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Patch 2.0 is online

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Project Motor Racing — Update 2.0.0.0​

25. März 2026

Update 2.0 for Project Motor Racing is here. And with it comes a wide range of new features, a new User Interface (UI), reworked Career Mode elements, integration of anti-cheat systems for online, and a substantive evolution of handling and tyre models.

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A CLEARER, FASTER INTERFACE​

The entire UI has been redesigned with clarity and speed in mind. Navigation across race weekends, car selection, and championships is now far more intuitive.

New, too, are contextual tooltips throughout the UI which will prove particularly useful around making your own setups for cars and setting up the Force Feedback (FFB) systems.

In addition, the car selection screen has been reworked to include more information about each car.

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STRONGER ONLINE RACING​

Multiplayer has been worked on with structure and fairness at its core.

Update 2.0 introduces improved anti-cheat systems, better session flow, and backend support for incident reporting.

The License Points system has also been refined, encouraging cleaner racing and supporting a more competitive environment.

Additionally, from 1 April, Ranked Online will feature all car classes in PMR, including DLC.

A CAREER WITH DIRECTION​

With Update 2.0 Career Mode gets a massage. It’s no longer just a loose sequence of events—it’s now more of journey built around growth, survival, and achievement.

Players build toward a long-term racing legacy and new to the mode comes: real-world sponsors (such as Liqui Moly), improved event messaging and presentation, podium ceremonies, trophies, and a new endpoint to your career.

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REFINED DRIVING PHYSICS​

At the heart of Update 2.0 is a significant step forward in handling. Working alongside experienced sim racers, dedicated test drivers, and sim racing developers, the focus has been to make the cars communicate more clearly, evolve the tyre model into something that feels and drives far more authentically, and leaning into authentic car characteristics.

Building and evolving from the tyre model introduced in previous updates for the GT3 and GT4, Update 2.0 extends this to the Porsche 992 Cup, GT, GTE, and N-GT class. N-GT has the most evolved tyre and should serve as the reference point for the future of PMR. Further rollout across additional classes will follow in upcoming patches.

Also rebuilt, from the differential to suspension and tyres, is the Mazda MX-5 Cup.

DEEPER INSIGHT: THE ECU WIDGET​

Update 2.0 also introduces the ECU Widget—a real-time telemetry system available on your HUD. It visualises all sorts of vitals: tyre load and weight transfer, aerodynamic balance, drivetrain power delivery and a whole lot more.

Fuel usage and stint strategy is also available via this widget.

Alongside it, the new FFB Widget provides a deeper view into force feedback behaviour, helping you fine-tune your setup with greater precision.

You can learn how to use both these new tools in this blog: ECU Widget Explained

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For a deeper insight into Update 2.0 read this blog or watch our Update 2.0 Launch Trailer.

Keep reading for the patch notes.

CAREER MODE​

  • Introduction of several real-world brands to sponsorship models.
  • Complete overhaul to flavour text.
  • Introduction of championship trophies to track career progress.
  • View career trophies in the Results—Trophies page.
  • Introduction of podium ceremonies.

NEW USER INTERFACE (UI)​

  • New intro cinematic.
  • Implementation of new User Interface (UI) across the entire game.
  • New Driver Profile menu and information—now includes player rating stats.
  • Factory Driver and Endurance Hall modes now part of Single Player menu.
  • Garage environment replaced with a studio-like location for the car selection screen.
  • Introduced flavour text for each car, giving insight into the history and specs.
  • Tooltips available on setups and multiple other menus.
  • Loading screens now include tips and loading progress data.

VEHICLES​

  • Lamborghini Huracán GT3 Evo2: added one extra livery.
  • Multiple minor art improvements made across several cars.
  • Improved vehicle headlights for wet and night conditions.
  • Fixed an issue on the MoTeC system that would cause the display to flicker in rare occasions.
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PHYSICS & HANDLING​

  • Several changes and improvements have been made across multiple classes detailed below.

LMDH​

  • Improved Traction Control (TC) response.

GROUP C​

  • Improved throttle response.
  • Improved automatic gears assist authenticity.
  • Improved turbo modelling and performance for cars equipped with a turbo.

GT​

  • New tyre model.
  • Rebalance of chassis and aerodynamics.
  • Improved Balance of Performance (Bop).
  • Improved controller steering response.
  • New default setups for all cars in this class.

GTE​

  • New tyre model.
  • Rebalance of chassis and aerodynamics.
  • Changed rear wing efficiency for low wing angles in custom setups.
  • New default setups for all cars in this class.

GT3​

  • Improved automatic gears assist authenticity.
  • Improved controller steering response.

GTO​

  • Improved throttle response.
  • Improved automatic gears assist authenticity.
  • Improved turbo modelling and performance for cars equipped with a turbo.

GROUP 5​

  • Improved throttle response.
  • Improved automatic gears assist authenticity.
  • Improved turbo modelling and performance for cars equipped with a turbo.

992 TROPHY​

  • New tyre model.
  • Rebalance of chassis and aerodynamics.
  • New default setup.
  • Traction Control (TC) and Antilock Brake System (ABS) now enabled when assists are set to Authentic.

N-GT​

  • New tyre model.
  • Rebalance of chassis and aerodynamics.
  • Improved Balance of Performance (Bop).
  • Improved controller steering response.
  • New default setups for all cars in this class.

GT4​

  • Improved automatic gears assist authenticity.
  • Improved controller steering response.

964 TROPHY​

  • Added missing final-drive.
  • New default setup.

MX-5 TROPHY​

  • New tyre model.
  • Rebuilt aerodynamics.
  • Rebuilt a more realistic TORSEN differential.
  • Improved controller steering response.
  • New default setup.

AI OPPONENTS​

  • Rebalance of AI opponents across multiple classes.
  • Improved AI opponents’ behaviour across multiple circuits.
  • Updated racing lines across multiple circuits.

CIRCUITS ENVIRONMENT​

  • Improvements made to art and performance across multiple circuits.
  • Major update to track foliage across all circuits.
  • New replay camera angles.
  • Improved visuals for 3D grass.
  • Fix potential best lap not counting the last sector on certain circuits.
  • Sebring School Circuit layout: improved penalty system detection.
  • Daytona International Speedway: redesigned terrain and textures, and improved trackside decorations for better performance.

PERFORMANCE & STABILITY​

  • Improved overall performance and stability.
  • Improved Level of Detail (LOD) on foliage and trackside decorations.
  • Improved Level of Detail (LOD) transitions for better performance.

LIGHTING & WEATHER​

  • Reworked the lighting using more accurate, physically based values, for a more natural result across all times of day.
  • Updated all weather presets to a higher standard for improved realism and immersion.
  • Optimised weather deviation for more controlled and accurate variations between conditions.
  • Improved visual parity between consoles and PC.

FFB & INPUT​

  • Improved overall Force Feedback in the GT Class.
  • Reworked PS5 DualSense haptic feedback.

AUDIO​

  • New Race Engineer and Spotter introduced with multiple new lines and information communicated to the player.
  • Added options to toggle Race Engineer and Spotter in Settings—Preferences menu.
  • Improved audio effects for multiple cars in the LMDh class.
  • Updated audio effects for cobbled surfaces.

GAMEPLAY​

  • ECU Widget and FFB Widget introduced. Can be enabled/disabled and customised via the HUD settings menu.
  • Fixed an issue that would cause players to have an invalid lap time upon restarting a session.
  • Improved management of saving and deleting custom setups.
  • Fixed windscreen wipers not working correctly during replays.
  • Retired vehicles no longer show on proximity radar during an on-track session.
  • On PC, the mouse cursor now automatically hides after five seconds of inactivity.

ONLINE​

  • Improved ghosting and collision detection.
  • Improved collisions with other vehicles.
  • Fixed an issue with EPIC platform that was preventing players to enter Social and Ranked Online modes.
  • Fixed an issue that would remove two or more players from the lobby when only one player exits the lobby.
  • Fixed a rare issue that would cause inaccurate wheel toe angle to appear in online modes.
  • Ranked Online events now have a minimum License Points requirement.
  • Anti-cheat measurements implemented into Ranked Online.
  • License Test for Ranked Online has been adjusted with new times and circuit layout.
 
Jetzt bekommt schön eine Übersicht über gewonnene Meisterschaften in Form eines entsprechenden Pokals.
Ähnlich wie damals bei PCars 1 und 2.
Jetzt kann man endlich seine Ruhmeshalle füllen.
Kann ich nach 3 Monaten Pause die Karriere weiter treiben. :)
 
Hab es mal am PC getestet durch das derzeitige Gratiswochenende, aber ich lass es lieber, mir das zu kaufen. Muss nicht sein. FSR nicht nutzbar und sobald man Frame Gen anmacht, kackt das ganze Game ab.
dazu massives Gestotter. 2.0 my ass

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Project Motor Racing — Update 2.0.0.2​


PHYSICS & HANDLING​

  • Custom setups from the ModHub now load gear ratios correctly.
  • New and improved throttle response has been implemented across multiple cars.
  • Below is a detailed list of changes made to both the physics and handling related components.

MAZDA MX-5 TROPHY​

  • Upgraded AI opponents' behaviour for this class.
  • Improved AI opponents’ physics for this class.
  • Rebalanced AI opponents’ performance for this class.
  • Fixed a typo in the setup menu.

PORSCHE 992 TROPHY​

  • Improved throttle response.
  • Taller default final drive gear ratio based on community feedback.
  • New default setup.

N-GT​

  • Improved throttle response.

AUS-V8 — FORD FALCON V8​

  • Upgraded AI opponents' behaviour for this class.
  • Improved AI opponents’ performance to match the changes made to player car.
  • Rebalanced performance to more closely match real world data.
  • Improved throttle response.

GT3​

  • Upgraded AI opponents' behaviour for this class.
  • Improved AI opponents’ physics for this class.
  • Rebalanced AI opponents’ performance for this class.

ART – VEHICLES​

  • Several vehicles have received multiple visual improvements, along with minor fixes to visual effects.
  • Below is a detailed list of changes made to vehicle art-related components.

BMW M3 GTR (E46)​

  • Fixed an issue with wheel blur visual effect.
  • Adjusted driver hand positions and animations.

BMW M4 GT3 (G82) EVO​

  • Improved lighting textures.
  • Fixed an issue with wheel blur visual effect.
  • Improved Ambient Occlusion (AO) effects.

BMW M4 GT4 EVO (G82)​

  • Improved lighting textures.
  • Fixed an issue with wheel blur visual effect.
  • Improved Ambient Occlusion (AO) effects.

LAMBORGHINI MURCIÉLAGO R-GT​

  • Fixed an issue with the wheel blur visual effect.

NISSAN MOTUL AUTECH GT-R GT500​

  • Updated livery design.
  • Updated thumbnail for UI purposes.

NISSAN Z GT4​

  • Improved lighting textures.
  • Fixed an issue with wheel blur visual effect.
  • Improved Ambient Occlusion (AO) effects.

PANOZ LMP-1 ROADSTER S​

  • Enhanced lighting textures.
  • Fixed an issue with wheel blur visual effect.
  • Improved Ambient Occlusion (AO) effects.

PORSCHE 718 CAYMAN GT4 CLUBSPORT​

  • Enhanced lighting textures.
  • Fixed an issue with wheel blur visual effect.
  • Improved Ambient Occlusion (AO) effects.

ART - ENVIRONMENT​

  • Improved rain visual effects.
  • Daytona International Speedway: improved stability and performance.
  • Takimiya Circuit: improved stability and performance.
  • Northampton: fixed an issue where the pit crew would not spawn if the player drove in too wide into the pit lane.

AI OPPONENTS​

  • Rebalanced speed and pace.
  • Improved high-speed cornering prediction to reduce instances of AI opponents appearing to brake at random points.
  • Implemented more lenient speeds in the pit lane on all circuits.
  • Derby GP: reworked racing lines.
  • San Marino: improved racing lines.
  • Brianza: improved racing lines.
  • Kyalami Grand Prix Circuit: fixed AI opponents pit entry/exit behaviour.
  • Daytona International Speedway: reworked racing and pit lines.
  • Adjusted fuel safety margins and increased randomised fuel levels (60%–100%) in situations where there is not enough capacity to reach the end of the race.
  • Improved pit strategy for changing weather conditions, allowing AI opponents to pit for tyres as track wetness evolves.
  • Increased the brake damage threshold for disc changes from 30% to 90%.
  • Fixed a bug that caused AI opponents not to replace damaged brakes, leading to constant pitting.
  • Disabled collisions after the player finishes a race event.
  • Improved behaviour under blue flag conditions.

FFB & INPUT​

  • Changed default FFB Gain from 0.8 to 0.7 to prevent signal clipping.
  • Fixed an issue where loading files would overwrite Force Feedback (FFB) detail/boost value.

CAREER MODE​

  • Fixed a minor visual bug affecting the display of Career Mode trophy images.

GAMEPLAY & UI​

  • Fixed issues with German and Russian localisation.
  • Fixed an issue with the car setup menu on hybrid cars that could cause the game to crash.
  • Corrected UDP telemetry data for sector times and best sectors.
  • Opponents in the pits no longer appear in the Radar System.

GAMEPLAY – CONSOLES​

  • The values in the “Master Volume” option in the settings menu now apply to the intro cinematics.
  • Fixed an issue with the “Reset All” option in the settings menu that prevented settings from resetting.

ONLINE​

  • Further stability and performance improvements.
  • Fixed an issue that could cause a crash during transitions or when leaving while browsing the Custom Lobby menu.
  • Custom Lobby hosts can now change the maximum player count after creating the lobby.
  • Lobbies with an in-progress session, or those already at maximum player count, are now shown by default while browsing the Custom Lobby menu.
  • Fixed an issue that could potentially cause a crash during the transition between race sessions.
 
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