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PS4 Dreams (+ PSVR)

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Ich schau mir ja von dem Titel garnichts mehr an seit ~ kurz nach der E3-Ankündigung. Und ich freu mich riesig darauf! Ich glaube, das wird eine ganz aussergewöhnliche Erfahrung. :)
 
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Tolles Art Design, aber wenn es dann wieder zum Gameplay kommt (44min), sieht es Media Molecule-typisch schrottig aus. Hoffentlich sind die Tools mächtig genug, dass spaßige Jump'n'Runs / Action-Adventures möglich sind.
 
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Gamescom also.
 
Das neue Video dazu:

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Leider schon wieder nichts zu DREAMS während der E3. Kann man wohl nur auf die gamescom hoffen.
 
Rolling Stone Interview mit Studio Head Siobhan Reddy
http://www.rollingstone.com/glixel/features/what-dreams-may-come-from-littlebigplanet-studio-w496165
It's quite a big goal – to encourage diverse creative communities on a games console. It's very rare that there's true collaboration, especially artistic collaboration. Is that your big experiment with Dreams?
Making a game, any game, is a real challenge of creative collaboration, and that's kind of the jam, isn't it? I always think of games teams like bands, because there is tension, and there is collaboration. We are a team of people trying to make this thing together, and so our first experience of how to collaborate comes from the internals of the project. So yeah. I mean, people will have experiences within Dreams that are solo experiences, and people will have ones where we're hoping that they will collaborate with others.
How has it been working with Sony? Obviously, Sony's a platform holder, so for them it's really important to have interesting experimental games, and they have to support that kind of thing. Are they very hands on?
We are a very proud studio, it's such great company to be in. From the beginning, they have held our hand. Sony people aren't here every day, but we have Shuhei [Yoshida] visiting next week. We were just presenting with Sony in LA a couple of weeks ago. When you're a Worldwide Studios team, the deal is you have to make things that really help show off what PlayStation is all about. We work really hard to make sure we do that. All through the relationship, they've been really supportive of what we're doing. Shuhei has been a really incredible supporter of Dreams, and saw the potential of it right at the beginning – he's been a great advocate there. He really, really wants us to get it out to the community, and we're working very hard to do that.
Has the VR element been really interesting to people in the studio?
It's amazing. Seeing people create in Dreams in VR is amazing, and being able to wander through those worlds is amazing. It's a total no-brainer for us to do that and to support it, because it's just awesome. Every visitor that comes to our house wants to try VR. People who have no other interest in games are like, "Let me see it," and then they are just always blown away.
 
Gerade bei DREAMS aufgrund des Fokus' auf User Generated Content bzw. Community hoffe und rechne ich mit der PSX. Wenn dann allerdings wieder kein Lebenszeichen kommt, mache ich mir auch Sorgen.
 
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