Aufbaustrategiespiel von Gaslamp Games (Win, OS X, Linux)
•Dynamic, city-building, citizen-simulating action. Every imperial subject has a purpose and agenda of their own, and their interactions are rich, exciting, and often lethal!
•New “procedural extrusion” technology lets you design your colony the way you want! Buildings are procedurally generated and extruded directly from the aether to your specifications!
•Tame the uncharted continents by land, sea, and air! Set forth in mighty Zeppelins to do battle with Sky Pirates, or take to the seas in search of fortune and probably sea serpents!
•Create magnificent acts of plumbing, link together mighty gears, and build ominous Megaprojects!
•Tangle with the machinations of malevolent entities! Scry the legacy of the Invisible Geometers, fumigate the baleful moon-fungus of the Selenian Polyps, and cleanse the scuttling creepiness and poor personal and moral hygiene of your everyday, average cultist.
•Losing is still fun! When your colony fails miserably, earn medals, promotions, and titles as befits a true politician and scion of the Empire!
•Multi-player mode, with up to 4 players, lets you co-operate with your closest friends to build a glorious city… or fight a horrifying economic battle to total annihilation!
•Round-Robin mode lets you share your Clockwork Empires with friends! Take turns running a colony directly into the ground then argue for fun-filled hours about whose fault it was! (Like Monopoly but with more exploding Zeppelins!)
•Rendered in glorious GaslampVision! Thrill as the colours are brought to life by Gaslamp’s team of caffeine-addled artists labouring under the technical specifications of our elite programmers* to bring you a game that is rendered in Each of the Three Dimensions! New multi-core technology by Actual University Students lets you use every last ounce of power in your computer to run a thrilling and vivid simulation!
(* We’ll see about that, Nicholas. Soon. – David)
•Featuring the new Dynamic Soundtrack Orchestra – the Soundtrack that Adjusts to Your Gameplay! (Mr. M. Steele, conductor)
•No always-online DRM requirement, unlike certain other games we don’t want to mention. You know who you are and your mothers are very disappointed.
•Comes complete with the Gaslamp Games Quality of Excellence that you know and love, and if you don’t like something you can mod it yourself in the best tradition of Empire Craftsmanship!
Pressemitteilung
Das Aufbaustrategiespiel mit Steampunk-Flair und einer Mini-Prise Lovecraft soll eine dynamische Städtesimulation bieten, in der Gebäude prozedural generiert werden sollen, heißt es da in der Ankündigung. Man werde aber auch zur Land. zur Luft und zur See unterwegs sein, wo man sich mit mächtigen Seeschlangen oder Luftpiraten anlegen darf.
Der Spieler muss mächtige Getriebe verzahnen/zusammenschalten, sich um die Kanalisation kümmern, aber auch "Mega-Projeke" bauen. Im Multiplayermodus kann man mit bis zu drei anderen Spielern entweder gemeinsam an einer großen Stadt basteln - oder gegeneinander antreten und sich wirtschaftlich bekriegen. Dabei soll man auch rundenweise abwechselnd an den Start dürfen - das Ganze sei dann quasi "wie Monopoly, aber mit mehr explodierenden Zeppelinen." Clockwork Empires soll außerdem gut mod-bar sein.
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4Players.de
Take SimCity and stuff it with steampunk. Take Dwarf Fortress and make it modern. Take Anno and dump H.P. Lovecraft into its oceans.
Consider yourself mildly acquainted with Clockwork Empires, the next project of Gaslamp Games. The indies behind of Dungeons of Dredmor are creating a 3D, sandboxy city-builder teeming with 19th century imperialism. It’ll be populated by street urchins, aristocrats, volcanoes, sea serpents, war zeppelins, mad scientists, and at least one foodstuff that doubles as a building material. It’ll be irreverent, and PC-exclusive. It’ll have multiplayer. It’ll be moddable. Most of all, I think it has a chance to set a new standard for player-driven story generation in the genre.
Preview @ PCGamer.com