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ONE Fable Legends (+PC)

Benutzer, welche sich diesen Thread anschauen:

Fable mit Unreal Engine 4 Power... als alter Fable-Artdesign-Fanboy will ich mir gar nicht vorstellen wie heftig gut das aussehen wird. :sabber:
 
Ich erwarte hier aber kein Fable wie wir es kennen.
Wird schon ne etwas andere Richtung gehen denk ich. Ist aber wahrscheinlich auch gut so.

Finds als RPG Fan aktuell aber nicht wirklich interessanter als andere NextGen RPG. ._."
Wird Zeit das es auf der E3 endlich mal Infos zu den Games gibt.
 
Fable Legends soll ja ein Coop-Dungeon Crawler werden und kein typisches Fable, sowie wir es kennen. Klingt aber nicht uninteressant.


The game is based around five players: four heroes, and a villain. The AI controls the characters in the absence of a human player. The villain player controls the nature of the quest the hero characters embark on, such as where enemies will spawn, how aggressive they are, when the boss will come lumbering out of its lair, when to bring down an impassable portcullis or lay a trap to separate heroes from each other to thwart them. The villain earns points over time, which can be spent on units. Two of the playable heroes have been identified so far, a Prince Charming type of character, who flourishes a rapier and wise cracks, and Winter, who is focused on will-based abilities.

Unlike other games in the series, Fable Legends is essentially a dungeon crawler, with little in the way of villager interaction, purchase of property, morphing due to alignment, etc. However, the player can customize their hero's weapons, looks, armor, abilities and more. Like many other games in the franchise, heroes can also use expressions to interact with villagers. In the hub-city of Brightlodge, players have the opportunity to partake in jobs, play mini-games and enjoy pub games. Once the player selects a quest, they are immediately sent out into the world.

The game is intended to have a 5-10 year life-cycle, and will be intergrated into the cloud features of the Xbox One. SmartGlass features will allow villain players to make their plan of attack before a quest.
 
Yo so viel hatte ich auch mitbekommen.
War auch eher auf Gesamte bisher bekannte bezogen. Das es kein normales fable ist war ja klar.
Ich denk aber auch allgemein wird sich das ziemlich vom bekannten abheben.


Ich hoff einfach nur das es gut wird. The Journey war ja zuletzt ne Katastrophe (wenns nach mir geht).
 
Introducing Inga:
Inga_233x310.jpg

Growing up as the tallest and strongest kid in the village, Inga had a habit of coming home brown with mud and black and blue with bruises after mud wrestling anyone who caused problems for her friends...

This was neither the behaviour (nor the colour scheme) her mother had in mind for her good daughter. Indeed her mother thought Inga would be much better off in pink with bows, or spending her time at dancing lessons. Inga though, much preferred her tomboy tussles and taking on the role of defender, protecting the smaller children in the village from the bigger ones. Everything seemed clear to Inga.

Good and bad, weak and strong, until the day when Inga’s friend told her a bully had mistreated her. Arriving on the bully’s doorstep, Inga duly punched the boy to teach him a lesson about how to treat girls properly. The boy fell heavily, breaking his arm as he did. Neither knew it at the time but this injury would never truly heal, ending his dreams of becoming a blacksmith. To make things worse, Inga soon learned that the boy had done nothing but spurn the girl’s romantic advances.

The girl had used Inga. Vowing never to let this happen again, Inga stepped aside from her chosen role as protector and attempted to solve disputes with words instead. However, bullies don’t disappear when childhood ends, instead they tend to get older and stronger. So it was, after years of eschewing violence* Inga came to be walking through the forest with some friends. There they came upon a band of outlaws looting the tomb of a Hero. These well-seasoned villains weren’t of a mind to listen to Inga’s words, preferring to indulge in their normal sport: villainy.

Seeing her friends threatened, Inga was left with no other choice. She headed straight for the biggest of the outlaws and knocked him clean out. Taking the shield the outlaw had looted, she immediately defeated two more of the ruffians. The rest of the gang ran. Witnessing this battle, Inga’s friends realised the truth, Inga was a Hero. It seemed hard to deny, for not only was there Inga’s defeat of the villains to consider, but also the fact that Bulwark (the Hero’s magical shield) had taken to her.

Pitflea is only a small hamlet on the edge of nowhere and the tomb of a Hero was a big thing for this small place, it put them on the map. Not literally, for there were few maps of Albion at this time, fewer who could read them and a general absence of tourism (so the old Hero’s tomb had become a matter of pride). Having their own live Hero, who was born and bred in Pitflea, well that was something to boast about. So it was that Inga found herself known and feted across the whole region. It also led her to the realisation that she was destined for bigger things. Throwing off the yoke of primula pink and instead donning spikes and leather crafted for her by the local blacksmith, Inga shouldered Bulwark and headed for Brightlodge. To learn how to hero properly.

Inga’s new shield, Bulwark, a huge piece made of timber and brass, was more than the sum of its parts. Having a shield with a name is rare enough, but the shield also boasted an enchantment bound into it that helped it heal and reform no matter the damage it took. Legend has it that the shield is dragonproof, but an inconvenient shortage of dragons means it hasn’t been possible to check the validity of this claim. Armed with her strength and country wisdom, as well as an enormous magical shield, Inga is a fast learner and good friend. If you’re stupid enough point a weapon at her companions she will ensure that you never threaten anyone again.

* even agreeing to wear the odd bonnet to keep her mother happy.

http://forum.lionhead.com/yaf_postsm38166findlastpost_Introducing-Inga.aspx#post38166
 
(Gewohnt) Wunderschönes Art Design und auch vom technischen Standpunkt aus betrachtet hübsche Grafik. :liebe: Bin da echt gespannt drauf und hoffe auf eine ordentliche Präsentation (von mir aus auch nur ein extra dafür zusammengeschustertes Demo-Level, um die Spielmechanik zu demonstrieren) auf der E3.
 
[vid]https://www.youtube.com/watch?v=HEFhJ25Qfkk[/vid]

Ich weiß nicht...das Gameplay sieht recht nichtssagend aus. :I
 
Bis zu dem Zeitpunkt, als dieser Strategieteil präsentiert wurde, sah das Spiel ziemlich interessant aus. Aber hab mich trotzdem mal für die Beta registriert.
 

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