In einem Interview mit Variety bestätigte IO Interactive CEO Hakan Abrak, dass ein vierter Hitman folgen wird nach 007: First Light und dem noch namenlosen Project Fantasy.
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As ‘Hitman’ Turns 25, IO Interactive CEO Talks Eminem-Slim Shady Collab, ‘007 First Light’ Inspiration and Future of the Video Game Franchise: ‘Of Course There’s Going to Be’ a ‘Hitman 4’
IO Interactive has had some big things to celebrate this fall, including the 25th anniversary of its "Hitman" franchise.
Since 2021, that love has been focused on “Hitman: World of Assassination,” the most recent game in the franchise, which began with “Hitman: Codename 47” in 2000. “WOA” (originally titled “Hitman 3” before its rebranding in 2023) is the third installment in the modern-day “Hitman” lineup, which launched with “Hitman” in 2016 and was followed by “Hitman 2” in 2018 — but Abrak says it won’t be the last.
“So of course there will be more ‘Hitman,'” Abrak confirmed. “But right now, I think we need to get to the other side of this year and next year you’ll get more news about ‘Hitman’ co-op, because I think co-op is a really, really good extension to the universe, and will introduce very interesting mechanics and combinations in ‘World of Assassination.’ But we will, after that, be talking about the next ‘Hitman’ — because, of course, there’s going to be a next ‘Hitman.'”
There’s a lot of opinions throughout the gaming community about what “Hitman 4” should look like, with plenty of gamers ready to tell you which “Hitman” games they love and loathe. But lead level designer Jacob Mikkelsen says he doesn’t regret anything they’ve done so far, instead citing how that work has built on itself over time, even giving them inspiration for “007 First Light.”
“Actually, I don’t want to go back and change anything,” Mikkelsen said. “I think ‘Absolution’ is, of course, the one that stands out as being different. But ‘Absolution’ was a product of its time in so many ways, and we wanted to try something with a story that drove things more than what we saw in the previous games. And then we wanted to experiment with a different format of the gameplay. But that in itself, then led to, OK, now we know how to do better mechanics, better AI, better controls, better camera, better shooting, better on a lot of things. And then, when we paired that with the sandbox mentality for ‘Blood Money,’ together they made up this new foundation that we could work on. So I don’t think I would change anything. And then also, looking back for so many years, and all the way back to ‘Contracts’ — gaming was just different back in 2003. It was much more underground and nowadays, everybody is gaming on everything.”