Türenmacher
IO Independent
- Erscheinungsdatum
- 22. Februar 2019
Entwickler: BioWare Edmonton
Publisher: EA Games
System: Xbox, PS4, PC
Release: 22.02.2019
VENTURE INTO DANGER
In this shared-world action-RPG, you and your friends are Freelancers—the bold few with the courage to leave civilization behind, explore a landscape of primeval beauty, and confront the dangers you find.
UNITE WITH FRIENDS
Up to four players band together to take on whatever perils you discover as a heroic team. As your friends support you in your journey, so do your victories and rewards benefit your friends.
RISE TO ANY CHALLENGE
Wield an arsenal of Javelin exosuits, each equipped with unique weapons and abilities. Customize them with gear you earn and craft, then use them to fly, leap, and climb through a contiguous open world.
CHART YOUR PATH
Experience massive, world-altering occurrences like Shaper Storms. Fight savage beasts and ruthless marauders. Delve forgotten ruins as you seek to defeat the forces plotting to conquer humanity.
CONTROL YOUR FATE
Your power grows with every step into the unknown. Whether plunder, revenge, or glory lures you onward, your choices will irrevocably change you—and the world around you.
Publisher: EA Games
System: Xbox, PS4, PC
Release: 22.02.2019
VENTURE INTO DANGER
In this shared-world action-RPG, you and your friends are Freelancers—the bold few with the courage to leave civilization behind, explore a landscape of primeval beauty, and confront the dangers you find.
UNITE WITH FRIENDS
Up to four players band together to take on whatever perils you discover as a heroic team. As your friends support you in your journey, so do your victories and rewards benefit your friends.
RISE TO ANY CHALLENGE
Wield an arsenal of Javelin exosuits, each equipped with unique weapons and abilities. Customize them with gear you earn and craft, then use them to fly, leap, and climb through a contiguous open world.
CHART YOUR PATH
Experience massive, world-altering occurrences like Shaper Storms. Fight savage beasts and ruthless marauders. Delve forgotten ruins as you seek to defeat the forces plotting to conquer humanity.
CONTROL YOUR FATE
Your power grows with every step into the unknown. Whether plunder, revenge, or glory lures you onward, your choices will irrevocably change you—and the world around you.
BioWare's neue IP hat einen (inoffiziellen) Titel: "Dylan". Es wird höchstwahrscheinlich eine Art Destiny/Division. Enthüllung zur E3.
Entwickelt wird es von BioWare's Hauptstudio in Edmonton:
http://www.bioware.com/en/studios/bioware-edmonton/
Aaryn Flynn über das Projekt:
Bereits 2014 zeigte EA ein frühes Konzeptbild mit Sci-Fi Touch:
http://www.playm.de/2017/04/bioware...ision-erinnern-enthuellung-auf-der-e3-340676/Laut Robertson soll der Arbeitstitel der neuen Marke "Dylan" lauten, was seiner Meinung nach auf den Hauptcharakter bezogen sein könnte. Zudem soll "Dylan" ein Sci-Fi-Spiel sein, das an "Destiny" erinnert, aber auch Elemente aus "The Division" zu bieten hat. "Jemand hat es als ein 'Semi-MMO' beschrieben. Ich weiß nicht viel mehr als das … es ist ein gewaltiges Projekt, vielleicht das größte, das Bioware jemals gemacht hat. Es ist größer als Mass Effect: Andromeda, erheblich sogar. Es wird Koop besitzen", sagte Robertson im Weiteren.
Entwickelt wird es von BioWare's Hauptstudio in Edmonton:
http://www.bioware.com/en/studios/bioware-edmonton/
Aaryn Flynn über das Projekt:
http://blog.bioware.com/2017/01/31/a-note-about-our-new-ip/Hi everyone,
As we’re working hard to finish Mass Effect: Andromeda, I wanted to take a minute to talk about our new IP. As our CEO Andrew Wilson mentioned, we’re creating a unique IP that will bring players together in exciting new ways.
There’s much more to say in the coming months, but for now, I wanted to offer this additional background.
In 2012, we began crafting a new universe full of new characters, stories, and gameplay. Our ambition is simple: Draw upon 20+ years of development knowledge and lessons to create something fun and new for you to enjoy with your friends.
There’s nothing quite as exciting as building a new IP from scratch, and it will be even more thrilling for us to share more with you in the future.
Thanks,
Aaryn
Bereits 2014 zeigte EA ein frühes Konzeptbild mit Sci-Fi Touch:
Zuletzt bearbeitet von einem Moderator:


