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PS4/PC Uncharted 4: A Thief's End

Benutzer, welche sich diesen Thread anschauen:

Ja, sieht geil aus, aber ich merke auch wie abgestumpft man geworden ist...
Die Größe der Spielwelt turnt mich ab...
Fuck, es kommt doch nicht auf die Größe an!
 
few minutes into my demo of Uncharted: The Lost Legacy, I realized I was experiencing something I’d never felt before in an Uncharted game: total freedom. Even in dozens of hours exploring with Nathan Drake, Uncharted has never given me the sense that I can do whatever I want in any order, but in The Lost Legacy, that changes.
These items are tokens of Hoysala kings that are scattered around the Western Ghats. Each time you find one, Chloe and Nadine will remark about an opportunity to make some extra cash — yes, the trinkets are part of a full-on side quest, which is something we haven’t seen before in an Uncharted game.
Frazer – apparently now of Indian descent – has a map of the surrounding area, and you’re free to tackle it however you wish. Fortunately, there’s a tower conspicuously sitting in the middle of the location: climb to the top and we reckon you damn well know what happens next. Honestly, it’s laughable that the game so obviously falls into the most obvious of open world tropes, but it is what it is.
The actual exploration fares better. Combing the surroundings uncovers a densely populated environment: ruins make way for treasure, puzzles, and combat scenarios – sometimes all at the same time. Once again you’re free to tackle firefights exactly how you want to, with stealth just as viable as all-out warfare. You can also avoid conflict entirely in some situations – this is wide linear level design, after all.
:waah:
 
These items are tokens of Hoysala kings that are scattered around the Western Ghats. Each time you find one, Chloe and Nadine will remark about an opportunity to make some extra cash — yes, the trinkets are part of a full-on side quest, which is something we haven’t seen before in an Uncharted game.

Nicht in einem Uncharted-Game, aber bedauerlicherweise in so ziemlich jedem anderen Game dieser Generation. Hoffentlich leidet darunter nicht die straffe Spielerfahrung.
 
Da werden jetzt erstmal Tests abgewartet, in wie weit das alles das schön Pacing der bisherigen Teile betrifft.
Das diese Seuche echt in jedes Spiel Einzug halten muss.

Is es zu stark, is Uncharted mit Teil 4 beendet bei mir.
 
das thema hatten wir auch hier schon recht oft... western ghats ist der open world testballon von naughty dog.
das wird in der form einzigartig sein in lost legacy. alle anderen level bzw. der größte teil wird typische uncharted größe haben.
 
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