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MULTI Dishonored 2 (+ Death of the Outsider)

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New details about the game will be revealed in Game Informer’s exclusive cover story, available on Saturday, May 7, with the digital edition available today. The world premiere of Dishonored 2 gameplay will take place during Bethesda’s 2016 E3 Showcase being held in Los Angeles, California, on June 12 beginning at 7pm PST, and streamed live around the world via Twitch and YouTube.

Reprise your role as a supernatural assassin in Dishonored 2. Play your way in a world where mysticism and industry collide. Will you choose to play as Empress Emily Kaldwin or the royal protector, Corvo Attano? Will you make your way through the game unseen, make full use of its brutal combat system or use a blend of both? How will you combine your character’s unique set of powers, weapons and gadgets to eliminate your enemies? The story responds to your choices, leading to intriguing outcomes as you play through each of the game’s hand-crafted missions.

https://bethesda.net/#en/events/game/dishonored-2-release-date-revealed/2016/04/26/115
 
Auch wenn ich wohl zu den wenigen gehöre welche den letzten Thief Teil
gar nicht mal so schlecht fanden ,Dishonored 1 war klar besser!
Freu mich auf den Nachfolger. :dhoch:
 
Für mich müssen sie im Nachfolger allerdings ne Menge Dinge verbessern. Imo hatte der Erstling sein Gameplay-Pulver ziemlich schnell verschossen und von da an lief es immer nur noch nach Schema F ab und hat sich bis zum Ende wie Kaugummi gezogen. Dazu die schlechte Story und Storystänge die man hat ins Leere laufen lassen. Wirklich gefallen hat mir am Ende nur der optische Stil.
 
Gameinformer-Details
  • Visually the game pretty much looks like a more detailed version of the last game.
  • Before anyone asks, there's no co-op, as they weren't sure how to design that in.
  • The game runs on a modified version of idtech5 they've dubbed The Void Engine.
  • The game takes place 15 years after the original.
  • After the events of the first game, Corvo was concerned that at some point, people would attempt to assassinate Emily. As such, he spent said 15 years training her how to be a magical assassin like him whenever she wasn't too busy being Empress.
  • The game starts out with you playing as Emily during a coup d'etat and having to escape.
  • Afterwards, you choose whether to play as Emily on her quest to reclaim her throne, or as Corvo with the same objective.
  • "When fans found out they could play Dishonored 2 from the perspective of Emily Kaldwin, they were overwhelmingly positive. "The response was stunning for us," Smith says."
  • The game starts and ends in Dunwall, but the rest of the game takes place in Karnaca, which is inspired by Mediterranean European countries and is the birthplace of Corvo. Karnaca is also where the majority of the game takes place.
  • There's a bunch of stuff about their art design process in here. Let's just suffice it to say that if you liked how the first game looked and how the universe was, you should be satisfied here.
  • Anton Sokolov is back.
  • The plot setup for how missions works sounds pretty similar. There's some public figure doing bad things and you get information/help from other characters to help in your goal of taking them down.
  • The guards are a lot smarter this time and can also do things like vault around and scale objects to chase you.
  • Emily has a new set of powers. Far Reach is this giant hand grappling hook thing that pulls you around. It's like blink, except you actually physically move across spaces, so guards can notice you. Far Reach can also be used as a weapon by swinging around environment objects.
  • The game is a lot more vertical so these movement abilities are especially important.
  • You can do non-lethal aerial takedowns.
  • Missions have various options for completion and progression throughout, much like the previous game.
  • You can use guards as human shields.
  • Non-lethal/stealth options have been expanded quite a bit to be more up to par with the amount of lethal options.
  • Another one of Emily's abilities is Mesmerize, which stuns multiple guards temporarily.
  • You can puts guards into beds to avoid suspicion.
  • There's a bunch of difficulty sliders for things like how visible you are in cover.
  • There's quick saving/quick load in all versions of the game now along with checkpoints so you don't risk losing much progress at any given time.
  • Coy non-comment about mods. Please download Bethesda.net™.
  • Another of Emily's powers is Domino. You link up to four guards together, and then whatever happens to one guard, happens to the rest. For example, if you link four guards, and then lead one into a stun mine, all four are stunned.
  • This also works with Doppelganger, where you create a clone of yourself, then link it to the guards, and blow up your own clone.
  • Emily also has the Shadow Walk ability which lets her slink into shadows and squeeze into tight places.
  • Some of the missions have neutral areas where you can go around and talk to the various citizens to get a feel for the city and hints toward your mission.
  • Your base of operations is a boat.
  • Batman Detective Vision returns.
  • Both Emily and Corvo have a pistol, sword, and crossbow, but they look different. Also they have different end game upgrades to the items.
  • Corvo has the same powers as the last game, but they're upgraded and expanded.
  • Corvo is voiced by Garrett from Thief because Harvey and Raf like Thief and this game has obviously ate its lunch.
  • Corvo's Bend Time ability can now also fast forward time.
  • Corvo's possession ability can now be chained between creatures.
  • The abilities now unlock in a tree.
  • Corvo's blink can assassinate someone through a glass window starting at level 1.
  • The mansion from the trailer is an interlocking puzzle level where you pull levers and open new areas and all sorts of stuff like that.
  • The clockwork soldiers are now wood instead of porcelain, though it's nice looking wood.
  • They're trying to make the ending and morality systems less bad this time.

http://www.neogaf.com/forum/showthread.php?t=1214945
 
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Das liest sich alles super toll. Die 100 % Freiheit bei den Zielpersonen ist wieder drin, ebenso Quicksave/Load, die Wachen folgen in die Vertikale, mehr lebendige Safe Zones mit Zivilisten und Alltagsleben usw. :dhoch: Wegen Corvo UND Emily hat es nun sogar Potenzial für mehr als 3 Durchgänge, im Vorgänger spielte ich ja improvisiert/Ghost/Rambo direkt hintereinander. :D

Und vor allem das hier. Ich liebe betretbare HQ's, wie auch den Zug in AC Syndicate.

dishonored.PNG
 
Vincent D'Onofrio macht dort mit. Bisher mein Hauptgrund, darüber nachzudenken, Dishonored 2 irgendwann zu kaufen. Wenns dann noch ein gutes Stealth Game wird, dann ists ein netter Bonus. :O_o:

Aber hoffentlich wird die KI diesmal besser. Solche kleinen sichtkegel hab ich das letzte mal bei Metal Gear Solid 2 gesehen. :D Die Möglichkeiten waren im Vorgänger aber schon verdammt vielfältig. Glaube nicht, dass sich da groß was ändern wird.
 
Screenshots stammen übrigens aus diesem Preview: http://www.pcgamer.com/dishonored-2-preview/1/

Based on what I saw at Arkane, I’m excited for Dishonored 2, and not just as a fan of the first. There was a time when it was rare for a game like this to get a sequel, let alone one that has been given the time, freedom and resources it needs to succeed. If you ever thought ‘they don’t make them like they used to’ during the triple-A funk of the mid-noughties, then Dishonored was a reassuring return to form. Dishonored getting a proper sequel takes that further. It suggests that you can stop thinking about how they used to make them, and start getting excited about how they make them now.
 
Muss mir erst einmal den 1. Teil holen. Keine Ahnung, warum ich da noch nie zugegriffen habe. :? Hat mich eigentlich schon seit dem ersten Trailer sehr interessiert.
 
RELEASE: 11.11.2016

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