue preventing custom input settings from saving correctly.
Added support to the following devices on the PC platform:
CubeControls Formula Wheel.
Pro Racing Simuladores Pedals.
Logitech RS Pro Pedals (as a separate device).
AW Tau Sequential Shifter V2.
Derek Speare Designs 12bit Controller.
GENERAL
The Eventhub page has been updated with next upcoming race and time within a series.
Information on track and number of laps added.
GENERAL
Improved overall performance.
Fixed a rare stability issue affecting some players.
ART – VEHICLES
Corrected driver animations for when in cockpit view in the Mazda MX-5 Trophy.