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Wenn die Raumstation für eine gefühlte Ewigkeit als bedeutungsloser Flugkörper auf der Bühne der unendlichen Weiten des Weltalls präsentiert wird, zitiert Observation ehrerbietig 2001: A Space Odyssey. Und der einsame Ausblick aus dem Bullauge auf eine Realität fernab unserer Auffassungsgabe verneigt sich vor Solaris. Aber Observation befasst sich nicht nur mit diesen visionären Themen der 60er-Jahre Science Fiction auf authentische und seriöse Weise, sondern vereint sie mit eigenen, originellen Ideen, die so nur in einem interaktiven Medium möglich sind, und verpackt sie in eine ausgesprochen hochwertige, atmosphärisch wie inhaltlich packende Inszenierung.
Vielleicht weniger die erhoffte Horrorerfahrung, ist Observation dafür ein sensationelles narratives Weltraum-Adventure, das für erwachsene Spieler mit Faible für inhaltlich anspruchsvolle, harte Science Fiction zu den unerwarteten Offenbarungen zählen dürfte.
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No Code's sophomore title nails the organic intricacies of feeling like an artificial intelligence system while also telling a compelling and ambitious science fiction narrative.
If No Code hadn't already gotten its name out there as a strong storyteller with Stories Untold, this game would've put the studio on the map. Observation is everything I hoped it would be.
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A smart sci-fi that isn't without problems, though they're balanced out by an incredible amount of style.
Observation is a fantastic horror game thanks to its twisting plot, well-realized setting, and challenging puzzles
Inspired by sci-fi classics like 2001: A Space Odyssey, Observation delivers an unnerving story with a creepy atmosphere that goes to waste thanks to poor gameplay.
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Observation is a fantastic game, bringing gripping science fiction and unique gameplay together for a truly remarkable experience.
While it could have done more with its central concept, Observation is a terrific, thrilling adventure game and a superb follow-up for No Code. The blend of the realistic workings of space exploration along with more bizarre elements is perfectly executed and creates an engrossing story with a haunting atmosphere that you'll want to see through.
Observation is an intriguing, sometimes terrifying, sci-fi thriller. Exploration and puzzle solving, combined with a great atmosphere, create a unique tribute to some classic movies such as Alien, 2001 A Space Odyssey, MOON or Gravity.
Observation is almost a great game. Characters are interesting enough to hold up an often-surprising story, gameplay sweats intensity and is rewarding more often than not, and what No Code has managed to put together in spite of its small budget is tremendous. What stings more than anything is the thought of what could be. The game has a lot of things that need fixing, even if the hiccups are mostly surface level and technical. Observation truly seems to be only a few patches away from cementing itself as a worthwhile experience in the narratively-driven genre of games. Until then, Observation’s shot at the moon left it drifting into space.
A stylish, understated, and subtly chilling psychological thriller with a compelling mystery at its core.
Observation does a lot of things correctly. Honing in on the isolation of space generates a wonderful tension on its own. Some pacing issues keep it from excellence, but there is plenty of appeal here for many different gaming preferences.
An amazing, unique and genuinely mind-bending entry into the science-fiction genre, Observation draws on its distinct set-up to pull you into a mystery set deep in space. It's existential dread condensed into roughly six to eight hours of gameplay. Discounting the sometimes buggy levels, it has everything you could ever ask for in an original sci-fi title: an intriguing premise, a foreboding theme, and an AI player character, whose motive eludes even yourself.
The key to crafting an effective user interface, via video game or otherwise, is a careful balancing act of priorities both aesthetic and utilitarian. The location of the interface, how it functions, who is the user, and how is the interface meant to be seen are all questions and considerations that inform the shape and presentation of a plausible, functional user interface.
Observation uses the unfathomable vastness of space to wonderful effect, conjuring a palpable sense of both isolation and dread that rarely falters across the six or seven hours it'll take for you to see it though. Minor quibbles with some aspects of the storytelling and a couple of quality of life issues don't detract from what is an engrossing adventure that thrills far more frequently than it frustrates.
The setting of the game is the familiar stuff of science fiction, but the lens through which it's viewed is not.
Observation combines weird sci-fi and cosmic horror with clever adventure gameplay and amazing atmosphere.
Observation is a sci-fi thriller that puts you in a situation quite unlike any other. You never quite know what to expect, but the writing is solid enough to make sense even at its most unbelievable, and the characters of Sam and Emma really grow on you. A few niggly navigational hiccups and a couple of dull puzzles can break the immersion a bit, but even so any sci-fi fan should have a look at Observation.
Observation has no trouble grabbing you from the go, with gripping central mysteries and questions that demand answers. Painstaking progress through even the simplest commands and instructions counteract any sense of progress in Observation, and ultimately dilutes and cheapens the experience.
An exquisite atmosphere and fresh premise make up for some slightly obtuse puzzles. Observation brims with ideas and images that fill your head.
Observation spins a solid sci-fi yarn steeped in ominous atmosphere, but it fails to live up to its intriguing "Play as HAL 9000!" pitch. Too much of the game feels like irritating busy work as you wait for something interesting to happen. Folks who care about story first and foremost will want to give Observation a look, but those hoping for both an engaging plot and mechanics may find this space odyssey a drudgery.
The gameplay in Observation might be a bit of a slow boil, but it's unusual enough to be engaging in between its fascinating narrative moments.
Ja, hat dt. Texte.Hat es jetzt deutsche bildschirmtexte oder nicht?

Ziemlich langweilig und erinnert so ein bischen an diese shockwave spiele aus den 90ern mit irgendwelchen komischen rätseln und gerenderten Hintergründen.
Unwahrscheinlich. Devolver und Xbox scheint nicht so zu laufen.
war das bei devolver nicht komplett entwickler abhängig?
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