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MULTI Helldivers 2

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Meine ich das eigentlich nur oder werden Eingaben manchmal überhaupt nicht oder aber zeitverzögert vom Spiel genommen?

Hatte schon sehr oft die Situation das die Spritze (oder aber das nachladen) nicht vom Spiel erkannt wurde.
Was dann immer zu einem ärgerlichen Ableben führte....
 
Meine ich das eigentlich nur oder werden Eingaben manchmal überhaupt nicht oder aber zeitverzögert vom Spiel genommen?

Hatte schon sehr oft die Situation das die Spritze (oder aber das nachladen) nicht vom Spiel erkannt wurde.
Was dann immer zu einem ärgerlichen Ableben führte....

Gibts manchmal. Kann entweder sein das eine Animation nicht zuende ausgeführt wurde und dadurch sie gewissermaßen hängt, dein Nachladen wurde durch ein stolpern abgebrochen oder ein Treffer. Auch gibt es die Möglichkeiten das auch andere Animationen durch Treffer oder dergleichen abgebrochen werden können.
Besonders ärgerlich wenn das Magazin leer ist und die Animation zum laden in die Kammer abgebrochen wird. Gibts sogar bei Waffen wo das nicht unbedingt Sinn macht. Deswegen ist es durchaus taktisch das Magazin nicht immer vollkommen zu leeren.

Hatte auch schon das eine oder andere Mal einen Bug das meine Waffe festhing und auch die Sicht nicht mehr wechseln konnte. Sowas ist dann doch hin und wieder arg ärgerlich.

Habe auch denke ich einen Bug entdeckt, das wenn du aus Cutting Edge den Booster nutzt und in einer Horde/Survival Map bist, dass das Shuttle nicht mehr kommt. Man muss die Zeit ablaufen lassen und dann wird man abgeholt. Ärgerlich... war meines Erachtens nach auch reproduzierbar.
 
Vorhin durch Zufall mal drei Runden in einer Lebensmüde Gruppe gewesen.
Himmel! :schreck:
Da Spawnen ja dauernd Stürmer und Säuretitanen.
Trotzdem keine lila Proben abgestaubt.:traurig:

Danach nochmal 2 Runden auf Extrem.
Weil ich gesehen habe das ich Lebensmüde für mich noch gar nicht freigeschaltet hatte.
 
Welche Stufe ist das? Ich spiele durchgehen auf 7, das ist auch mit Randoms sehr gut machbar. 8-9 muss ich nicht haben.

Aber mich verlässt bald auch der Antrieb, laut Playstation habe ich an die 100 Stunden im Spiel und laut Spielstatistik um die 60Stunden in Missionen. Das Schiff ist voll aufgerüstet und gekauft auch schon alles. Bleiben noch lvl 50 erreichen und paar Sachen aus dem Battlepass, dann ist die Karotte vor der Nase leider weg... :D

Hoffe ja die erhöhen irgendwann mal das Spieler lvl bzw. die neuen Gegner/Planeten kommen fix.
 
Ich glaube das ist 7.
Heute wieder zurück und ein paar auf Anspruchsvoll gespielt.
Da hat man ja nur ab und zu so Crazy Momente wo alles auf dich zustürmt...:O_o:

Ab Freitag bin ich aber wohl eh erstmal Fertig mit dem Spiel.
 
So heute nochmals in,s Lebenmüde Chaos gestürzt.
Und da hatte ich Anfangs ne gute Gruppe mit der das 2-3 Runden echt gut lief.
Über die nächsten Runden mit anderen lege ich den Mantel des Schweigens...:ugly:

Aber...Ich habe mittlerweile einige lila Proben! :grins:
 
For this patch, we have implemented:

  • Fixes to the EXO-45 Patriot exosuit, game stats, UI, and general stability.

  • Balance improvements for planetary hazards and patrol spawns.
⚖️ Balancing

  • Balanced and adjusted spawn rates for the various planet hazards including tremors, meteor showers, volcanic activity, fire tornados, and ion storms. Hazards should now spawn less frequently during missions.

  • Meteor Shower has received the following changes in addition to reduced spawn rate:
Reduced explosion radius

Reduced meteor damage slightly

Reduced meteor velocity slightly

Meteor color has been changed slightly to try and make it easier to spot.

  • Volcanic Activity has received the following changes in addition to reduced spawn rate:
Reduced explosion radius

Reduced rock velocity slightly

  • Lighting on Fenrir III has been adjusted to be a bit less bright to improve visibility during meteor showers.
Fixes

  • Reduced incidents of patrols spawning on players.

  • Exosuit no longer destroys itself when firing a missile while turning.

  • Exosuit retains its melee functionality, even when damaged.

  • Crash fixes for the following scenarios:
When ALT+Tabbing in fullscreen mode

After changing voice over language

PS5 boot issue

Using a stim inside of an Exosuit while wielding a grenade

When joining an ongoing mission

When idling on the title screen

  • Shots from arc-based weapons, such as 'Blitzer' shotgun and 'AC-8 Arc Thrower' stratagem now count towards "Shots fired" and "Shots hit" stats.

  • Fixed network desync issue with downed Automaton dropships.

  • Fixed Elgato Stream Deck Foot Pedal support.
Known Issues

These are issues that were either introduced by this patch and are being worked on, or are from a previous version and have not yet been fixed.

  • Various issues involving friend invites and cross-play:
Cross-platform friend invites might not show up in the Friend Requests tab.

Players cannot unfriend other players befriended via friend code.

Players cannot unblock players that were not in their Friends list beforehand.

Players cannot befriend players with Steam names shorter than 3 characters.

  • Hellpod steering close to large or important objects is currently not functioning as intended, resulting in steering being disabled in a large area around the object.

  • Online features are not functioning when console language is set to Ukrainian.

  • Players may be unable to select loadout when joining a multiplayer via an activity card.

  • Planet liberation reaches 100% at the end of every Defend mission.

  • Drowning in deep water with a Vitality Booster equipped puts Helldiver in a broken state.

  • Exosuits will sometimes be delivered in a damaged or broken state.

  • Stratagem beam might attach itself to an enemy but it will deploy to its original location.

  • Pink artifacts may appear in the sky when setting off large explosions.

  • Text chat box display is obstructed by the cinematic letterboxing during extraction.

  • Sometimes the player’s loadout customizations will reset after restarting the game.
 
So eben die letzte halbe Stunde auf der PS5 nicht mehr ins Spiel gekommen.
Andauernd : Netzwerkfehler!
Bis dahin lief es gut.

Pünktlich zum Start von DD2 morgen....also

:egal:
 
Overview

This update includes:

  • Balance changes to missions, stratagems, weapons, enemies and Helldivers.

  • General fixes and stability improvements.
Gameplay

Planetary Hazard additions:

  • Blizzards

  • Sandstorms
⚖️ Balancing

Missions

  • Retrieve Essential Personnel
Moved the enemy spawn points further away from the objective to give players a fairer chance of defending the location.

There are fewer civilians required to complete the mission on higher difficulties.

  • Destroy Command Bunkers
Now has more objective locations, the mission was too easy before compared to other missions.

It can now appear in operations from difficulty 5.

  • Halved the negative effect of operation modifiers that increase stratagem cooldowns or call in times.
Primary, Secondary, & Support Weapons

  • Arc Thrower: fixed charging inconsistencies; it will now always take 1s to charge a shot.

  • Arc Thrower: reduced distance from 50m to 35m.

  • Arc Thrower: increased stagger force.

  • Guard Dog: now restores full ammo from supply boxes.

  • Anti-Materiel Rifle: damage increased by 30%.

  • Breaker Incendiary: damage per bullet increased from 15 per bullet to 20 per bullet.

  • Fire damage per tick increased by 50% (from all sources).

  • Liberator Penetrator: now has a full auto mode.

  • Dominator: increased damage from 200 to 300.

  • Dominator: increased stagger.

  • Diligence Counter Sniper: increased armor penetration from light to medium.

  • Slugger: reduced stagger.

  • Slugger: reduced damage from 280 to 250.

  • Slugger: reduced demolition force.

  • Slugger: fixed armor penetration tag in the menu.

  • Slugger, Liberator Concussive, Senator: fixed incorrect armor penetration tags in the menu.

  • Recoilless Rifle: increased the number of rockets you restore from supply boxes from 2 to 3.

  • Spear: increased the number of missiles you restore from supply boxes from 1 to 2.

  • Heavy Machine Gun: the highest fire rate mode reduced from 1200 rpm to a more moderate 950
Stratagems

  • Patriot Exosuit: rockets will now penetrate armor only on direct hit.
Enemies

  • Balancing adjustments have been made to:
Chargers normal melee attack now does less damage against Exosuits.

Bile Spewer and Nursing Spewer do less damage with their puke.

The Bile Titan can no longer be stunned.

Shriekers no longer create bug breaches.

Shriekers hitting you while they are dead now does significantly less damage.

Helldiver

  • Balancing adjustments have been made to:
Heavy and medium armor protects better and you now take about 10% less damage than before while wearing heavy and about 5% less when wearing medium armor. Fortified commando and light armor is unchanged.

Fixes

  • Fixed issue where save settings for PS5 would be reset when the game is rebooted, causing things such as loadout and hint settings to reset.

  • Enemies now properly target Exosuits. Previously, many enemies effectively ignored Exosuits if a helldiver on foot was available for them to target.

  • Fixed Exosuits being able to fire their weapons while opening the minimap.

  • The Helldiver and the Exosuit both had a bug that made them sometimes take explosion damage multiple times making things like automaton rockets be too deadly, this is now fixed.

  • Automaton enemy constellations that preferred to spawn more of certain Devastators types did not work and are now functioning as they should. This means that sometimes when playing against the Automatons you will face more Devastators instead of other enemy types.

  • We have improved the system that prevents hellpod steering close to large or important objects.
We have solved issues where the effective area around objects was a lot larger than intended.

We have reduced the number of objects that prevent hellpod steering.

⚠️ Note: This system is intended to prevent softlocks where players can drop on important interaction points, or drop into unintended places. We will continue to monitor the state of the system after the update to see if additional tweaks are necessary.

  • Fixed cases where the ground under some assets could be bombed causing them to float.

  • Ballistic shield changes:
Collision mesh has been slightly increased in size for more forgiveness.

Changed shield poses so that less of the helldiver is exposed.

Addressed bug where parts of the helldiver would become vulnerable while using the shield in first person.

Known Issues

These are issues that were either introduced by this patch and are being worked on, or are from a previous version and have not yet been fixed.

  • Game might crash when picking up a snowball or throwing back a grenade.

  • Various issues involving friend invites and cross-play:
Cross-platform friend invites might not show up in the Friend Requests tab.

Players cannot unfriend other players befriended via friend code.

Players cannot unblock players that were not in their Friends list beforehand.

Players cannot befriend players with Steam names shorter than 3 characters.

  • Explosive weapon stats include only direct hit damage but not explosive damage.

  • Explosions do not break your limbs (except for when you fly into a rock).

  • Planet liberation reaches 100% at the end of every Defend mission.

  • Drowning in deep water with a Vitality Booster equipped puts Helldiver in a broken state.

  • Stratagem beam might attach itself to an enemy but it will deploy to its original location.

  • Some player customizations (like title or body type) may reset after restarting the game.
——————

EDIT: yes, level cap has been increased.



https://www.reddit.com/r/Helldivers/comments/1btu4wc/patch_01000200/
 
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