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MULTI Dark Souls II: Scholar of the First Sin

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Öhm... weiß man schon ob man seinen Char mitnehmen kann? :?

Sollte das nicht der Fall sein werd ich wahrscheinlich die One Version kaufen...
 
bin ja mal gespannt, ob es noch ne zusätzliche collectors edition gibt. falls nicht, kann ich auf jeden fall den kauf ordentlich nach hinten verschieben, da es eh erstmal wegen bloodborne lange ungespielt rumstehen würde.
 
Ich blicke nicht ganz durch bei der anstehenden Neuveröffentlichung. In den Steam Foren steht das eine DX11 Version ansteht die nicht mit der aktuellen kompatibel ist. Wenn ich nun eine grafische Auffrischung wünsche muss ich das Spiel nochmal neu kaufen...?
 
Für DX11 musst du die neue kaufen. Alles andere gibt es auch für die alten Versionen umsonst als Patch.
 
Hätte ich mich mal vor dem Sale informiert:O_o: Was für ein Scheiß. DX11 sollte doch mittlerweile selbstverständlich für PC Versionen von Beginn an am Start sein & falls nicht per Update nachgereicht werden.
 
DS2 bekommt am 5. Februar noch mal ein Update mit einigen Veränderungen spendiert. Notes siehe Spoiler:

  • Added new character, The Scholar of the First Sin.
  • Additional item description text.
  • Choosing to enter the Covenant of Champions will now allow enemies to continue to respawn after being defeated.
  • Choosing to enter the Covenant of Champions will now cause enemies to inflict more damage to the player.
  • Players will gain access to a new item: The Agape Ring. When players equip the new Agape Ring, souls collected from kills during online play will be absorbed by the ring rather than the player. This allows players to control their online matchmaking experience by limiting their total souls collected.
  • Increased effect of Rusted Coin.
  • Awestones now dropped more often.
  • The bonfire warp selection screen will now highlight the top three areas where players will have the best change to connect with other players online.
  • White phantoms will remain in other players’ worlds for longer periods of time.
  • White phantoms will no longer return to their world if time runs out during a boss battle.
  • Players on their first play through can now match with players on their 2nd or further play through.
  • Made it easier for players to match online in general.
  • Made it so that invading players cannot use items which invite more enemies.
  • NPC conversation text is now displayed more prominently than online notices.
  • Players may now choose to cancel out the effect of the Human Effigy at bonfires.
  • When a player cannot take part in online play due to the effect of the Human Effigy, made it so that the player can still write signs. (They still cannot summon during this period.)
  • The Imitation spell now affects normal enemies.
  • The Hush spell is now more effective on normal enemies.
  • Load times shortened (PS3 only).
  • Calibrations no longer saved each time before the title screen.
  • Fixed issue causing map name listed on save data and actual map name after loading to not match.
  • Made it possible to skip the ending sequence the 2nd time through and beyond.
  • Removed the blur effect used when looking through the binoculars.
  • Rouge Water, etc.: Fixed issue causing the user not to recover spell usages for spells only able to be used once.
  • Made Old Iron King’s Crown’s effect function consistently throughout the game.
  • Adjusted price for Crown of the Ivory King, Ivory King Armor, Ivory King Gauntlets, Ivory King Leggings.
  • Fixed Issue whereby the sign in the Iron Keep was not displayed as intended once the player spoke to Lucatiel of Mirrah in Harvest Valley.
  • Corrected issue whereby users could not use Bonfire Ascetics at Undead Crypt Entrance Bonfire.
  • Adjusted timing for Licia of Lindeldt to become the player’s enemy.
  • Adjusted conditions for lighting Majula map from “Defeat Nashandra” to “Defeat Throne Defender and Throne Watcher.”
  • To prevent invasion after defeating area bosses, made the Human Effigy effect function in this situation automatically.
  • Made it possible to get the reward items after defeating area bosses even if your inventory is full at the time. (Items will drop in front of the player.)
  • Made it possible to get the reward items after using Crushed Eye Orb and defeating Licia of Lindeldt even if your inventory is full at the time. (Items will drop in front of the player.)
  • In Black Gulch, made it possible to receive Forgotten Key after defeating a Giant when the player has 99 Souls of a Giant.
  • In Grand Cathedral, made it possible to still receive the item you are supposed to get when talking to Alsanna, Silent Oracle even if your inventory is full.
  • At the Ending, if the player has fulfilled the conditions to receive Illusory Ring of a Conqueror and Illusory Ring of the Exalted but their inventory is full, made it possible to receive the rings properly. (Players will receive the rings as soon as space is opened in their inventory.)
  • Adjusted rewards in online play:
(Normal Online Play)

  • Host vanquishes invading dark phantom or arbiter spirit: Human Effigy
  • Host vanquishes a dark phantom summoned through red sign: Human Effigy
  • Host vanquishes invading grey spirit (Bell Keeper): (1 of the following) Titanite Chunk, Titanite Slab, Twinkling Titanite, Petrified Dragon Bone.
  • Vanquish host you invade at the covenant “Rat King” area: Added Smooth & Silky Stone in addition to Pharros’ Lockstone
(Covenant “Blue Sentinels”)

  • Vanquish dark phantom when summoned as help by a Way of Blue host: Devotion to covenant up +1.
(Covenant “Rat King”)

  • Vanquish client summoned to Rat King area: Added Smooth & Silky Stone in addition to Pharros’ Lockstone.
(Covenant “Bell Keeper”)

  • Vanquish host when invading as grey phantom: (1 of the following) Titanite Chunk, Titanite Slab, Twinkling Titanite, Petrified Dragon Bone.
(Covenant “Pilgrims of Dark”)

  • Host vanquishes abyss spirit in Dark Chasm of Old: added Human Effigy to Bonfire Ascetic.
(Covenant “Brotherhood of Blood”)

  • When invading, vanquish Blue Sentinel summoned as help: Devotion to covenant up +2.
 
Hab mir gestern einfach mal den Season Pass geholt, freu mich schon drauf wenn ich soweit bin <3
Aktuell hab ich erst 2 alte Leuchtfeuer entfacht Sinner's Rise und Cave Tseldora..
 
Gibt's vor dem Guardian Dragon in Aldia's Keep eigentlich ein Bonfire? Oder muss ich immer den Hallway of Doom durchlaufen? Jetzt schon 3 mal machen müssen und kurz vor tot des Drachen abgekratzt weil ich meine Flasks schon auf dem Weg zum Boss verballer :(
 
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