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MULTI Cyberpunk 2077

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Figur der CE is ja mega Hässlich.. Hoffe wie @nick goat noch auf ne SE nur mit Artbook und Co.

Zum Glück hab ich die Figur der E3 2018..

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Hab die Bestellung bei der Grotte auch schon rausgehauen.
Alleine das Game unter den Bestellungen meines Kontos sehen zu können, erfüllt mein Zockerherz mit Glück :)
 
PC Version mit Ray Tracing!
Cyberpunk 2077: NVIDIA Partnership Brings Ray Tracing To Hugely-Anticipated Game

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“Ray tracing allows us to realistically portray how light behaves in a crowded urban environment,” said Adam Badowski, Head of Studio, CD PROJEKT RED. “Thanks to this technology, we can add another layer of depth and verticality to the already impressive megacity the game takes place in.”

https://www.nvidia.com/en-us/geforce/news/cyberpunk-2077-nvidia-partnership-ray-tracing/
 
Schriftliche Zusammenfassung der Behind-the-Doors E3-Demo:
https://www.ign.com/articles/2019/06/11/cyberpunk-2077-new-gameplay-details-from-the-e3-2019-demo
Roughly 50 minutes of brand-new gameplay will be shown.
Oh wow, Silverhand is like a hologram chilling behind Placide during this whole conversation. He looks exactly like he did in the trailer. He has a little blue tint and is glitching out. He makes occasional comments.
To clarify the Silverhand thing mentioned earlier, he is literally just a voice in your head like a narrator – at least so far.
There's a fully dynamic day and night cycle. Sunset looks nice.
Motorcycle driving looks fairly arcadey and sort of stiff.
You can travel across the whole world freely and seamlessly with no loading screens.
A loading screen was shown just for fast travel. Again, you can otherwise go through the entire game without loading screens.
You can use perk points earned on level-ups to upgrade a number of categories: blades, rifles, handguns, assassination, cold-blood, sniper rifles, engineering, hacking, shotgun melee, two-handed, and maybe one more I didn't have time to write down. The level-up skill tree is a branching thing that looks like a motherboard almost, with cables going out from the center.
There's some cool, bloody feedback when hitting people.
Perks also affect dialogue options.
The environments are fairly destructible, with walls and pieces of cover getting torn up with bullet holes during a fight.
NPCs will interject with quick lines while they wait for you to choose a dialogue option.

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