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PC Ashes of the Singularity

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Name: Ashes of the Singularity
Entwickler: Stardock Entertainment
Publisher: Oxide Games
Genre: Echtzeit Strategie
Release: 2015
Plattformen: PC (Steam)
Homepage: http://www.ashesofthesingularity.com/
Inhalt: Inspiriert von Sins of a Solar Empire und Total Annihilation bietet Ashes of the Singularity Massenschlachten mit tausenden von Einheiten zwischen Menschen und Haalee.

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Das Spiel wird DirectX 12 unterstützen.

Soll bald bei Steam Early Access verfügbar sein. Vollversion wird noch etwas dauern.
 
Beta 1 jetzt verfügbar!

Stardock released the first public beta of Ashes of the Singularity today. From the company that brought players Sins of a Solar Empire, this new real-time strategy game aims to deliver planetary warfare on a scale never seen before.
http://forums.ashesofthesingularity.com/474565

BETA 1 CHANGELOG:
  • Gameplay
    • Substrate Faction Available
      • 30+ new units and buildings
    • Ranked Multiplayer & Matchmaking enabled for initial testing
    • Dreadnaught Progression System
      • Choose new abilities to unlock for Dreadnought Class units as they gain experience
      • Army buffs now come from Dreadnought unlocks, not misc units
      • Substrate abilities still WIP
    • New Orbital Abilities:
      • EMP Pulse - Drops all shields in a localized area by detonating a small hydrogen weapon in the upper atmosphere.
      • Amplify - A controlled Amplifier has its output further permanently boosted with a quantum link to your Nexus.
      • Orbital Strike - Massive area damage.
      • Carving Turret - A horribly powerful carving Turret is temporarily instantiated at any location you can see.
      • Overcharge - Temporarily boost a single Power Generator or Amplifier’s output with a short-lived unstable quantum linkage.
      • Regenerate - Quickly restores shield integrity in a small area via controlled disruption of the magnetosphere.
      • Boost - Permanently increase a Power Generator or Amplifier’s output via careful modulation of quantum pairs. This is a repeatable process.
      • Sensor Drone - Teleports a sensor drone in to scan the target location and provide live intelligence until it is destroyed.
      • Drone Swarm - Gate an assault drone swarm to any location you can see with medium-range quantum teleportation.
      • Kill - Cause incredible damage to a single unit by teleporting a swarm of destructive nanites directly into it’s inner systems.
      • Call Avatar - Summons an armed and battle-ready scout craft from orbit.
      • Detonate - Enormous destructive force in an area is concentrated with a sprinkling of small antimatter charges from orbit.
    • New Nullifier Building to block enemy use of Orbital abilities in a designated area
    • New Maps:
      • Frozen Wastes: 4-player ice map
      • Proving Grounds: 1v1 desert map
    • Map Balance:
      • More radioactives added to many maps
      • Adjustments to Open Range
      • Anthys significantly updated
      • Minor fixes and adjustments to most maps
    • Balance
      • Some buildings have prerequisites to being built
      • AI personality improvements
      • Fury can now has dual pulse laser cannon for light ground attacks
      • Misc unit and building balance adjustments
  • Art & Graphics
    • Terrain
      • Polished and improved texture detail to Terran & Desert environments
      • Polished Turinium connecting lines to be embedded in terrain
      • Adjusted Sun position in Terran Day lighting setup
    • Improved texture detail on PHC Seed
    • Tweak to PHC rubber material
    • VFX
      • Improved Dreadnought destruction VFX
      • Improved building destruction VFX
      • Lingering smoke and fire VFX on damaged PHC Dreadnoughts and T2s (WIP)
      • Camera shake added for large explosions
    • Unit polish and differentiation
      • Light added under engineers
      • Lengthened PHC scout
      • Added lighting effect to front fuselage of Zeus
      • Adjusted other PHC unit sizings and maps
  • UI
    • Logistics upgrade button added next to logistics display
    • Logistics value now flashes red when getting low
    • Empire Tree only shows after control groups have been made
    • Selected unit window now displays information for Armies
    • UI menus now fade in/out
    • Added borders to the strategic map window
    • Minimap and strategic map region icons changed to be consistent with other resource icons
    • Destination and attack UI markers now slightly smaller
    • “Resume game” option moved to the top of the pause menu
    • Changed in-game menu button to mach HUD style
    • Tooltip improvements
      • Better formatting for many weapon module tooltips
      • Added clear tooltips and keyboard shortcut hints for Idle Factory/Engineer buttons
      • Units with Light and Heavy Armor now have it clearly listed in their module display with descriptive tooltips
      • Added descriptive tooltips to Construction, Quantum Upgrades, Orbital Abilities, and Form Army buttons
  • Sound
    • Music changes when victory by Turinium Generators is nearing
    • Construction complete sounds for buildings and units
    • Destruction sounds increased
    • Engine sounds decreased
    • Multiplayer lobby sounds balanced
  • Misc
    • Tons of bandwidth optimizations in multiplayer
    • Detailed benchmark data now viewable in leaderboards
    • Camera angle and zoom tweaks
    • Performance
      • AI perf increases
      • Misc perf increases
      • UI texture compression
      • Reducing generated texture size that was unneeded for some assets
      • Better auto-detected graphics settings
  • Stability
    • AI stability fix
    • Options are now cached if they require a restart, instead of setting anyways and crashing if the player doesn’t restart
    • Empire tree crash fix
    • Fixed various multiplayer disconnect bugs
    • Fixed crash on player forfeit in MP games
    • Fixed crash on entry to MP games with AI players
    • Fixed for stability after host migration
    • Misc crash fixes
  • Bug fixes
    • Structure’s terrain base is now removed when the structure is destroyed
    • Better message for failing to join a multiplayer lobby because it’s full
    • Fix for certain weapons not finding a valid target
    • Reskinned a variety of dialogues not using the correct visuals
    • Better handling of resources in MP games
    • Changed tooltip from “Tech Cost” to “Quanta Cost” for consistency
    • Fixed bug where T2s could be ordered from a T1 factory
    • Buildings now undo height modifications to terrain on their destruction
    • Fixed Dreadnought lost VO playing when a Dreadnought was just removed from the queue
    • Fixed bugs around graphics preset settings not being properly set and respected
    • Fixed bug with graphics artifacts on snow
    • Fix for assert on MP game invite
    • Improved load into MP games
    • Fix bugs related to missing or incorrectly colored capture bars
    • Fixed bug where VP control tracker at top of UI could be out of date/inaccurate
    • Player can now capture regions owned by an ally that has been killed
    • Fixed texture on drones not showing up
    • Relays visible in FoW now show their proper owner
    • Turinium control icon no longer looks yellow when uncontrolled
    • Don’t allow random map entry to be chosen during start game countdown
    • Fixed scroll bar on the load game window
    • Fix for incorrect snapping when placing 2x2 buildings



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Beta 2 jetzt verfügbar!

Beta 2 von Ashes of the Singularity ist jetzt verfügbar mit schöneren Explosionen, neuen Maps und verbesserter KI!

Ashes of the Singularity Beta 2 has arrived and it just keeps getting better! Like explosions? So do we, that's why we've made them bigger. Looking for a variety of maps? No problem, we've added some new ones! Wishing for an improved AI? We've got you covered! With a new Multiplayer season beginning and a host of other improvements and stability fixes, get yourselves revved up for Ashes of the Singularity's Beta 2!

Ashes of the Singularity Beta 2 Changelog
Gameplay
    • Improved Substrate faction AI
    • AI now uses Orbital Abilities
    • Added starting point selection for Skirmish and Multiplayer
    • New & improved Benchmark
    • Added pause queue option for factories
    • Added delete unit/structure button
    • Factory queues can be started before the factory is fully constructed
    • Units stop faster when ordered directly from the UI
    • Additional multiplayer cheat protections
    • New Maps
      • Eridon
      • Pyn
      • Cygnus
    • Map Balance:
      • more radioactives on large maps
      • kralon - removed rads from VP regions
      • frozen wastes - fixed resource placement (radial symmetry)
    • Balance
      • Substrate Orbital structure build times adjusted
      • cut passive heal bonus for Herc level up in half
      • make the Savager attack lower tier units also with its main gun
      • adjust Hercules autogun turrets a tiny bit so that it can hit t1s that are directly in front of it
      • added energy cost to Prometheus vampire effect
      • Substantially increased building HP
      • Increased SkyCleaner accuracy from 20% to 60% (keeps its low damage per hit)
      • Decreased Apollo accuracy from 70% to 40% (maintains its high damage per hit)
      • Avatar shield recharge rate reduced from 5 per second to 2 per second
      • Reduced metal cost of Substrate Punisher
      • Doubled rate of fire of Archer rockets but reduced damage
      • Reduced accuracy of Hermes autocannon but added more shots per volley
      • Nemesis HP reduced from 600 to 500
      • Controller Plasma bolt damage reduced from 25 to 10
      • Hyperion main gun cool down reduced from 6 to 3.2.
      • Hyperion main gun damage increased from 25 to 40
      • Removed 2 of the 4 Heavy PLasma cannon from the punisher to bring its damage inline with the Hades
      • Falcon cost reduced
      • Annihilator now has 1000HP
      • Annihilator now has light armor
      • Drone MRV now has light armor
      • Blossom launcher has light armor
      • Annihilator cost reduced to 150 metal.
      • Mauler max energy reduced
      • Martyr shields increased from 80 to 160
      • Martyer shield regen incresaed from 0.5 to 1
      • Martyr HP increasd from 40 to 50
      • Reaper shield regn decreased from 1 to 0.5
      • Reaper cannon cooldown reduced from 6 seconds to 3.2 seconds
      • kill Drone swarm Drones after 2 minutes to minimize a certain cheeze tactic
      • PHC orbitals always require some rads
      • reworked mouse input handling in ui w/ regard to scale
      • make short range units a little more aggressive at charging to the frontlots more
  • Art & Graphics
    • Improved glare visual effect
    • Improve Substrate unit and building materials
    • Increased size of Resource Extractors and Amplifiers to improve legibility
    • new PHC factory model
    • Turinium lines not so bright anymore
    • Team color now shows on resource deposits
    • VFX
      • Hades bombs and and rocket flames more visible from far distance
      • VFX on Turinium Generators when a player is nearing critical mass
      • Orbital Strike vfx polished
      • Boost vfx polished
      • Overcharge vfx polished
      • Kill beam vfx polished
      • Shield Recharge vfx polished
      • EMP vfx polished
      • Seed Destruction VFX added
      • Plasma Storm: Lightning added, reduced cloud clipping, general polish
      • Polished Teleport Effect (Incursion, Call Engineer, etc)
      • Dreadought destruction vfx polished more
      • have some weapon lens flares match the main eapon color a little better
      • Amplify, Boost, and Overcharge vfx now last as long as the gameplay effect
    • Unit & Structure polish
      • Substrate Nexus
      • PHC power relay
      • Radioactive Extractor maps
      • Drone Host
      • MRV defensive structure
      • Annihilator Cannon
      • Sensor Post
      • various Orbital Ability structures
      • Turinium GeneratorAnimated lights on Hercules
  • UI
    • Added Borderless Window option
    • Added feedback as to your current Quantum Upgrade level
    • Lobby Browser
      • added prompt to host a lobby if all lobbies are full/in progress
      • now shows games in progress (grayed out)
      • automatically refreshes every 10s
    • Lots of visual polish on icons and opacity
    • Improved Victory Screen
    • New “orbital cast” cursor
    • Improved Dreadnought level up ability icons
    • Dead/Surrendered/Disconnected players now marked in HUD
    • Drone modules now display in unit/building context area
    • Quanta icon in HUD is now more legible
    • Team color now represented by the 3 colors that are painted on it’s units
    • Made the Metal and Radioactive icons more readable on the MaxiMap
    • Tooltip improvements
      • Lots of typo fixes
      • Added tooltips for AI difficultieshave dps display factor in accuracy
  • Sound
    • 8 additional ambient music tracks added
    • 2 new Win/Loss music tracks
    • New main menu and multiplayer menu music
    • New and improved destruction sounds
    • Capture region order now plays a sound confirmation
    • New VO notifications for Quantum Upgrades, Dreadnoughts launching,and Dreadnought upgrades
    • Sound plays when Ranked match is found
    • Added Avatar weapon sound
    • 3D sound when a relay is captured
    • hooked up ReaperParticle Beam soundincreased radius of construction sound
  • Performance
    • reduce memory needed for notification sounds
    • reduced memory needed for minimap images
    • reduced UI memory usagereduced bandwidth usage
  • Stability
    • Fixes our re-entrancy crash for msg registration
    • Increasing some buffer sizes that are cutting it close in AshesUnitPanel
    • Fixed game re-entry crashes
    • Warn users if they are crashing as a result of a bad install
    • fixed crash on game startCrashes related to starting/stopping building construction
  • Bug fixes
    • “Fixing Dan’s Crap” - Nathan
    • Multiplayer
      • Fixed situation where MP game wouldn’t end when the host Nexus was destroyed
      • Fixed server disconnect issues on multiplayer match loading
      • Fixing hang on clients in matchmaking if the host player failed to create a lobby
      • Disabling auto saves in ranked matches
      • Player slot pulldown popup was being forced to be too short in lobby setup wnd
      • Winning Team was being reported incorrectly for some matches
      • Fixing lobby setup UI not being set up completely when returning to the lobby
      • Bandwidth optimization for deep unit construction queues
      • Resolved bandwidth spike caused by CreateMetaUnit messages
      • Don't allow entering a lobby with a different version of the game by invitation
    • Gameplay
      • Game speed now properly impacts Turinium points and Quanta
      • AI picks level up bonuses for Dreadnoughts
      • Fixed capture orders not coming through when an Amplifier was built at the region
      • You can't cast boost or overcharge on enemy relays anymore
      • fix for metaunit childrn sometimes not going to the correct location
      • Fixing minimap icon displayed for a seed that is destroyed and becomes a generator
      • fix for substrate seed not rotating and a few tweaks to its weapons now that that is working properly
      • Fixing UI formatting issues with lobby browser
      • fixed in game chat colors being wrong
      • Lobby chat now text wraps
    • Graphics
      • fix for flickery amplifiers
      • Fixing flickering previews for buildings
      • Fix for flickering part on Sky Factory in FOW
      • Fixed ship model gets stuck on partially constructed adv factory
    • Misc
      • Fix for missing selection rings on some units/buildings
      • Resource panel at top of HUD z-order change so the "tooltip" popup isn't covered up
      • Misaligned invite friends entries
      • Fixing save game screen not showing map previews for selected entries
      • unit and building tooltips no longer have extra ":" at the end
      • fixed boost orbital icon
      • reworked mouse input handling in ui w/ regard to scale
      • If you win against a single opponent that surrendered, will now say that they surrendered in the victory screen
      • Auto scrolling to selected map entry in skirmish and lobby setup screens
      • changed the Seed icon the be something other than the Substrate symbol

http://steamcommunity.com/app/228880/discussions/1/412448158145819619/

Jetzt auch im Wochenend Deal (-50%)
 
Klar ist das ein richtiges Spiel. Im Moment gibts halt "nur" Multiplayer und Skirmish. Eine Kampagne kommt aber auch noch

Da es das erste DX12 Spiel ist wird halt meistens über den Benchmark berichtet.


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Vollversion ist jetzt erhältlich

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Für weitere Informationen siehe die Seite Verwendung von Cookies.

Um diese Inhalte anzuzeigen, benötigen wir die Zustimmung zum Setzen von Drittanbieter-Cookies.
Für weitere Informationen siehe die Seite Verwendung von Cookies.
 
Um diese Inhalte anzuzeigen, benötigen wir die Zustimmung zum Setzen von Drittanbieter-Cookies.
Für weitere Informationen siehe die Seite Verwendung von Cookies.
v3.0 is a complete overhaul of the game’s balance! Nothing is left untouched - this includes units, buildings, orbital abilities, and more. Our major focus during this update was to improve game balance and optimize performance. New maps, campaign adjustments, improvements to visual effects, and much more are packed in the update, so be sure to check them all out!
 
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