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Today I talked with Vehicle Art Manager Jan Frischkorn during a hands-on presentation, and he mentioned that the PS4 version is quite stable at 60 frames per second already, while the Xbox One version still didn’t reach that goal, which is why the game is currently being shown only on PS4. Of course that’s just the current condition, and the team is still working to achieve the frame rate goal on both consoles.
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Hi guys – Sid from the Blogcast here, just wanted to confirm that this was in error and the show has been corrected. Sorry for the mixup! We'll keep you posted on any news related to PS4 themes in the future.
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We compared the new editions to the original console versions, noting some remarkable differences - not least the impressive boosts to both physical and temporal resolution. Xbox One renders at 912p vs the PS4's 1080p, but it was the frame-rate lock to 60fps that really caught the eye.
The Xbox One version of Metro 2033 dropped just two frames throughout our test duration, while PlayStation 4 proved flawless across the length of our Metro Last Light tests. However, questions remained unanswered from last week's article - could PS4 match Xbox One's excellent performance on Metro 2033 while retaining its resolution advantage? And perhaps more importantly, could the Xbox One handle the more technologically ambitious Metro Last Light with the same aplomb as the PlayStation 4 version?
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Das es Kunden gibt, die ein einfaches Wireless Chatset wollen, sind beide Hersteller leider immer noch nicht gekommen.
Das wäre mir lieber als zig verschiedene Headsets.
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