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MULTI Daemon X Machina (1 Betrachter)

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Erscheinungsdatum
13. September 2019
H2x1_NSwitch_DaemonXMachina_image1600w.jpg

Entwickler: Marvelous
Publisher: Nintendo & Marvelous
System: Switch
Release: 2019
A brand-new, fast-paced mech action game from Kenichiro Tsukuda is coming to Nintendo Switch. Take your Arsenal, a fully customizable powered suit, out for an array of missions to surmount the enemy at all costs. Choose and equip your Arsenal with a multitude of weapons, obtain more from downed enemy Arsenals, and swap them on the fly to suit your strategy in the face of ever-changing threats.
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https://gematsu.com/2018/06/marvelous-announces-daemon-x-machina-for-switch
A brand-new Nintendo Switch title with the strategy of a mech game at the speed of an action game!

A brand-new, fast-paced mech action game from Kenichiro Tsukuda is coming to the Nintendo Switch system. Take your Arsenal, a fully customizable powered suit, out for an array of missions to surmount the enemy at all costs. Choose and equip your Arsenal with a multitude of weapons, obtain more from downed enemy Arsenals, and swap them on the fly to suit your strategy in the face of ever-changing threats.

Key Features

  • Kenichiro Tsukuda is well known for his work developing the Armored Core series. He and his talented team have developed this brand-new title with the goal of making it “the best mech action game” out there.
  • The character designs were created by Yusuke Kozaki, who also worked on the Fire Emblem Awakening and Fire Emblem Fates games.
  • Mech concept designs were created by Mr. Kawamori, who also worked on the Armored Core series and the Super Dimension Fortress Macross series.
  • Arsenals can battle freely in the air and on the ground.

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So übertrieben geil :sabber::sabber::sabber: Auf sowas hab ich gewartet, seitdem ich Zone of the Enders 2 nachgeholt habe. Wir brauchen mehr superschnelle Mech Action Games. Kommt aber leider erst 2019.
 
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  • Daemon X Machina is an Unreal Engine 4-based mech action game led by former Armored Core developer Kenichiro Tsukuda, who summarized the game as “Armored Core with destructible environments.”
  • Players will be able to buy and carry a host of weapons, including laser swords and bazookas, as well as unlock new mechs, pick armor, and customize for durability, mobility, and more.
  • “Orders” are mercenary missions that earn you money. The Orders you choose determines how the story progresses, as well as your allies.
  • With destructible environments, even buildings can be made to collapse on top of enemies. Players can lift and throw cars, tear out sign posts and use them as swords, and pick up weapons dropped by fallen enemies. There may also be hidden items on top of buildings.
  • “We deliberately made this easy to get into, but there is depth to the gameplay as well,” Tsukuda said.
  • On multiplayer, Tsukuda said, “We’re thinking about ways for everyone to play together, but we’ll introduce exactly how we plan to do that at another time.”
  • It is a full game that will launch at retailers.
https://gematsu.com/2018/06/daemon-...ch-action-game-with-destructible-environments
 
Sieht zwar gut aus und ich bin auch Cel-Shading-Fan, aber ich glaub spielerisch gesehen ist das nicht mein Game.
 
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wir hatten das gameplay videomaterial jetzt schon doppelt im thread, aber gut, alle guten dinge sind drei. :O_o:
 
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