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PS4/PC The Last of Us: Part II (Remastered)

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Hatte beim Lesen schon etwas Gänsehaut :D.
 
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The Last of Us Part 2 is less than a week away from launch. While embargo restrictions severely limit us and make our usual tech deep dives impossible, we can at least tell you how the PS4 and Pro versions compare, run some performance tests and offer up some initial thoughts about the whole game. NOTE: This video conforms to Sony's review guidelines with regards spoilers and we do not discuss story points.
 
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Text-Version für diejenigen, die aus Spoiler-Gründen nicht reingucken:
https://www.eurogamer.net/articles/digitalfoundry-2020-the-last-of-us-part-2-performance-review

There are moments in the game where you just have to sit back and appreciate the spectacle - the way that light interacts with physical materials has been elevated to another level this generation and The Last of Us Part 2 succeeds in delivering an eerily natural look. It achieves all of this with a level of performance that its predecessor lacked. Running at 30fps isn't the target, it's the default for the vast majority of the experience.
The frame-time graph shows just a few dropped frames in affected areas - a mere handful really - taking frame-rate averages down from a locked 30 to the high 20s. Interestingly though, it's only really PlayStation 4 Pro that is really affected - the ride is smoother still on the base unit. All of which is to say that both PS4 and PS4 Pro play out pretty much flawlessly, and while we can only show a small part of the game in the video, we have played it almost all of the way through and the outlook doesn't change from what you're seeing here.
PlayStation 4 Pro runs at a native 1440p (albeit aliasing-free thanks to one of the best TAA solutions on the market) but it's nice to confirm that the base PS4 delivers the full 1920x1080 resolution we've come to expect. The highly effective HDR solution is identical on both systems, and we can also confirm that whether your Pro is set to 1080p or 4K output, you're getting the same internal 1440p pixel-count.
Sony has delivered effective platform-parity in terms of the visual specification, with just a resolution boost delivered to those who've bought the enhanced machine. Yes, the base PS4 has a tiny, marginal performance advantage but it's essentially a non-issue and didn't stop us playing through the game on Pro hardware.
As mentioned, this is just the tip of the iceberg and we have so much more to say about The Last of Us Part 2, so join us on launch day or thereabouts for the full Digital Foundry perspective on what is a landmark title.
 
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