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Ab heute:
Summer Update


Hi coaster friends,

Our wonderful Summer Update is now LIVE! After showing you the live build last week and teasing you with beautiful images of fireworks and billboards, the 1.3 update is now available for download – if you already own the game, it will automatically roll out to you via Steam.

Aside from fireworks and billboards, we have eight new coasters and rides, three new Scenarios, a new Stars and Stripes scenery set, the option to trigger rides, custom biomes, and more! We can’t wait to see what you come up with, from fireworks shows to relaxed summer scenes!

https://www.youtube.com/watch?v=4boltLXFnDQ


Keep your eyes peeled for more info on our upcoming fireworks competition, join us on YouTube (Wednesday 7PM BST), Twitch (Tuesday 1PM BST) and Facebook Live (Friday 2:30PM BST), and send us your creations at [email protected]!

Please enjoy the full Update Notes below!

New Features

  • Display Sequencer - a powerful new tool for creating awesome experiences. The Display Sequencer allows you to trigger objects just like coasters and rides do
    • Find the Display Sequencer in its own area in the Scenery tab
    • Attach triggerable objects and add delays to fire them off at specific times
    • Use groups to organise your objects
    • Attach other sequencers to the sequencer to next and chain multiple displays
    • Use scheduling to mark key points in your park's opening hours, or important dates in the year
    • Set a music track on the sequencer to choreograph amazing displays
    • The UI improvements the display sequencer has transfers to coasters, track rides and rides too
    • Notification added when funds are not available to trigger fireworks


  • Fireworks - a new type of triggerable object!
    • Fireworks boost your guests' happiness
    • Fireworks cost money each time they are launched
    • Fireworks do not cost money until you place them. Previewing from the browser costs nothing
    • Fireworks that are locked in a scenario do not cost money to trigger
    • Fireworks are only triggerable
    • Fireworks have many colour options to get the perfect display


  • Video Billboards - a new type of triggerable object for custom content
    • Apply images and video to screens of many sizes
    • Screens support WebM video and JPG, PNG, TIFF and BMP images
      • Some image formats encounter brightness issues. JPG with an sRGB profile embedded display correctly and we currently recommend this format for your images

    • Video on billboards can be triggered from any source, like other effects
      • We are working on having audio coming from video billboards in the near future

  • Triggers for Rides - displays now work with rides
    • Each sequence in a ride now counts as a trigger
    • Use ride sequences to create displays centered around rides, with the same delay mechanism as display sequencers

  • Display Cameras - a new way to view displays
    • Display Sequencers have a special mode to create invisible Display Cameras
    • Use the Free Look camera to set up the best viewpoints
    • When it's showtime, use the camera option in the display sequencer to cycle throw and view the connected Display Cameras

  • Display Speakers - extend the range of your Display Sequencer's audio
    • Attach the new type of speaker to Display Sequencers
    • Music from sequencers will play back on these speakers
    • You can attach a speaker to multiple sources too, to keep the audio source consistent

  • Painted Wooden Coasters - White Woody's are now available!
    • All wooden coasters now support painted tracks

  • Custom Biomes - create your dream landscape
    • A new option is available in the Sandbox and Challenge modes
    • Select the types of terrain, background ambience and distant terrain to create the perfect environment
    • Custom Biomes can also be retroactively applied to old parks when you load them - hold the left CTRL button when clicking Resume from the My Parks screen
    • Custom Biomes can only be retroactively applied to Sandbox Parks and Challenge Parks

  • Paint Mode for Terrain sculpting - 3 ways to paint while sculpting terrain
    • Auto-paint - paints the terrain you are sculpting based on its height. This is the original method for sculpting terrain
    • Use Selected - paints the terrain you are sculpting with the current selection in the Painting tab
    • Sampled - paints the terrain with the terrain texture under the mouse cursor

  • Multiple Pass Stations
    • The new Power Up and Viper One coasters have a new option in the Operations tab to set the number of station passes before braking
    • This new option allows players to create realistic coasters that pass through the station multiple times, in either direction!

  • User Sound Effects
    • Triggered Speakers now support user content. Add your own sound effects the same way you do with Music Speakers!

  • No Clip Camera toggle - allows your camera to move through terrain
    • There is now an option to turn off camera collision in the Camera tab of the Game Options menu

New Rides

  • Iron Claw - The Iron Claw is a classic pendulum ride that’s been very popular in many parks around the globe. This extreme thrill ride holds up to 32 guests at a time and swings them 65 feet in the air while the cabin continuously spins. The sensations experiences are zero to heavy downward g-forces as the guests are flung in all directions and almost completely upside down.
  • Sky Watcher - The Sky watcher is a large observation tower that elevates your guests to 138m into the air to give the most impressive vista of your parks and the rotating cabin offers amazing panoramic views. The movement is graceful and is suitable for all ages. The structure is and elegant and beautiful combination of glass and steel and enhanced with a beautiful lighting arrangement this will give your park an iconic landmark for your guests to wonder at. This ride seats up to 60 guests at a time making it the highest capacity of any ride currently in game.
  • Black Out - The Blackout is an extreme inverting swing-ship, and has been inspired by the classic Looping Starship. This ride harkens back to the golden age of when the space race was flourishing. With a capacity to hold up to 50 guests and standing at 22 meters it’s a great major ride for your parks.

New Coasters

  • Power Up - The Power-up is a compact coaster ideal for squeezing into those tight spaces in your park. The train design is very open to offer maximum thrills and exposure to the elements. A vertical lift that takes the train uphill at 90 degrees and then the car then turns another 90 degrees upside down and is released into a terrifying plummet through a heart line roll down into a vertical drop and back through the station, back up the chain-lift again where it the rolls backwards through the station again a couple of times until it’s caught and lowered backwards into the station. A short but brutal ride guaranteed to scare the wits out of your guests.
  • Viper One - The Viper One up is a multi launch, twisted impulse, LIM shuttle coaster that consists of two large towering supports that hold up a 66m inline-roll at each end. As the coaster passes through the station the train get hurled up further up the track with each run until it almost reaches the top of each tower and giving the sensation the the train is going to fly off the end of the track.
  • Gnarler - The Gnarler is a new wooden coaster car to help celebrate the addition of painted wooden supports. The train is adds a more modern wooden coaster train design tom the traditional wooden coasters family. The train chassis are incredibly detailed with stylish and beautifully crafted interior and unique lead car.
  • De-Gen and Bolt - Something often requested by the Planet Coaster community was to have the sit-down boomerang coaster car (Trident) to appear on the ‘looping coaster track’ (The American Arrow) and visa-versa. We not only did this by creating two new coasters but we also gave them an upgrade with a new lick of paint and some minor cosmetic tweaks and they look beautiful.

New Scenarios

  • Goldmine Tower - Some poor fella bought this mine from a prospector, and took out some big loans to pay for it. Turns out it was a scam. The varmint had salted the mine! Now he’s trying to turn it into a tourist attraction with fireworks and Old West-style streets, but it’s not doing as well as he hoped and he needs your help.
  • Miss Elly's Diner - Miss Elly's Diner has some great facilities, including a big wooden coaster for a spot of excitement! But its remote location means it doesn’t see many visitors, and its potential isn’t being realised. Can you build on this location and draw in the crowds?
  • Starship Hanger - They filmed some pretty famous movies out here in the desert. It kind of looks like Mars, don’t it. The place isn’t much in demand any more – it’s all CGI these days – but the company doesn’t want to let it go. They want you to turn it into a theme park instead!

Coaster and Tracked Ride Blueprints

  • 'Steam' - Luna Autos Powered Tracked Ride blueprint
  • 'Tornado' - The Monster Coaster blueprint

New Scenery

  • Over 60 new scenery pieces including:
    • Americana Celebration Scenery
    • Video Billboards
    • Fireworks Special Effects
    • Wild West band pieces

  • 8 Fireworks display blueprints
  • 12 building blueprints from the 'Downtown' scenario, for all your metropolitan needs
  • 2 building blueprints from the 'Oak Island' scenario
  • 18 building blueprints from the 'Chief Beef's Raceway' scenario, for your Rivera parks

User Interface

  • Career screen has been improved. Parks are now sorted by difficulty and highlighted if they are new
  • Added time controls to the blueprint thumbnail screen. Capture your creations in their best light!
  • Added text to the Coaster Utilities buttons, to make them easier to understand
  • Added a new sort type to the browser, allowing players to find recently added items

Guests

  • Added new guest and avatar parts
    • New face, hair, body and legs for Slim Teen Females
    • New face and hair for Slim Teen Males

  • 2 new Uncle Sam and Liberty hats for avatars. Guests can purchase these new hats from Hats Fantastic shops too!

Ride/Coaster Bug Fixes

  • Fixed an issue where the chain lift could overlap the track on the Black Falcon coaster
  • Fixed an issue where the wheels were clipping on the Monster coaster
  • Fixed an issue where guests would clip through the Pioneer seats
  • Fixed an issue where guests were clipping through their seats on the Kick-Flip
  • The speed of the Monster coaster's chainlift is now correctly represented in the UI
  • Highlighting now changes when on coaster pieces with no money
  • Track supports can now be disabled for the Chopper's Creek
  • Fixed an issue where there was no catwalk available for pieces on the Launched Torque coaster
  • Adjusted the teacups door which clipped through guests
  • Fixed an issue where the Sprint 500 coaster was not using the correct block sections
  • Custom colours should no longer reset on the Chopper's Creek and Speed rides
  • Station supports now properly appear in the blueprint preview image
  • Fixed an issue where selecting a track piece produced no sound
  • Adjusted the camera so players cannot push the camera too far out of the playable area
  • Fixed an issue where the Flying Stingray coaster clipped through the station
  • Fixed an issue where the cabin positions of the ZoZo ride would reverse
  • Fixed an issue where incomplete and block section rides would not continue testing after loading
  • Fixed an issue where the cinematic camera would go through the roof of the Bumpin Derby ride
  • Updated the Choppers Creek ride to have supports at all heights
  • Steel Hydra tires now rotate correctly
  • Fixed an issue where the Steel Hydra chain lift had an incorrect ladder
  • Fixed an issue where the Sprint 500 wheels were floating
  • A ride's floor will no longer disappear if the ride is raised with a building piece selected
  • Boomerang coasters can now correctly have their supports disabled
  • Supports for Boomerang coasters would not appear in the blueprint preview screen
  • Go Karts can be properly researched for parks made prior to update 1.2.1
  • Go Kart chicanes will now correctly highlight
  • Go Kart track pieces can now correctly have their supports disabled
  • Fixed an issue where autocomplete would be enabled for certain parts of the Go Kart track
  • Already placed Go Kart track pieces can now be banked
  • Fixed an issue where the cinematic camera on the Go Karts went through the floor
  • Added custom colours for the Malice Unchained coaster car
  • Removed unintended custom colours from the Iron Fury Hybrid coaster car
  • Fixed an issue where the Sprint 500 block sections were floating
  • Go Kart chicanes can now properly have their supports disabled
  • Fixed an issue with Go Kart chicanes losing their highlighting
  • Updated the lap bars on the Hyperspin to be animated
  • Fixed an issue where changing load rules would stop a ride from functioning correctly
  • Fixed some sequences on the Pathos III ride which would cause music to restart

Scenery Bug Fixes

  • Moved female guests so they do not float when sitting on benches
  • Updated the back of ride signs so they do not have flipped textures
  • Music on a speakers can now be changed if part of a building
  • Fixed an issue where the collision on the Sci-fi Tower Defense base was incorrect
  • Previously placed scenery is now affected by the 'Disable Scenery Collision' option if it is on
  • Using a controller is no longer super responsive while in security and ride cameras
  • The Clockwork Tower scenery item is no longer free to use
  • Fixed textures on the some Castle Minaret items
  • Added custom colour options to the Wall Mounted Security Camera
  • Fixed an issue where the Square Lamp had dark patches on its sides
  • Added some cost to the Chicane Right Road Sign
  • Fixed an issue where the Park Bench 2 and Park Bin 2 did not support custom colours
  • Added new versions of the Iron Wheel and Iron Wheel Small that now support animation

UI Bug Fixes

  • Moving scenery will no longer automatically open the Buildings tab of the browser
  • Added more detail to the labels on Challenge parks, when selecting a park to load
  • Fixed an issue where the testing heatmap would reset on the Bakasura coaster
  • Updated the tooltips and cost of some shop blueprints to be accurate to their cost
  • Work rosters can now be created for objects that are locked
  • Open and close buttons now properly work on Transport Rides
  • The Duplicate and Advanced move function now has a keybind
  • Fixed an issue where the Duplicate and Advanced move function was not aligning new pieces from the browser
  • Rotation now works on Half Loop Down track pieces, where placed after a Half Loop Up track piece
  • Triggered Speakers now properly save their pitch values in their info panel
  • Recent building items now include objects added to buildings
  • Priority Pass price information is now correctly reflected in the Park Management screen
  • The camera mode will now remain the same when centering on the victim of a crime
  • The coasters search field now also accepted the coaster type

Guest Bug Fixes

  • Fixed an issue where guests would wander between the park entrance and a ride repeatedly
  • Fixed an issue where guests would clip through park and ride entrances
  • Updated vendors teeth to stop them clipping through their faces
  • Fixed an issue where guests would leap to the ground, when on crowded stairs
  • Park capacity settings are now properly saved
  • Changing load rules while guests are boarding will no longer cause them to teleport across the park

Audio

  • Added a new music track - 'The Wonderful Planet of Coaster - Fireworks Mix'
  • Added placeable ambience for Western level
  • Coaster tweaks: matched brake attenuations to other coaster elements, reduced distance of Steel coasters, fixed missing start and stop sounds
  • Crowd updates: re-balanced mascots, indoor crowd, improved conversations and emotes to be more audible, how crowd audio plays over distance
  • Scenery updates - early reflections updated to give better indoor environment mix

Audio Bugs

  • Fixed an issue where shop music would continue playing while the game was paused
  • Fixed Go Kart music to stop it always playing at low intensity
  • Tweaked crowds which were too loud next to nearly empty paths
  • Gave the mechanic a pep talk so he does not sigh so often
  • Fixed an issue where particle effects would cut off
  • Stopped the Witch Flying item playing its audio once the animation finished
  • Fixed an issue where guests would repetitively scream on rides
 
Im Steam Sale kostet das ja gerade nur 9 EUR irgendwas.... da bin ich eigentlich echt hot, aber auf meiner alten Mühle wird das wohl nicht laufen. Und nur dafür einen neuen Rechner besorgen sehe ich irgendwie auch nicht ein...
 
Wow 9€ ist ein super preis für das game.. Es gibt tonnenweise richtig geile Workshop-Items und das Spiel an sich hat seit release auch andauernd gigabyteweise updates bekommen.


Das Spiel ist schön und gut..muss eigentlich auch mal wieder ran.
 
Kommt halt drauf an was man will. Ich fand die Karotte vor der Nase in den Rollercoaster tycoon teilen am besten. Wie der Park aussah war mir meistens nicht so wichtig :D
 
Vintage DLC und Update 1.7 erschienen!
Hi coaster friends!

Ready for a retro ride? Our new Planet Coaster Vintage Pack is now LIVE.
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Vintage Pack now available!
  • Zephyrus coaster - this classic wooden roller coaster with four benches per car allows for eight riders per car
  • Aces Sky coaster - a wooden bobsled coaster with trackless wooden half pipes
  • Round The World ride - get rocking and rolling on the most intense Ferris Wheel ride of all time
  • Loop Da Loop ride - buckle up and prepare to loop head over heels in this twin cabin inverting swinger
  • Test Flight ride - take off and practice your flying skills in this spinning, inverting plane ride
  • Hurricane ride - twisting action that’s so fast you’ll not know what is up or down!
  • Centrum ride - feel the excitement of spinning at high speed at a thrilling 50 degrees in this classic centrifuge ride
  • 4 vending machines - including popcorn and gumball machines, crane machine and Zoltan fortune machine
  • 103 building items - including tin panel walls and roofs, painted banners, baroque pillars and carnival trims
  • 18 animated scenery items - including trapeze artist displays, pipe organ, hot air balloon and barbershop quartet
  • 98 static scenery items - including lightbox lettering, decorative shapes, vintage path extras and a classic automobile
  • 15 special effects - including bees, butterflies, blossom and blowing leaves
  • 19 scenery blueprints - including baroque buildings, flowerbeds, a balloon landing and a trapeze performance
  • New audio - 17 new triggered sound effects, 9 new music tracks and 10 new ambiences
  • Propeller Hat and Boater Hat - for avatars and can be sold in the Hat's Fantastic shop

New features for all players
  • Vending Machines - cost effective alternatives to shops and fun small attractions for your guests
    - 4 of these are from Planet Coaster’s popular drinks brands – Gulpee, Pipshot, Street Fox Coffee and Cosmic Cow
    - Drinks from Vending Machines are smaller and the machines themselves cost less; effective when you don’t want guests to have the more rewarding experience of being served by a vendor at a shop
    - The Crane Game allows guests to win King Coaster plushies
    - Changing the chance of winning which will also impact how inviting the machine is to guests; make it fun and rewarding or rake in the cash
    - Vending Machines break down based on usage
  • Camera Effects - added over 30 camera effects to the game that allow you to change the colour grading of the scene
    - Access them next to the speed controls in the lower right
    - Choose a preset and its intensity, as well as how much vignette and film grain you desire
    - Press CTRL-G to hide the GUI for the perfect screenshot
    - All of these effects can be left on per park
    - Trigger these effects using the Ride Cam Time Machine introduced in 1.6; perfect for dark rides and out-of-this-world experiences
  • Staff Flexicolour - customise the uniforms of your staff members
    - Choose the colours of your Janitors, Mechanics, Security Guards and Vendors
  • Grouping Scenery - group scenery pieces together
    - Multi-select some scenery to group it together and move/rotate it as one group
    - If there is a build piece in the selection, this will become as a building as normal
New Ride for all players
  • Mouse Hunt coaster - a historic wooden roller coaster, this coaster utilizes sharp corners and has little banking as well as a track piece that allows it to be aligned to the grid
New Scenery for all players
  • Added 4 drinks Vending Machines to the game for Planet Coaster's popular brands; Pipshot, Street Fox Cofee, Cosmic Cow and Gulpee
  • Added a Planet Coaster Crane Game as a side attraction
  • Added 16 flowers and plants to the game, along with 30 planter items and 4 sprinkler effects
  • Added over 50 coaster support pieces to augment your rides
Blueprints
  • 'Mouse Maze' - Mouse Hunt coaster blueprint
  • Added a raised flowerbed blueprint
UI
  • Fixed some issues with heatmaps not appearing until the coaster had completed its first run
  • Improved the localisation of videos in the video billboard list
  • Added a keyboard shortcut for multi-select; the default is I
  • Added a keyboard shortcut for selecting the building when a facility is selected, the default is R
  • Added a notification when placing a blueprint or opening a park that contains music you do not have in your UserMusic folder
Scenario Editor
  • Improved the description of the Hotel Popularity options in the scenario editor
  • Added options to the scenario editor to change how much of a deterrent security cameras are
  • Added a security camera deterrence value to the scenario editor
  • Added options to the scenario editor to change how many rides are required to increase the guest rate
Ride/Coaster Bug Fixes
  • The Re-Motion ride now re-orientates itself to the side of the station that guests will get on and get off
  • Added a warning for when a coaster has a moment of mortal g-force
  • Fixed an issue where the EFN of rides on their first run would not match their description
  • Fixed an issue where rides would show 4 colours lots even though they only had 2 or 3
  • Improved the way supports are generated for the Hop The Gaps
  • Fixed an issue where supports under stations were not removed when track was placed underneath them
  • Improved the way supports are generated when using autocomplete on tracked rides
Scenery Bug Fixes
  • Fixed an issue where some items in the Fairytale theme had become white. This affects the following items:
    - Market Barrow Empty, Market Barrow Flowers, Market Barrow Barrel, Market Barrow Cheese
    - Farmer's Cart, Strawcart ,Windmill Sails
  • Fixed an issue where parts of the Castle Roof set in the Fairytale theme had become white. To resolve this, we have added another custom colour that defaults to the same colour as the roof itself. This affects the following items:
    - Castle Window Extension
    - Castle Spire Roof Slope, Castle Spire Tall Roof Slope
    - Castle Spire Roof Corner, Castle Spire Roof Eave Corner, Castle Spire Tall Roof Corner
    - Castle Spire Roof Octagonal, Castle Spire Roof Eave Octagonal, Castle Spire Tall Roof Octagonal
    - Castle Spire Tower - Square, Castle Spire Tower - Octagonal, Castle Spire Tower - Round, Castle Spire Tower - Round Small, Castle Spire Tower - Round Slim
  • Fixed an issue where the Balustrade set in the Fairytale theme had become black. This affects the following items:
    - Castle Window Extension
    - Roof Finial, Roof Balustrade Octagonal, Roof Balustrade Curved, Roof Balustrade Ridge
  • Fixed an issue where the Street Light Lamp in the Studios Pack could not be triggered
  • Fixed an issue where the lights on the Commercial Shop Sign 1 did not illuminate
  • Improved the selection of wheels from the Studios Pack
  • Improved the snapping points on the Train Track items in the Studios Pack
  • Improved the LODs on the Shark items in the Studios Pack
  • Improved the textures on the Water Storage Tank in the Studios Pack
  • Fixed an issue where some items in the Western Theme had become white. This affected the following items:
    - Warehouse Pulley 1, Warehouse Pulley 2, Warehouse Pulley 3
    - Western Sign - Projecting Sign 1, Western Sign - Projecting Sign 3
    - Corrugated Iron Awning, Canvas Awning, Striped Vinyl Awning, Striped Ribbed Awning
    - Iron Chimney - Straight, Iron Chimney - Bend
    - Iron Column 6m
    - Wooden Door - Narrow, , Wooden Door - Wide, Wooden Door - Glass Panel, Wooden Door - Window, Wooden Door - Plain
    - Wooden Double Door - Large 1, Wooden Double Door - Entrance 1, Wooden Double Door - Entrance 2
    - Wooden Window - Open Shutters, Wooden Window - Barred
  • Fixed some issues where Stuntmen and Stuntwomen animatronics were missing geometry
  • Improved the textures on the Helicopters in the Studios Pack
  • Improved the naming conventions on some Studio scenery items
  • Improved the LODs on the Screen Doors in the Studios Pack
  • Fixed an issue where videos were playing while the game was paused
  • Improved the snapping points on the Shallow Stairs in the Studios Pack
  • Improved the custom colour options on the Elevator Door item in the Studios Pack
  • Improved the textures on tyre items in the Studios Pack
  • Fixed an issue where Ancient Statue head did not have correct default colours
  • Fixed an issue where ATM, Toilet and First Aid signs could not act as advertising
  • Improved the textures on the Wooden Scaffolding in the Adventure Pack
  • Improved the textures on the Castle Rubble Pile in the Spooky Pack
  • Improved the texture alignment on the Temple Rounded Arch and Temple Station Surround 1
  • Improved the LODs on the Poison Dart Block in the Adventure Pack
  • Improved the way lava effects in the Adventure Pack move
  • Improved distant textures on the Creosote Bush 3 and Creosote Bush 4
  • Fixed an issue where the custom colour on Stucco window items was shared incorrectly
  • Fixed an issue where the metal decorations of the Castle Window Extension were linked to the roof
  • Improved the snapping points on the Fire Truck in the Studios Pack
UI Bug Fixes
  • Fixed an issue where the icons would flicker for car rotation in the track options panel
  • Fixed an issue where the timeline in the Display Sequencer would reset after stopping it
  • Fixed an issue where hotel rooms would remain highlighted permanently
  • Fixed an issue where hotel perk costs were inconsistent across tabs
  • Fixed an issue where editing triggers in the display sequencer would move unexpectedly
  • Fixed an issue where the camera would not centre on triggered items in buildings
  • Fixed an issue where the Spire of Shock blueprint was under the Spooky filter
  • Vista Points now appear in the Attractions & Shops tab of the Park Management screen
  • Improved the functionality of sliders in the track options panel
  • Fixed an issue where scenario descriptions for custom scenarios were limited to 200 characters
  • Display sequencers now increment their name when duplicated
  • Fixed an issue where the Land Ahoy ride was in the incorrect category
  • Fixed an issue where the colour of a scenery item would not reset if you changed its colour in the overview tab
  • Staff Management Buildings now increment their name when being placed or duplicated
Staff, Guests and Facilities Bug Fixes
  • Hotels are now prioritised over Park Entrances when spawning guests
  • Guests no longer get stuck when leaving benches and picnic tables that are surrounded by barriers
  • The status in the info panel is now accurate when Janitors are heading to hotels
  • Improved the way that guests enter hotels
  • Fixed an issue where guests would not think highly enough of prestigious hotels
  • Guests will now take the cost of transport rides into account when using them to get to destinations they could also get to by paths
  • Fixed an issue where guests would move temporarily out of phase with our reality and float between two overlapping paths
  • Fixed an issue where guests would leave the path to reach benches on other paths
  • Fixed an issue where staff would get stuck if paths were deleted from work roster points
  • Fixed an issue where guests would not hold litter properly when walking
    Improved the way that guests evaluate and enjoy transport rides when riding them for fun

https://steamcommunity.com/games/493340/announcements/detail/1679162920025522396
 
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World's Fair Pack now available
  • Jixxer coaster and Interceptor coaster - The Jixxer and Interceptor are a duelling duo of launched motorcycle coasters with a high-speed hydraulic launched track and riders leaning into the corners as they embark on a crazy motorcycle race!
  • Polarity tracked ride - The Polarity is an unmanned rapid transport system using magnetic forces to propel the train forward at great speed. It has a unique and flexible track system with a futuristic feel
  • 10 new brands - eating experiences from different cultures, with shops, vending machines, signage and more
  • 10 vending machines - providing automatic nibbles
  • 335 building items - including brand signs, 10 new wall sets and a massive 50 piece tiled roof set
  • 62 scenery items - including giant food props, swing signs for the new brands, plus props inspired by cultures from around the world
  • 38 blueprints - including the Race and Chase duelling motorbike coaster, shops, facilities and buildings
  • New audio - 25 new triggered sound effects, 15 new music tracks and 16 new ambiences
  • New Hats - including Valkyrie helmet, crown and candy skull in 4 colours, for avatars and can be sold in the Hat's Fantastic shop

Part of update 1.8 is a whole host of free content, such as restaurants, new fireworks and scenery, flexi-colour operation staff, and loads more! Be sure to check out the 1.8 update notes below for a full list of what's been added to the game.
https://steamcommunity.com/games/493340/announcements/detail/2828716324524618977
 
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Planet Coaster is celebrating its second year anniversary!

2018 has been another fantastic year for us all: we released the Studios Pack, Vintage Pack, and World's Fair Pack; we hit the milestone of 200,000 items on our Steam Workshop and streamed over 65 streams (and counting!). What is your favorite memory of 2018?

What has also made 2018 such a fabulous second year for us, is YOU! Your support, passion, love, and creative talent is the best thing about Planet Coaster. Thank you for another year of Planet Coaster, and happy anniversary!
 
Magnificent Rides DLC jetzt erhältlich!
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This pack includes nine new rides, with one variation, that will be sure to get your guests hearts racing and screaming in delight!

These nine rides are:
  • Mind Melt
  • Grand Carousel
  • Tracker
  • Power Moves
  • S.L.V.
  • Hyperjump & Ascendance
  • Swift Eagles
  • Vector
  • Skies
Alongside the rides, in our 1.10 update we will be including the free hats and balloons that were unlocked during the 24hr livestream, as well as minor bug fixes and tweaks!

https://steamcommunity.com/games/493340/announcements/detail/1710703969785486576
 

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