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MULTI Biomutant

Benutzer, welche sich diesen Thread anschauen:

Spielt noch jemand? :ugly:

Mittlerweile 2 Schutzanzüge besorgt (Radioaktiv und Bio).
Drei Festungen eingenommen.
Von Kieselstein das Eisen aufwerten lassen und seine Flug-Fledermaus bekommen.

Wenn ich mir so die Karte anschaue ist das nach ca.30 Std. gefühlt noch gar nix! :schreck:
 
Also ich zocke es immer noch muss aber sagen, dass mich auch einige Dinge stören und teilweise nerven. Die Dialoge finde ich sind ne Katastrophe mit dem Erzähltypen da!
Das Kampfsystem ist auch irgendwie so emotionslos. Die haben versucht mit den eingeblendeten Wörtern irgendwie Schwung da rein zu bringen, aber es ist einfach total langweilig :-D
Dennoch werde ich es durchspielen und eventuell auch Platin holen.
 
Spielt noch jemand? :ugly:

Mittlerweile 2 Schutzanzüge besorgt (Radioaktiv und Bio).
Drei Festungen eingenommen.
Von Kieselstein das Eisen aufwerten lassen und seine Flug-Fledermaus bekommen.

Wenn ich mir so die Karte anschaue ist das nach ca.30 Std. gefühlt noch gar nix! :schreck:
Ich bin mittlerweile bei über 50 Stunden und erst bei ca 20% Fortschritt. Wenn man dann in Tests lesen muss, dass das Spiel ca. 20 Stunden dauert, frage ich mich echt, was die da getestet haben. Die haben doch einfach nur die Hauptsotry durchgehetzt und die ganze riesige Welt überhaupt nicht näher erkundet! Das zeigt mir dann eben auch, wie "professionel" diese Test heute gemacht werden. :wand:
 
Merke jetzt irgendwie nix was der Patch beim Gameplay geändert hat. :?

Macht aber auch nüscht.
Bin bei knapp 40 Stunden und habe weiterhin einfach Spaß daran die Welt zu erkunden.
Will jetzt keine Majestät Beleidigung tätigen.
Aber so ähnlich war das Gefühl beim Zocken damals auch bei Zelda Botw.
Hier noch,da noch,dort noch. Klingt komisch...Iss aber so. :ugly:

Mittlerweile alle 5 Schutzanzüge eingesackt.
Bin aber auch so schon bei drei Elementen auf 100%.
Eben ein geiles neues Automatikgewehr gefunden.
Läuft...:grins:
 
Nahkampfwaffen kommen jetzt schon etwas wuchtiger rüber. Besonders die beidhändigen Waffen. Das man bei den etwas größeren Gegnern jetzt durch die Beine rutschen kann ist auch nice. Ich hab bestimmt schon 100 Stunden auf der Uhr bei dem Game und entdecke immernoch neue Gegenden und sehe auch noch Gegner die ich ztuvor nie gesehen habe.
 
ja, afaik haben sie gesagt das native Versionen kommen werden..
Was da dann genau verbessert wird, steht auf nem anderen Blatt.

Bin aber mal guter Hoffnung, das sie die NG Version, trotz der schlechten Presse, bringen können.
 
Zweiter großer Patch ist da:

Biomutant Patch 1.5 released
for PC and PlayStation 4. Xbox One will follow suit in the course of next week.




PC Specific

  • Added “Field of View Type” setting for selecting between horizontal and vertical Field of View. Vertical Field of View is useful when using a wider monitor to get the correct aspect ratio. By default, the Field of View is set to be horizontal.
  • Fixed crash when temporarily losing contact with the GPU.
PlayStation 4 Specific

  • Fixed some menus not working correctly when Enter and Back buttons are swapped.
Progression

  • Increased level cap from 50 to 100.

Items & Loot
In order to improve the looting experience, we’ve tweaked how the loot generation works to reduce duplicate items and improve variety. We have also added several new items which have higher stats than their lower rarity counterparts. This means that an item found with a certain rarity can also be found later with a higher rarity and substanitally improved stats.

And to top it off, we have also added a much-requested scrap action to the loot screen, which should reduce time spent cleaning up the inventory.


  • Added more superb loot variations.
  • Added higher tier relic and legendary weapon parts that will start dropping at level 50.
  • Updated loot generation to provide more variation and less duplicate items.
  • Added scrap action to loot screen.
  • Added settings for hiding or showing head items.
  • Increased damage of later tribe weapons to better fit player level and gear.
  • Removed addon slots from special gear that can't be scrapped, lost or crafted with.
  • Fixed issue which allowed an unlimited material supply to be gained from crafting.
  • Fixed Missile Cloud to correctly fire on every fourth shot during Rapid Shot in Super Wushu.
  • Updated Saw Blades to have a lower spread, higher velocity and correct pierce through enemy behavior.
  • Fixed Pichu Nanchuk being hidden in inspect mode.
  • Fixed issue where it was possible to equip another one-handed weapon when the Pichu Nanchuk was already equipped.
  • Fixed issue which caused Valve addon to have higher stats than intended.
  • Reduced resistance values for Ancient Pants to make other gear more viable.
  • Fixed favorite consumables quick menu being scrambled when there are no free slots available.
  • Fixed Automaton Health Injector cooldown being reset when using Automaton Boost resulting in Automaton Health Injector only being refilled after resting.
Settings

  • Added “HUD > Mode” setting where it’s possible to select either “ALWAYS SHOW” or “DYNAMIC”. Selecting the “DYNAMIC” option hides the persistent UI elements after a while outside combat. When “DYNAMIC” is selected the player can open either menu or quick menu for the UI elements to show up temporarily. By default, the old “ALWAYS SHOW” behavior is selected.
  • Added “Quick Menu Toggle” accessibility setting. When enabled the player isn’t required to hold down the corresponding input to open the quick menus in order to e.g. use a consumable or swap weapons. Instead, the quick menus will open and close by tapping the corresponding button.
Dialogue & Narrator

  • Changed so the "Just a few moves left… make them count." narration is played with a chance after the first time.
  • Fixed issue where the Conscience voice over was disabled when using the setting “DIALOGUES > Narrator”.
  • Fixed issue where Conscience characters would perform their animations in slow motion.
  • Fixed first narrator voice line after character presentation in child village not playing when gibberish was disabled.
  • Fixed dev-marker erroneously appearing in Popsi’s dialogue text.
Combat

  • Added optional Lock-on targeting for melee combat.
  • Added attack animation-canceling to certain moves by using dodge.
  • Added ability for smaller enemies to throw rocks at the player when mounted.
  • Added chance for the player to be knocked off their mount when hit.
  • Added fleeing behavior to player mounts when in combat.
  • Tweaked the Porky Puff double-boulder throw attack. Now it’s possible to dodge the second rock after being hit by the first one.
  • Fixed issue where the player could get stuck in grab animations.
  • Fixed Invincibility perk damage multiplier.
  • Fixed Stimulus perk damage multiplier.
  • Fixed cases where Airstrike would sometimes miss when using Klonkfist.
  • Fixed jump attack preventing ranged attacks while airstriking.
  • Fixed Rad Wisps being spawned while in menus.
  • Fixed Lupa-Lupin camp intro cinematic being played when in combat
  • Fixed issue where escorted characters were attempting to target already defeated enemies.
  • Fixed issue which caused Pichu goons to only use kick attacks. Now they use their Pichu Nanchuks properly.
  • Fixed issue where rocks thrown using Telekinesis would not deal damage.
  • Fixed critical hits from abilities not showing red damage numbers.

User Interface

  • Added indicators for completed area objectives on the Map.
  • Added pinned indicator to items used in outfits.
  • Fixed equipped indicator showing incorrect item after selling another item.
  • Added paused playtime when in the system menu or when the game is deactivated.
  • Added initial quest tab selection which opens either “Main” or “Side” quest tab based on the tracked quest.
  • Fixed overlapping UI when changing tab directly after fast travel.
  • Updated the transport menu with smoother transitions and removed the camera fades in-between selections.
  • Fixed issue where pressing the map button would not close the map and bring you back to the game.
  • Fixed percent stats not being capped at 100%.
  • Fixed XP bar not being hidden when at max level.


Quests

  • Fixed MkTon sometimes not spawning when talking to Gizmo.
  • Fixed "Lupa-Lupin's Lair" not being completable after loading a save.
  • Fixed issue where bandit camp quests sometimes would not be completed.
  • Fixed issue where bandit camp captains sometimes would not spawn.
  • Fixed issue where Lotus Captain quest could be given multiple times which prevented consecutive quest copies from being completed.
  • Fixed issue where defeating Bompa Bonker before starting the corresponding quest would prevent the player from completing the quest after saving and loading.
  • Fixed issue where some unique quest rewards did not get correct Material and Quality, resulting in them sometimes not having correct stats.
  • Fixed puzzles being usable through walls using Klonkfist.
  • Fixed issue where the player could change the allied tribe after meeting with either Gizmo, Goop, Whiz or Noko although the first outpost hadn't been captured.
  • Fixed Batnam-nam being able to receive player damage.
  • Fixed “Eyes on the Prize” which couldn't be completed after loading a save game.
  • Fixed issue where the player could get stuck during an outpost capture when using the Klonkfist on the oil tanks.
  • Fixed issue where the player was able to interact with a certain Lumen Shrine during combat.
  • Fixed issue where all rival tribe weapons were not claimable when using tribewar shortcut.

New Game+

  • Added modifiers which somewhat increase the difficulty after starting a NG+ game and also additionally for each new subsequent NG+ loop.
  • Fixed Aura score not being reset when starting a NG+ game.
  • Fixed Plank Resources being reset when starting a NG+ game.

World

  • Added respawning enemies to some areas.
  • Increased spawn rate for random encounters.
  • Moved wrecked-ship to the correct Map location.
  • Fixed Bio Nucleus 6D area objectives not being completable.
  • Removed locked door blocking access to area objectives in Bangshelter 9H.
  • Fixed a car that couldn't be looted in Bangshelter 3J.
  • Fixed a door in Bangshelter 2G so the Anti-Radiation suit can be received.

Crash Fixes

  • Fixed crash when a character receives damage.
  • Fixed crash when player is forced to exit the MkTon.
  • Fixed crash when player climbs up on an enemy.
  • Fixed crash when launching towards an enemy.
  • Fixed crash with narrator commentary.

Miscellaneous

  • Fixed appearance not being reset when reverting character mutation changes.
  • Fixed issue causing the player to take hazard damage while appearing to have maximum resistance.
  • Removed bright spots from the post process that were always visible.
  • Fixed missing "EXTREME" label on extreme difficulty save files.
  • Fixed issue where Brogg could choke on Gullblimp and cause the player to become stuck.
  • Fixed issue which allowed Fungi to be spawned on oil.
  • Fixed some attack sounds having incorrect volume.
  • Increased free-fall duration needed for mounts and the player to trigger a hard landing.
  • Fixed jitter during mounting animation.
  • Fixed issue where the MkTon door at gizmo sometimes would be incorrectly closed.
  • Fixed issue where reload animations would trigger and conflict during cinematics.
  • Fixed issue where an incorrect prompt was shown when using the Klonkfist on moth nests.
 
Ich brauche mal Hilfe. Bin gerade
in meinem Heimatdorf und habe mit meiner Mutter trainiert. Dann kommt ja dieser Lupin und man liegt irgendwann im Wasser. Dann schwimme ich zu der Mutter und mit ihr schwimme Richtung Land. Dann muss ich einmal ausweichen und alleine an Land schwimmen. Dabei saufe ich aber immer ab und das Spiel ist vorbei.
Was genau muss ich denn da machen?
 
Ausweichen wenn angezeigt und dann wieder schnell zu ihr paddeln.

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Ab Minute 12:40....;)
 
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